Files
languard-servers-manager/API.md
Tran G. (Revernomad) Khoa 624d7594e2 feat: multi-game adapter revamp, council protocol merge, and frontend design doc
- Revamp architecture for modular game server support (Arma 3 first, extensible)
- Merge ConfigSchema into ConfigGenerator per council decision (8→7 protocols)
- Add has_capability() method to GameAdapter protocol for explicit capability probing
- Add FRONTEND.md: production-grade dark neumorphism design with amber/orange palette
- Update all docs (ARCHITECTURE, MODULES, DATABASE, API, IMPLEMENTATION_PLAN, THREADING)
  to reflect protocol merge and multi-game adapter patterns
2026-04-16 17:05:04 +07:00

898 lines
20 KiB
Markdown

# Languard Servers Manager — API Contract
## Base URL
```
http://localhost:8000/api
```
## Authentication
- All endpoints except `POST /auth/login` and `GET /system/health` require: `Authorization: Bearer <JWT>`
- WebSocket: pass token as query param: `ws://localhost:8000/ws/{server_id}?token=<JWT>`
- JWT payload: `{ "sub": "user_id", "username": "string", "role": "admin|viewer", "exp": timestamp }`
## Common Response Envelope
```json
{
"success": true,
"data": { ... },
"error": null
}
```
Error response:
```json
{
"success": false,
"data": null,
"error": {
"code": "NOT_FOUND",
"message": "Server with id 5 not found"
}
}
```
## HTTP Status Codes
| Code | Meaning |
|------|---------|
| 200 | Success |
| 201 | Created |
| 204 | No content (DELETE) |
| 400 | Validation error |
| 401 | Unauthenticated |
| 403 | Forbidden (insufficient role) |
| 404 | Not found (or capability not supported by adapter) |
| 409 | Conflict (already running, duplicate) |
| 422 | Unprocessable (Pydantic validation) |
| 500 | Internal server error |
## Capability-Based Routing
Some endpoints depend on the server's game adapter supporting a specific capability. If the adapter does not support the capability, the endpoint returns **404** with a clear message:
```json
{
"success": false,
"data": null,
"error": {
"code": "CAPABILITY_NOT_SUPPORTED",
"message": "Missions not supported for game type 'rust'"
}
}
```
---
## Auth Endpoints
### POST /auth/login
Login and receive JWT.
**Request:**
```json
{
"username": "admin",
"password": "secret"
}
```
**Response 200:**
```json
{
"success": true,
"data": {
"access_token": "eyJhbGciOiJIUzI1NiIs...",
"token_type": "bearer",
"expires_in": 86400,
"user": {
"id": 1,
"username": "admin",
"role": "admin"
}
}
}
```
### POST /auth/logout
Invalidate token (client-side token deletion; server-side blacklist optional).
### GET /auth/me
Return current user info.
### PUT /auth/password
Change password. Admin only.
```json
{ "current_password": "old", "new_password": "new" }
```
### GET /auth/users
List all users. Admin only.
### POST /auth/users
Create user. Admin only.
```json
{ "username": "viewer1", "password": "pass", "role": "viewer" }
```
### DELETE /auth/users/{user_id}
Delete user. Admin only.
---
## Game Type Discovery Endpoints
### GET /games
List all registered game types and their capabilities.
**Response 200:**
```json
{
"success": true,
"data": [
{
"game_type": "arma3",
"display_name": "Arma 3",
"version": "1.0.0",
"capabilities": ["config_generator", "process_config",
"log_parser", "remote_admin", "mission_manager", "mod_manager", "ban_manager"]
}
]
}
```
### GET /games/{game_type}
Get details for a specific game type.
**Response 200:**
```json
{
"success": true,
"data": {
"game_type": "arma3",
"display_name": "Arma 3",
"version": "1.0.0",
"capabilities": ["config_generator", "process_config",
"log_parser", "remote_admin", "mission_manager", "mod_manager", "ban_manager"],
"config_sections": ["server", "basic", "profile", "launch", "rcon"],
"allowed_executables": ["arma3server_x64.exe", "arma3server.exe"]
}
}
```
### GET /games/{game_type}/config-schema
Returns JSON Schema for each config section defined by the adapter. Used by frontend to build dynamic config forms.
**Response 200:**
```json
{
"success": true,
"data": {
"server": { /* JSON Schema for server.cfg params */ },
"basic": { /* JSON Schema for basic.cfg params */ },
"profile": { /* JSON Schema for Arma3Profile params */ },
"launch": { /* JSON Schema for launch params */ },
"rcon": { /* JSON Schema for RCon params */ }
}
}
```
### GET /games/{game_type}/defaults
Default config values for new server creation.
