Complete backend design for an Arma 3 dedicated server management panel: - ARCHITECTURE.md: System architecture, tech stack, component responsibilities, data flows - DATABASE.md: SQLite schema with WAL mode, CHECK constraints, 16+ tables - API.md: REST + WebSocket API contract with auth, CRUD, and real-time channels - MODULES.md: Python module breakdown with class definitions and dependencies - THREADING.md: Concurrency model with thread safety, auto-restart, and WS bridge - IMPLEMENTATION_PLAN.md: 7-phase implementation plan with security from Phase 1 Key design decisions: - Sync SQLAlchemy only (no aiosqlite), thread-local DB connections - Structured config builder (not f-strings) preventing config injection - RCon request multiplexer for concurrent UDP access - BackgroundScheduler for sync DB cleanup jobs - ban.txt bidirectional sync with documented field mapping - Auto-restart sequenced after thread cleanup Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
756 lines
16 KiB
Markdown
756 lines
16 KiB
Markdown
# Languard Server Manager — API Contract
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## Base URL
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```
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http://localhost:8000/api
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```
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## Authentication
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- All endpoints except `POST /auth/login` require: `Authorization: Bearer <JWT>`
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- WebSocket: pass token as query param: `ws://localhost:8000/ws/{server_id}?token=<JWT>`
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- JWT payload: `{ "sub": "user_id", "username": "string", "role": "admin|viewer", "exp": timestamp }`
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## Common Response Envelope
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```json
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{
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"success": true,
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"data": { ... },
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"error": null
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}
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```
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Error response:
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```json
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{
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"success": false,
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"data": null,
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"error": {
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"code": "NOT_FOUND",
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"message": "Server with id 5 not found"
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}
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}
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```
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## HTTP Status Codes
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| Code | Meaning |
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|------|---------|
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| 200 | Success |
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| 201 | Created |
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| 204 | No content (DELETE) |
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| 400 | Validation error |
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| 401 | Unauthenticated |
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| 403 | Forbidden (insufficient role) |
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| 404 | Not found |
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| 409 | Conflict (already running, duplicate) |
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| 422 | Unprocessable (Pydantic validation) |
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| 500 | Internal server error |
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---
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## Auth Endpoints
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### POST /auth/login
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Login and receive JWT.
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**Request:**
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```json
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{
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"username": "admin",
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"password": "secret"
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}
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```
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**Response 200:**
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```json
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{
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"success": true,
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"data": {
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"access_token": "eyJhbGciOiJIUzI1NiIs...",
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"token_type": "bearer",
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"expires_in": 86400,
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"user": {
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"id": 1,
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"username": "admin",
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"role": "admin"
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}
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}
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}
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```
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### POST /auth/logout
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Invalidate token (client-side token deletion; server-side blacklist optional).
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### GET /auth/me
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Return current user info.
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### PUT /auth/password
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Change password. Admin only.
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```json
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{ "current_password": "old", "new_password": "new" }
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```
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### GET /auth/users
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List all users. Admin only.
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### POST /auth/users
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Create user. Admin only.
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```json
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{ "username": "viewer1", "password": "pass", "role": "viewer" }
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```
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### DELETE /auth/users/{user_id}
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Delete user. Admin only.
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---
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## Server Endpoints
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### GET /servers
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List all servers with current status. Supports pagination.
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**Query params:** `?limit=50&offset=0`
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**Response 200:**
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```json
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{
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"success": true,
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"data": [
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{
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"id": 1,
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"name": "Main Server",
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"description": "Primary COOP server",
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"status": "running",
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"pid": 12345,
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"game_port": 2302,
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"rcon_port": 2306,
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"player_count": 15,
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"max_players": 40,
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"current_mission": "MyMission.Altis",
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"uptime_seconds": 3600,
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"cpu_percent": 34.2,
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"ram_mb": 1850.5,
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"started_at": "2026-04-16T10:00:00Z"
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// current_mission: computed from RCon 'players' response or mission_rotation + server status
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// uptime_seconds: computed as (now - started_at) in the service layer
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}
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]
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}
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```
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### POST /servers
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Create a new server. Admin only.
