Backend: - Complete FastAPI backend with 42+ REST endpoints (auth, servers, config, players, bans, missions, mods, games, system) - Game adapter architecture with Arma 3 as first-class adapter - WebSocket real-time events for status, metrics, logs, players - Background thread system (process monitor, metrics, log tail, RCon poller) - Fernet encryption for sensitive config fields at rest - JWT auth with admin/viewer roles, bcrypt password hashing - SQLite with WAL mode, parameterized queries, migration system - APScheduler cleanup jobs for logs, metrics, events Frontend: - Server Detail page with 7 tabs (overview, config, players, bans, missions, mods, logs) - Settings page with password change and admin user management - Create Server wizard (4-step; known bug: silent validation failure) - New hooks: useServerDetail, useAuth, useGames - New components: ServerHeader, ConfigEditor, PlayerTable, BanTable, MissionList, ModList, LogViewer, PasswordChange, UserManager - WebSocket onEvent callback for real-time log accumulation - 120 unit tests passing (Vitest + React Testing Library) Docs: - Added .gitignore, CLAUDE.md, README.md - Updated FRONTEND.md, ARCHITECTURE.md with current implementation state - Added .env.example for backend configuration Known issues: - Create Server form: "Next" buttons don't validate before advancing, causing silent submit failure when fields are invalid - Config sub-tabs need UX redesign for non-technical users
32 lines
967 B
Python
32 lines
967 B
Python
from fastapi import APIRouter, Depends
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from typing import Annotated
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from dependencies import get_current_user
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from adapters.registry import GameAdapterRegistry
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router = APIRouter(prefix="/system", tags=["system"])
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@router.get("/health")
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def health():
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return {"status": "ok"}
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@router.get("/status")
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def system_status(_user: Annotated[dict, Depends(get_current_user)]):
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from sqlalchemy import text
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from database import get_engine
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with get_engine().connect() as db:
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running = db.execute(
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text("SELECT COUNT(*) FROM servers WHERE status IN ('running','starting')")
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).fetchone()[0]
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total = db.execute(text("SELECT COUNT(*) FROM servers")).fetchone()[0]
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return {
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"success": True,
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"data": {
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"version": "1.0.0",
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"running_servers": running,
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"total_servers": total,
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"supported_games": [a.game_type for a in GameAdapterRegistry.all()],
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},
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} |