**Response 200:**
```json
{
"success": true,
"data": {
"server": { "hostname": "My Arma 3 Server", "max_players": 40, ... },
"basic": { "min_bandwidth": 800000, ... },
"profile": { "reduced_damage": 0, ... },
"launch": { "world": "empty", "limit_fps": 50, ... },
"rcon": { "max_ping": 200, "enabled": 1 }
}
}
```
---
## Server Endpoints
### GET /servers
List all servers with current status. Supports filtering by game type.
**Query params:** `?limit=50&offset=0&game_type=arma3`
**Response 200:**
```json
{
"success": true,
"data": [
{
"id": 1,
"name": "Main Server",
"description": "Primary COOP server",
"game_type": "arma3",
"status": "running",
"pid": 12345,
"game_port": 2302,
"rcon_port": 2306,
"player_count": 15,
"max_players": 40,
"cpu_percent": 34.2,
"ram_mb": 1850.5,
"started_at": "2026-04-16T10:00:00Z"
}
]
}
```
### POST /servers
Create a new server. Admin only. `game_type` determines which adapter handles this server.
**Request:**
```json
{
"name": "Main Server",
"description": "Primary COOP server",
"game_type": "arma3",
"exe_path": "C:/Arma3Server/arma3server_x64.exe",
"game_port": 2302,
"rcon_port": 2306,
"auto_restart": true,
"max_restarts": 3
}
```
The adapter provides default config values for all sections. Auto-generated credentials (e.g., `password_admin`, `rcon_password` for Arma 3) are returned in the response and not stored in plaintext.
**Response 201:** Returns full server object including auto-generated credentials.
### GET /servers/{server_id}
Get server detail with full status.
**Response 200:**
```json
{
"success": true,
"data": {
"id": 1,
"name": "Main Server",
"game_type": "arma3",
"status": "running",
"pid": 12345,
"game_port": 2302,
"rcon_port": 2306,
"auto_restart": true,
"restart_count": 0,
"player_count": 15,
"max_players": 40,
"cpu_percent": 34.2,
"ram_mb": 1850.5,
"started_at": "2026-04-16T10:00:00Z",
"uptime_seconds": 3600
}
}
```
### PUT /servers/{server_id}
Update server metadata (name, description, exe_path, ports). Admin only.
### DELETE /servers/{server_id}
Delete server (must be stopped first). Admin only. Removes DB rows and `servers/{id}/` directory.
### POST /servers/{server_id}/start
Start the server. Admin only. Core resolves the adapter and delegates config generation + launch arg building.
**Response 200:**
```json
{ "success": true, "data": { "status": "starting", "pid": null } }
```
**Response 409:** Server already running.
### POST /servers/{server_id}/stop
Graceful stop (sends shutdown via adapter's RemoteAdmin, then force-kill after 30s). Admin only.
**Request (optional):**
```json
{ "force": false, "reason": "Maintenance" }
```
### POST /servers/{server_id}/restart
Stop then start. Admin only.
### POST /servers/{server_id}/kill
Force-kill the process immediately. Admin only. Emergency use only.
---
## Server Config Endpoints
Config sections are defined by the server's game adapter. The core `game_configs` table stores them as JSON. The adapter's Pydantic models validate input.
### GET /servers/{server_id}/config
Get all config sections combined. Each section includes its `config_version` for optimistic locking.
**Response 200:**
```json
{
"success": true,
"data": {
"server": { /* section JSON */, "_meta": {"config_version": 3, "schema_version": "1.0"} },
"basic": { /* section JSON */, "_meta": {"config_version": 1, "schema_version": "1.0"} },
"profile": { /* section JSON */, "_meta": {"config_version": 2, "schema_version": "1.0"} },
"launch": { /* section JSON */, "_meta": {"config_version": 1, "schema_version": "1.0"} },
"rcon": { "rcon_password": "***", "max_ping": 200, "enabled": 1, "_meta": {"config_version": 1, "schema_version": "1.0"} }
}
}
```
### GET /servers/{server_id}/config/{section}
Get a single config section. Section names are defined by the adapter (e.g., `server`, `basic`, `profile`, `launch`, `rcon` for Arma 3).