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**Request:**
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```json
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{
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"name": "Main Server",
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"description": "Primary COOP server",
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"exe_path": "C:/Arma3Server/arma3server_x64.exe",
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"game_port": 2302,
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"rcon_port": 2306,
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"auto_restart": true,
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"max_restarts": 3
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}
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```
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**Note:** `password_admin` is auto-generated if not provided in the request. The generated value is returned in the response (shown once — not stored in plaintext API responses after creation). `rcon_password` is also auto-generated if not provided.
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**Response 201:** Returns full server object including auto-generated credentials.
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### GET /servers/{server_id}
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Get server detail with full status.
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**Response 200:**
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```json
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{
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"success": true,
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"data": {
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"id": 1,
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"name": "Main Server",
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"status": "running",
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"pid": 12345,
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"game_port": 2302,
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"rcon_port": 2306,
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"auto_restart": true,
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"restart_count": 0,
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"player_count": 15,
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"max_players": 40,
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"cpu_percent": 34.2,
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"ram_mb": 1850.5,
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"started_at": "2026-04-16T10:00:00Z",
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"uptime_seconds": 3600,
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"current_mission": "MyMission.Altis"
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}
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}
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```
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### PUT /servers/{server_id}
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Update server metadata (name, description, exe_path, ports). Admin only.
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### DELETE /servers/{server_id}
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Delete server (must be stopped first). Admin only. Removes DB rows and `servers/{id}/` directory.
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### POST /servers/{server_id}/start
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Start the server. Admin only.
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**Response 200:**
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```json
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{ "success": true, "data": { "status": "starting", "pid": null } }
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```
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**Response 409:** Server already running.
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### POST /servers/{server_id}/stop
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Graceful stop (send `#shutdown` via RCon, then kill after 30s). Admin only.
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**Request (optional):**
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```json
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{ "force": false, "reason": "Maintenance" }
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```
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### POST /servers/{server_id}/restart
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Stop then start. Admin only.
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### POST /servers/{server_id}/kill
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Force-kill the process immediately. Admin only. Emergency use only.
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---
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## Server Config Endpoints
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### GET /servers/{server_id}/config
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Get all config sections combined.
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**Response 200:**
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```json
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{
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"success": true,
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"data": {
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"server": { /* server_configs row */ },
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"basic": { /* basic_configs row */ },
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"profile": { /* server_profiles row */ },
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"launch": { /* launch_params row */ },
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"rcon": { "rcon_password": "***", "max_ping": 200, "enabled": true }
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}
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}
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```
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### PUT /servers/{server_id}/config/server
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Update server.cfg settings. Admin only.
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**Request:** Partial object matching `server_configs` columns (snake_case). Any omitted field keeps current value.
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```json
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{
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"hostname": "Updated Server Name",
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"max_players": 64,
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"battleye": 1,
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"verify_signatures": 2,
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"motd_lines": ["Welcome!", "Have fun"],
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"motd_interval": 5.0
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}
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```
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### PUT /servers/{server_id}/config/basic
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Update basic.cfg (bandwidth) settings. Admin only.
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```json
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{
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"max_bandwidth": 50000000,
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"max_msg_send": 256
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}
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```
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### PUT /servers/{server_id}/config/profile
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Update difficulty profile. Admin only.
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```json
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{
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"third_person_view": 0,
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"weapon_crosshair": 0,
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"ai_level_preset": 3,
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"skill_ai": 0.7,
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"precision_ai": 0.6
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}
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```
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### PUT /servers/{server_id}/config/launch
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Update launch parameters. Admin only.
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```json
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{
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"world": "empty",
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"limit_fps": 50,
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"auto_init": false,
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"load_mission_to_memory": true,
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"bandwidth_alg": 2,
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"enable_ht": true,
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"huge_pages": false
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}
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```
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### PUT /servers/{server_id}/config/rcon
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Update BattlEye RCon settings. Admin only.
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Regenerates `battleye/beserver.cfg` immediately. **Note:** BattlEye reads beserver.cfg only at server startup — RCon config changes require a server restart to take effect. The updated config file is ready for the next start.
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**Note on `rcon_port`:** This field is stored in the `servers` table (not `rcon_configs`).
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The service layer updates both tables as needed. Include only fields you want to change.
