Backend: - Complete FastAPI backend with 42+ REST endpoints (auth, servers, config, players, bans, missions, mods, games, system) - Game adapter architecture with Arma 3 as first-class adapter - WebSocket real-time events for status, metrics, logs, players - Background thread system (process monitor, metrics, log tail, RCon poller) - Fernet encryption for sensitive config fields at rest - JWT auth with admin/viewer roles, bcrypt password hashing - SQLite with WAL mode, parameterized queries, migration system - APScheduler cleanup jobs for logs, metrics, events Frontend: - Server Detail page with 7 tabs (overview, config, players, bans, missions, mods, logs) - Settings page with password change and admin user management - Create Server wizard (4-step; known bug: silent validation failure) - New hooks: useServerDetail, useAuth, useGames - New components: ServerHeader, ConfigEditor, PlayerTable, BanTable, MissionList, ModList, LogViewer, PasswordChange, UserManager - WebSocket onEvent callback for real-time log accumulation - 120 unit tests passing (Vitest + React Testing Library) Docs: - Added .gitignore, CLAUDE.md, README.md - Updated FRONTEND.md, ARCHITECTURE.md with current implementation state - Added .env.example for backend configuration Known issues: - Create Server form: "Next" buttons don't validate before advancing, causing silent submit failure when fields are invalid - Config sub-tabs need UX redesign for non-technical users
142 lines
4.6 KiB
Python
142 lines
4.6 KiB
Python
"""Arma 3 RCon service — remote admin via BattleEye RCon protocol."""
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from __future__ import annotations
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import socket
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import logging
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import struct
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from typing import Any
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from pydantic import BaseModel
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logger = logging.getLogger(__name__)
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class Arma3PlayerData(BaseModel):
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"""Player data schema for Arma 3."""
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name: str
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ping: int = 0
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guid: str = ""
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class Arma3RConClient:
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"""BattleEye RCon client for a single connection."""
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def __init__(self, host: str, port: int, password: str):
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self._host = host
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self._port = port
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self._password = password
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self._sock: socket.socket | None = None
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def _connect(self) -> None:
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if self._sock is not None:
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return
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self._sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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self._sock.settimeout(5.0)
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self._sock.connect((self._host, self._port))
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# Login sequence
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self._login()
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def _login(self) -> None:
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if self._sock is None:
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raise ConnectionError("Not connected")
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# BE RCon login: send password with checksum
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password_bytes = self._password.encode("utf-8")
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checksum = self._compute_checksum(password_bytes)
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packet = b"\xff" + bytes([0, len(password_bytes) & 0xff]) + checksum + password_bytes
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self._sock.send(packet)
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response = self._sock.recv(4096)
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if not response or response[0] != 0xff:
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raise ConnectionError("RCon login failed")
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@staticmethod
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def _compute_checksum(data: bytes) -> bytes:
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"""Compute BE RCon checksum (sum of bytes) & 0xFF."""
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return bytes([sum(data) & 0xFF])
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def send_command(self, command: str, timeout: float = 5.0) -> str | None:
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try:
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self._connect()
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if self._sock is None:
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return None
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self._sock.settimeout(timeout)
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cmd_bytes = command.encode("utf-8")
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checksum = self._compute_checksum(cmd_bytes)
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packet = b"\xff\x01" + bytes([len(cmd_bytes) & 0xff]) + checksum + cmd_bytes
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self._sock.send(packet)
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response = self._sock.recv(4096)
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if response and len(response) > 2:
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return response[2:].decode("utf-8", errors="replace")
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return None
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except Exception as e:
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logger.error("RCon command error: %s", e)
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return None
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def get_players(self) -> list[dict]:
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result = self.send_command("players")
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if result is None:
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return []
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# Parse player list from BE RCon response
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players = []
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for line in result.split("\n"):
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line = line.strip()
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if not line or line.startswith("(") or line.startswith("total"):
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continue
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parts = line.split(maxsplit=4)
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if len(parts) >= 5:
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players.append({
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"slot_id": parts[0],
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"name": parts[3] if len(parts) > 3 else "",
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"guid": parts[2] if len(parts) > 2 else "",
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"ping": int(parts[1]) if parts[1].isdigit() else 0,
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})
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return players
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def kick_player(self, identifier: str, reason: str = "") -> bool:
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cmd = f"kick {identifier}"
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if reason:
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cmd += f" {reason}"
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result = self.send_command(cmd)
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return result is not None
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def ban_player(self, identifier: str, duration_minutes: int, reason: str) -> bool:
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cmd = f"ban {identifier} {duration_minutes} {reason}"
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result = self.send_command(cmd)
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return result is not None
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def say_all(self, message: str) -> bool:
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result = self.send_command(f"say {message}")
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return result is not None
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def shutdown(self) -> bool:
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result = self.send_command("#shutdown")
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return result is not None
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def keepalive(self) -> None:
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try:
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self.send_command("")
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except Exception as exc:
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logger.debug("Arma3RConClient: keepalive failed: %s", exc)
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def disconnect(self) -> None:
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if self._sock:
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try:
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self._sock.close()
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except Exception as exc:
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logger.debug("Arma3RConClient: error closing socket: %s", exc)
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self._sock = None
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class Arma3RConService:
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"""Factory for Arma 3 RCon clients."""
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def create_client(self, host: str, port: int, password: str) -> Arma3RConClient:
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return Arma3RConClient(host, port, password)
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def get_startup_delay(self) -> float:
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return 30.0
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def get_poll_interval(self) -> float:
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return 10.0
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def get_player_data_schema(self) -> type[BaseModel] | None:
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return Arma3PlayerData |