**Response 200:**
```json
{
"success": true,
"data": {
"hostname": "My Server",
"max_players": 40,
"_meta": { "config_version": 3, "schema_version": "1.0" }
}
}
```
### PUT /servers/{server_id}/config/{section}
Update a config section. Admin only. Validated against the adapter's Pydantic model for that section. Sensitive fields (passwords) are encrypted before storage. **Optimistic locking** — client must send `config_version` from their last read.
**Request:** Partial object matching the adapter's section schema. Any omitted field keeps current value. Must include `config_version` for conflict detection.
**Arma 3 `server` section example:**
```json
{
"hostname": "Updated Server Name",
"max_players": 64,
"battleye": 1,
"verify_signatures": 2,
"motd_lines": ["Welcome!", "Have fun"],
"motd_interval": 5.0,
"config_version": 3
}
```
**Response 409 (Conflict):** Another admin updated this section since you read it.
```json
{
"success": false,
"data": {
"current_config": { /* latest values */ },
"current_version": 5
},
"error": {
"code": "CONFIG_VERSION_CONFLICT",
"message": "Config section 'server' was modified by another user. Re-read and merge your changes."
}
}
```
**Arma 3 `basic` section example:**
```json
{
"max_bandwidth": 50000000,
"max_msg_send": 256
}
```
**Arma 3 `profile` section example:**
```json
{
"third_person_view": 0,
"weapon_crosshair": 0,
"ai_level_preset": 3,
"skill_ai": 0.7,
"precision_ai": 0.6
}
```
**Arma 3 `launch` section example:**
```json
{
"world": "empty",
"limit_fps": 50,
"auto_init": false,
"load_mission_to_memory": true
}
```
**Arma 3 `rcon` section example:**
```json
{
"rcon_password": "newpassword",
"rcon_port": 2306,
"max_ping": 300,
"enabled": true
}
```
**Note:** `rcon_port` is stored in the `servers` table, not in the config JSON. The service layer updates both tables as needed.
### GET /servers/{server_id}/config/preview
Returns rendered config for preview in UI. **Admin only** — may contain plaintext credentials. Returns a dict of `{label: rendered_content}` — labels are filenames for file-based configs, variable names for env-var configs, or argument names for CLI configs.
**Response 200:**
```json
{
"success": true,
"data": {
"server.cfg": "// Generated server.cfg\nhostname = \"My Server\";\n...",
"basic.cfg": "// Generated basic.cfg\n...",
"server.Arma3Profile": "// Generated profile\n..."
}
}
```
(Non-file games would return e.g. `{"SERVER_NAME": "My Server", "MAX_PLAYERS": "40"}` for env-var configs.)
### GET /servers/{server_id}/config/download/{filename}
Download generated config file. Filename must be in adapter's allowlist (whitelist-validated, no path traversal). **Admin only**.
---
## Mission Endpoints (Capability: `mission_manager`)
Returns **404** if adapter does not support `mission_manager`.
### GET /servers/{server_id}/missions
List all mission/scenario files for a server.
**Response 200:**
```json
{
"success": true,
"data": [
{
"id": 1,
"filename": "MyMission.Altis.pbo",
"mission_name": "MyMission.Altis",
"terrain": "Altis",
"file_size": 102400,
"uploaded_at": "2026-04-16T09:00:00Z"
}
]
}
```
### POST /servers/{server_id}/missions/upload
Upload a mission/scenario file. Admin only. `multipart/form-data`. File extension validated by adapter's `MissionManager.file_extension`.
**Form fields:**
- `file`: the mission file (filename sanitized; only adapter-allowed extensions accepted)
**Response 201:**
```json
{
"success": true,
"data": {
"id": 2,
"filename": "NewMission.Stratis.pbo",
"mission_name": "NewMission.Stratis",
"terrain": "Stratis",
"file_size": 51200
}
}
```
### DELETE /servers/{server_id}/missions/{mission_id}
Delete a mission file (removes file from disk). Admin only.
### GET /servers/{server_id}/missions/rotation
Get current mission/scenario rotation (ordered list).
**Response 200:**
```json
{
"success": true,
"data": [
{
"id": 1,
"sort_order": 0,
"mission": { "id": 1, "mission_name": "MyMission.Altis" },
"difficulty": "Regular",
"params_json": { "RespawnDelay": 15 }
}
]
}
```
### PUT /servers/{server_id}/missions/rotation
Replace the entire mission rotation. Admin only.
```json
{
"rotation": [
{ "mission_id": 1, "difficulty": "Regular", "params": {} },
{ "mission_id": 2, "difficulty": "Veteran", "params": { "RespawnDelay": 30 } }
]
}
```
---
## Mod Endpoints (Capability: `mod_manager`)
Returns **404** if adapter does not support `mod_manager`.
