Backend: - Complete FastAPI backend with 42+ REST endpoints (auth, servers, config, players, bans, missions, mods, games, system) - Game adapter architecture with Arma 3 as first-class adapter - WebSocket real-time events for status, metrics, logs, players - Background thread system (process monitor, metrics, log tail, RCon poller) - Fernet encryption for sensitive config fields at rest - JWT auth with admin/viewer roles, bcrypt password hashing - SQLite with WAL mode, parameterized queries, migration system - APScheduler cleanup jobs for logs, metrics, events Frontend: - Server Detail page with 7 tabs (overview, config, players, bans, missions, mods, logs) - Settings page with password change and admin user management - Create Server wizard (4-step; known bug: silent validation failure) - New hooks: useServerDetail, useAuth, useGames - New components: ServerHeader, ConfigEditor, PlayerTable, BanTable, MissionList, ModList, LogViewer, PasswordChange, UserManager - WebSocket onEvent callback for real-time log accumulation - 120 unit tests passing (Vitest + React Testing Library) Docs: - Added .gitignore, CLAUDE.md, README.md - Updated FRONTEND.md, ARCHITECTURE.md with current implementation state - Added .env.example for backend configuration Known issues: - Create Server form: "Next" buttons don't validate before advancing, causing silent submit failure when fields are invalid - Config sub-tabs need UX redesign for non-technical users
90 lines
2.4 KiB
Python
90 lines
2.4 KiB
Python
"""
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WebSocket endpoint.
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URL: /ws
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/ws?server_id=1
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/ws?server_id=1&server_id=2
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Authentication: JWT passed as a query parameter `token` because
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browser WebSocket API does not support custom headers.
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If the token is missing or invalid, the connection is closed with code 4001.
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After authentication, the client receives:
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- A "connected" welcome message with the list of subscribed server IDs
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- All events for subscribed servers pushed by BroadcastThread
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"""
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from __future__ import annotations
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import logging
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from typing import Optional
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from fastapi import APIRouter, Query, WebSocket, WebSocketDisconnect
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from core.auth.utils import decode_access_token
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logger = logging.getLogger(__name__)
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router = APIRouter(tags=["websocket"])
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@router.websocket("/ws")
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async def websocket_endpoint(
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ws: WebSocket,
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token: Optional[str] = Query(default=None),
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server_id: Optional[list[int]] = Query(default=None),
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) -> None:
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"""
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WebSocket endpoint for real-time server events.
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Query parameters:
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token: JWT access token (required)
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server_id: One or more server IDs to subscribe to (optional, default=all)
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"""
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# Authenticate before accepting
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if not token:
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await ws.close(code=4001, reason="Missing token")
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return
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try:
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user = decode_access_token(token)
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except Exception as exc:
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logger.warning("WebSocket: token decode failed: %s", exc)
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user = None
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if user is None:
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await ws.close(code=4001, reason="Invalid or expired token")
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return
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# Get WebSocketManager from app state
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ws_manager = ws.app.state.ws_manager
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await ws_manager.connect(ws, server_ids=server_id)
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logger.info(
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"WebSocket: user '%s' connected, subscribed to servers=%s",
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user.get("sub"),
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server_id,
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)
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try:
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# Send welcome message
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await ws_manager.send_to_connection(ws, {
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"type": "connected",
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"data": {
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"user": user.get("sub"),
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"subscriptions": server_id or "all",
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},
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})
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# Keep connection alive — wait for client to disconnect
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while True:
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data = await ws.receive_text()
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except WebSocketDisconnect:
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logger.info(
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"WebSocket: user '%s' disconnected",
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user.get("sub"),
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)
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except Exception as exc:
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logger.error("WebSocket: unexpected error: %s", exc)
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finally:
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await ws_manager.disconnect(ws) |