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```json
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{
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"rcon_password": "newpassword",
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"rcon_port": 2306,
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"max_ping": 300,
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"enabled": true
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}
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```
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### GET /servers/{server_id}/config/preview
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Returns rendered `server.cfg` as plain text string (for preview in UI). **Admin only** — contains plaintext credentials.
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**Response 200:** `Content-Type: text/plain`
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### GET /servers/{server_id}/config/download/{filename}
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Download generated config file. Filename must be one of: `server.cfg` | `basic.cfg` | `server.Arma3Profile` (whitelist-validated, no path traversal). **Admin only** — config files contain plaintext passwords.
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---
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## Mission Endpoints
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### GET /servers/{server_id}/missions
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List all mission PBOs for a server.
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**Response 200:**
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```json
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{
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"success": true,
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"data": [
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{
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"id": 1,
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"filename": "MyMission.Altis.pbo",
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"mission_name": "MyMission.Altis",
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"terrain": "Altis",
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"file_size": 102400,
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"uploaded_at": "2026-04-16T09:00:00Z"
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}
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]
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}
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```
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### POST /servers/{server_id}/missions/upload
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Upload a mission PBO. Admin only. `multipart/form-data`.
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**Form fields:**
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- `file`: the `.pbo` file (filename is sanitized with `os.path.basename()` to prevent path traversal; only `.pbo` extension allowed)
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**Response 201:**
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```json
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{
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"success": true,
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"data": {
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"id": 2,
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"filename": "NewMission.Stratis.pbo",
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"mission_name": "NewMission.Stratis",
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"terrain": "Stratis",
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"file_size": 51200
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}
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}
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```
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### DELETE /servers/{server_id}/missions/{mission_id}
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Delete a mission PBO (removes file from disk). Admin only.
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### GET /servers/{server_id}/missions/rotation
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Get current mission rotation (ordered list).
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**Response 200:**
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```json
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{
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"success": true,
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"data": [
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{
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"id": 1,
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"sort_order": 0,
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"mission": { "id": 1, "mission_name": "MyMission.Altis" },
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"difficulty": "Regular",
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"params": { "RespawnDelay": 15 }
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}
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]
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}
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```
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### PUT /servers/{server_id}/missions/rotation
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Replace the entire mission rotation. Admin only.
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```json
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{
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"rotation": [
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{ "mission_id": 1, "difficulty": "Regular", "params": {} },
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{ "mission_id": 2, "difficulty": "Veteran", "params": { "RespawnDelay": 30 } }
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]
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}
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```
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---
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## Mod Endpoints
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### GET /mods
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List all registered mods (global list).
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### POST /mods
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Register a mod folder. Admin only.
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```json
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{
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"name": "@CBA_A3",
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"folder_path": "C:/Arma3Server/@CBA_A3",
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"workshop_id": "450814997",
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"description": "Community Base Addons"
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}
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```
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### DELETE /mods/{mod_id}
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Delete mod registration. Admin only.
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### GET /servers/{server_id}/mods
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Get mods enabled for a server.
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**Response 200:**
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```json
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{
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"success": true,
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"data": [
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{
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"mod_id": 1,
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"name": "@CBA_A3",
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"folder_path": "C:/Arma3Server/@CBA_A3",
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"is_server_mod": false,
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"sort_order": 0
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}
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]
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}
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```
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### PUT /servers/{server_id}/mods
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Replace the mod list for a server. Admin only.
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```json
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{
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"mods": [
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{ "mod_id": 1, "is_server_mod": false, "sort_order": 0 },
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{ "mod_id": 2, "is_server_mod": true, "sort_order": 1 }
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]
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}
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```
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---
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## Player Endpoints
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### GET /servers/{server_id}/players
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Get currently connected players.
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**Response 200:**
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```json
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{
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"success": true,
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"data": [
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{
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"player_num": 1,
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"name": "PlayerOne",
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"guid": "abc123...",
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"ping": 45,
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"verified": true,
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"joined_at": "2026-04-16T10:15:00Z"
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}
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]
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}
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```
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### POST /servers/{server_id}/players/{player_num}/kick
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Kick a player via RCon. Admin only.
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```json
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{ "reason": "AFK" }
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```
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### POST /servers/{server_id}/players/{player_num}/ban
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Ban a player via RCon. Admin only.