### GET /mods
List all registered mods. Optionally filter by game type.
**Query params:** `?game_type=arma3`
### POST /mods
Register a mod folder. Admin only.
```json
{
"game_type": "arma3",
"name": "@CBA_A3",
"folder_path": "C:/Arma3Server/@CBA_A3",
"workshop_id": "450814997",
"description": "Community Base Addons"
}
```
### DELETE /mods/{mod_id}
Delete mod registration. Admin only.
### GET /servers/{server_id}/mods
Get mods enabled for a server.
**Response 200:**
```json
{
"success": true,
"data": [
{
"mod_id": 1,
"name": "@CBA_A3",
"folder_path": "C:/Arma3Server/@CBA_A3",
"is_server_mod": false,
"sort_order": 0
}
]
}
```
### PUT /servers/{server_id}/mods
Replace the mod list for a server. Admin only.
```json
{
"mods": [
{ "mod_id": 1, "is_server_mod": false, "sort_order": 0 },
{ "mod_id": 2, "is_server_mod": true, "sort_order": 1 }
]
}
```
---
## Player Endpoints
### GET /servers/{server_id}/players
Get currently connected players.
**Response 200:**
```json
{
"success": true,
"data": [
{
"slot_id": "1",
"name": "PlayerOne",
"guid": "abc123...",
"ping": 45,
"game_data": { "verified": true, "steam_uid": "76561198..." },
"joined_at": "2026-04-16T10:15:00Z"
}
]
}
```
### POST /servers/{server_id}/players/{slot_id}/kick
Kick a player. Admin only. Requires adapter `remote_admin` capability.
```json
{ "reason": "AFK" }
```
### POST /servers/{server_id}/players/{slot_id}/ban
Ban a player. Admin only. Requires adapter `remote_admin` capability.
```json
{
"reason": "Griefing",
"duration_minutes": 0
}
```
### GET /servers/{server_id}/players/history
Player connection history. Supports pagination.
**Query params:** `?limit=50&offset=0&search=PlayerName`
---
## Ban Endpoints
### GET /servers/{server_id}/bans
List all bans for a server.
**Query params:** `?active_only=true&limit=50&offset=0`
### POST /servers/{server_id}/bans
Add ban manually. Admin only. If adapter has `ban_manager`, also syncs to the game's ban file.
```json
{
"guid": "abc123...",
"name": "PlayerName",
"reason": "Cheating",
"duration_minutes": 0
}
```
### DELETE /servers/{server_id}/bans/{ban_id}
Remove a ban. Admin only. If adapter has `ban_manager`, also removes from the game's ban file.
---
## Remote Admin Endpoints (Capability: `remote_admin`)
Returns **404** if adapter does not support `remote_admin`.
### POST /servers/{server_id}/remote-admin/command
Send raw remote admin command. Admin only.
```json
{ "command": "#restart" }
```
**Arma 3 available commands:**
- `#restart` — Restart mission
- `#reassign` — Restart with roles unassigned
- `#missions` — Open mission selection
- `#lock` / `#unlock` — Lock/unlock server
- `#mission NAME.TERRAIN [difficulty]` — Load specific mission
- `#shutdown` — Shut down server
- `#monitor N` — Toggle performance monitoring
- `say -1 MESSAGE` — Message all players
### POST /servers/{server_id}/remote-admin/say
Broadcast a message to all players. Admin only.
```json
{ "message": "Server restarting in 5 minutes!" }
```
---
## Log Endpoints
### GET /servers/{server_id}/logs
Query stored log lines.
**Query params:** `?limit=200&offset=0&level=error&since=2026-04-16T10:00:00Z&search=BattlEye`
**Response 200:**
```json
{
"success": true,
"data": {
"total": 1542,
"logs": [
{
"id": 100,
"timestamp": "2026-04-16T10:05:23Z",
"level": "info",
"message": "Player PlayerOne connected"
}
]
}
}
```
### DELETE /servers/{server_id}/logs
Clear all stored log lines for a server. Admin only.
---
## Metrics Endpoints
### GET /servers/{server_id}/metrics
Get time-series metrics.
**Query params:** `?from=2026-04-16T00:00:00Z&to=2026-04-16T23:59:59Z&resolution=5m`
**Response 200:**
```json
{
"success": true,
"data": [
{
"timestamp": "2026-04-16T10:00:00Z",
"cpu_percent": 34.2,
"ram_mb": 1850.5,
"player_count": 15
}
]
}
```
---
## Event Log Endpoints
### GET /servers/{server_id}/events
Get server event history (audit trail).
**Query params:** `?limit=50&offset=0&event_type=crashed`
---
## System Endpoints
### GET /system/status
Overall system status. **Requires authentication** (admin or viewer).
```json
{
"success": true,
"data": {
"version": "1.0.0",
"running_servers": 2,
"total_servers": 3,
"supported_games": ["arma3"],
"uptime_seconds": 86400
}
}
```
### GET /system/health
Health check (for load balancer/Docker). Returns 200 if healthy.
---
## WebSocket API
### Connection
```
ws://localhost:8000/ws/{server_id}?token=<JWT>
```
Use `server_id = "all"` to subscribe to events from all servers.
### Client → Server Messages
```json
{ "type": "ping" }
{ "type": "subscribe", "channels": ["logs", "players", "metrics", "status"] }
{ "type": "unsubscribe", "channels": ["metrics"] }
```
**Channel subscription**: The `ConnectionManager` tracks per-connection channel subscriptions. Only messages matching subscribed channels are delivered. Default subscriptions on connect: `["status"]`.
### Server → Client Messages
#### Status Update
```json
{
"type": "status",
"server_id": 1,
"data": {
"status": "running",
"pid": 12345,
"started_at": "2026-04-16T10:00:00Z"
}
}
```
#### Log Line
```json
{
"type": "log",
"server_id": 1,
"data": {
"timestamp": "2026-04-16T10:05:23Z",
"level": "info",
"message": "BattlEye Server: Initialized (v1.240)"
}
}
```
#### Player List Update
```json
{
"type": "players",
"server_id": 1,
"data": {
"players": [
{ "slot_id": "1", "name": "PlayerOne", "ping": 45 }
],
"count": 1
}
}
```
#### Metrics Update
```json
{
"type": "metrics",
"server_id": 1,
"data": {
"cpu_percent": 34.2,
"ram_mb": 1850.5,
"player_count": 1,
"timestamp": "2026-04-16T10:05:25Z"
}
}
```
#### Server Event
```json
{
"type": "event",
"server_id": 1,
"data": {
"event_type": "crashed",
"detail": { "exit_code": 1 },
"timestamp": "2026-04-16T10:30:00Z"
}
}
```
#### Pong
```json
{ "type": "pong" }
```
---
## Adapter-Specific Routes
Adapters may register additional routes under `/api/servers/{server_id}/game/{game_type}/...` for features that have no generic counterpart.
**Arma 3 example:**
```
POST /api/servers/{server_id}/game/arma3/battleye/reload
```
These routes are registered at app startup by iterating over all registered adapters.
---
## Rate Limiting
- `POST /auth/login`: 5 attempts per minute per IP. Exceeded returns `429 Too Many Requests`.
- All other endpoints: 60 requests per minute per token. Exceeded returns `429`.
- Implemented via FastAPI middleware (e.g., `slowapi`).
---
## Error Codes Reference
| Code | Description |
|------|-------------|
| `UNAUTHORIZED` | Missing or invalid token |
| `FORBIDDEN` | Role insufficient |
| `NOT_FOUND` | Resource not found |
| `CAPABILITY_NOT_SUPPORTED` | Adapter lacks required capability for this endpoint |
| `SERVER_ALREADY_RUNNING` | Start called on running server |
| `SERVER_NOT_RUNNING` | Stop/command on stopped server |
| `REMOTE_ADMIN_UNAVAILABLE` | Remote admin connection failed |
| `INVALID_CONFIG` | Config validation failed (adapter-specific) |
| `CONFIG_WRITE_ERROR` | Config file write failed (disk, permissions) |
| `CONFIG_VERSION_CONFLICT` | Optimistic locking conflict on config update |
| `EXE_NOT_ALLOWED` | Executable not in adapter's allowlist |
| `PORT_IN_USE` | Game port already occupied |
| `UPLOAD_FAILED` | File upload error |
| `VALIDATION_ERROR` | Pydantic validation failure |
| `GAME_TYPE_NOT_FOUND` | No adapter registered for this game type |
| `INTERNAL_ERROR` | Unexpected server error |
| `MOD_IN_USE` | Cannot delete mod — enabled on one or more servers |
| `MISSION_IN_ROTATION` | Cannot delete mission — in active rotation |
| `RATE_LIMITED` | Too many requests |