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```json
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{
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"reason": "Griefing",
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"duration_minutes": 0
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}
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```
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### GET /servers/{server_id}/players/history
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Player connection history. Supports pagination.
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**Query params:** `?limit=50&offset=0&search=PlayerName`
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---
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## Ban Endpoints
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### GET /servers/{server_id}/bans
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List all bans for a server.
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**Query params:** `?active_only=true&limit=50&offset=0`
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### POST /servers/{server_id}/bans
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Add ban manually. Admin only.
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```json
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{
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"guid": "abc123...",
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"steam_uid": "76561198...",
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"name": "PlayerName",
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"reason": "Cheating",
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"duration_minutes": 0
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}
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```
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### DELETE /servers/{server_id}/bans/{ban_id}
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Remove a ban. Admin only.
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---
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## Log Endpoints
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### GET /servers/{server_id}/logs
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Query stored log lines.
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**Query params:** `?limit=200&offset=0&level=error&since=2026-04-16T10:00:00Z&search=BattlEye`
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**Response 200:**
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```json
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{
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"success": true,
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"data": {
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"total": 1542,
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"logs": [
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{
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"id": 100,
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"timestamp": "2026-04-16T10:05:23Z",
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"level": "info",
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"message": "Player PlayerOne connected"
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}
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]
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}
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}
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```
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### DELETE /servers/{server_id}/logs
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Clear all stored log lines for a server. Admin only.
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---
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## Metrics Endpoints
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### GET /servers/{server_id}/metrics
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Get time-series metrics.
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**Query params:** `?from=2026-04-16T00:00:00Z&to=2026-04-16T23:59:59Z&resolution=5m`
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**Response 200:**
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```json
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{
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"success": true,
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"data": [
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{
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"timestamp": "2026-04-16T10:00:00Z",
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"cpu_percent": 34.2,
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"ram_mb": 1850.5,
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"player_count": 15
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}
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]
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}
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```
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---
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## RCon Endpoints
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### POST /servers/{server_id}/rcon/command
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Send raw RCon/admin command. Admin only.
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```json
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{ "command": "#restart" }
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```
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**Available commands:**
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- `#restart` — Restart mission
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- `#reassign` — Restart with roles unassigned
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- `#missions` — Open mission selection
|
|
- `#lock` / `#unlock` — Lock/unlock server
|
|
- `#mission NAME.TERRAIN [difficulty]` — Load specific mission
|
|
- `#shutdown` — Shut down server
|
|
- `#monitor N` — Toggle performance monitoring
|
|
- `say -1 MESSAGE` — Message all players
|
|
|
|
### POST /servers/{server_id}/rcon/say
|
|
Broadcast a message to all players. Admin only.
|
|
|
|
```json
|
|
{ "message": "Server restarting in 5 minutes!" }
|
|
```
|
|
|
|
---
|
|
|
|
## Event Log Endpoints
|
|
|
|
### GET /servers/{server_id}/events
|
|
Get server event history (audit trail).
|
|
|
|
**Query params:** `?limit=50&offset=0&event_type=crashed`
|
|
|
|
---
|
|
|
|
## System Endpoints
|
|
|
|
### GET /system/status
|
|
Overall system status. **Requires authentication** (admin or viewer).
|
|
|
|
```json
|
|
{
|
|
"success": true,
|
|
"data": {
|
|
"version": "1.0.0",
|
|
"running_servers": 2,
|
|
"total_servers": 3,
|
|
"uptime_seconds": 86400
|
|
}
|
|
}
|
|
```
|
|
|
|
### GET /system/health
|
|
Health check (for load balancer/Docker). Returns 200 if healthy.
|
|
|
|
---
|
|
|
|
## WebSocket API
|
|
|
|
### Connection
|
|
```
|
|
ws://localhost:8000/ws/{server_id}?token=<JWT>
|
|
```
|
|
Use `server_id = "all"` to subscribe to events from all servers.
|
|
|
|
### Client → Server Messages
|
|
|
|
```json
|
|
{ "type": "ping" }
|
|
{ "type": "subscribe", "channels": ["logs", "players", "metrics", "status"] }
|
|
{ "type": "unsubscribe", "channels": ["metrics"] }
|
|
```
|
|
|
|
**Channel subscription**: The `ConnectionManager` tracks per-connection channel subscriptions. Only messages matching subscribed channels are delivered. Default subscriptions on connect: `["status"]`.
|
|
|
|
**Channel names match message types exactly:** `status`, `log`, `players`, `metrics`, `event`. Subscribe with channel names matching the `type` field in server→client messages.
|
|
|
|
### Server → Client Messages
|
|
|
|
#### Status Update
|
|
Sent when server status changes (starting → running → stopped, etc.)
|
|
```json
|
|
{
|
|
"type": "status",
|
|
"server_id": 1,
|
|
"data": {
|
|
"status": "running",
|
|
"pid": 12345,
|
|
"started_at": "2026-04-16T10:00:00Z"
|
|
}
|
|
}
|
|
```
|
|
|
|
#### Log Line
|
|
Sent for each new RPT log line.
|
|
```json
|
|
{
|
|
"type": "log",
|
|
"server_id": 1,
|
|
"data": {
|
|
"timestamp": "2026-04-16T10:05:23Z",
|
|
"level": "info",
|
|
"message": "BattlEye Server: Initialized (v1.240)"
|
|
}
|
|
}
|
|
```
|
|
|
|
#### Player List Update
|
|
Sent after each RCon poll (every 10s).
|
|
```json
|
|
{
|
|
"type": "players",
|
|
"server_id": 1,
|
|
"data": {
|
|
"players": [
|
|
{ "player_num": 1, "name": "PlayerOne", "ping": 45, "verified": true }
|
|
],
|
|
"count": 1
|
|
}
|
|
}
|
|
```
|
|
|
|
#### Metrics Update
|
|
Sent every 5 seconds.
|
|
```json
|
|
{
|
|
"type": "metrics",
|
|
"server_id": 1,
|
|
"data": {
|
|
"cpu_percent": 34.2,
|
|
"ram_mb": 1850.5,
|
|
"player_count": 1,
|
|
"timestamp": "2026-04-16T10:05:25Z"
|
|
}
|
|
}
|
|
```
|
|
|
|
#### Server Event
|
|
Sent for significant events (crash, restart, etc.)
|
|
```json
|
|
{
|
|
"type": "event",
|
|
"server_id": 1,
|
|
"data": {
|
|
"event_type": "crashed",
|
|
"detail": { "exit_code": 1 },
|
|
"timestamp": "2026-04-16T10:30:00Z"
|
|
}
|
|
}
|
|
```
|
|
|
|
#### Pong
|
|
```json
|
|
{ "type": "pong" }
|
|
```
|
|
|
|
---
|
|
|
|
## Rate Limiting
|
|
|
|
- `POST /auth/login`: 5 attempts per minute per IP. Exceeded returns `429 Too Many Requests`.
|
|
- All other endpoints: 60 requests per minute per token. Exceeded returns `429`.
|
|
- Implemented via FastAPI middleware (e.g., `slowapi`).
|
|
|
|
---
|
|
|
|
## Error Codes Reference
|
|
|
|
| Code | Description |
|
|
|------|-------------|
|
|
| `UNAUTHORIZED` | Missing or invalid token |
|
|
| `FORBIDDEN` | Role insufficient |
|
|
| `NOT_FOUND` | Resource not found |
|
|
| `SERVER_ALREADY_RUNNING` | Start called on running server |
|
|
| `SERVER_NOT_RUNNING` | Stop/command on stopped server |
|
|
| `RCON_UNAVAILABLE` | RCon connection failed |
|
|
| `INVALID_CONFIG` | Config validation failed |
|
|
| `EXE_NOT_FOUND` | arma3server.exe not at configured path |
|
|
| `PORT_IN_USE` | Game port already occupied |
|
|
| `UPLOAD_FAILED` | Mission file upload error |
|
|
| `VALIDATION_ERROR` | Pydantic validation failure |
|
|
| `INTERNAL_ERROR` | Unexpected server error |
|
|
| `MOD_IN_USE` | Cannot delete mod — enabled on one or more servers |
|
|
| `MISSION_IN_ROTATION` | Cannot delete mission — in active rotation |
|
|
| `RATE_LIMITED` | Too many requests |
|