docs: finalise Arma 3 UX enhancement plan and update project docs

- .claude/plan/arma3-ux-enhancement.md: full plan review pass
  - Add Progress Tracker table for session handoff
  - Fix Phase 1 field names to match ServerConfig model (password_admin,
    battleye, disable_von)
  - Fix Phase 2 rotation endpoints to use ServerService(db) inline pattern
  - Fix Phase 4 router/service: add get_by_slot() to PlayerRepository,
    add get_rcon_client() to ThreadRegistry, fix BanRepository.create()
    signature (expires_at not duration_minutes), correct router pattern
  - Fix Phase 6: already implemented, mark as SKIP
  - Fix CSS class names: btn-secondary→btn-ghost, input-base→neu-input
  - Add 19 implementation decisions from Q&A session to Coding Conventions
- CLAUDE.md: update status table, type mapping table, add plan summary
  and new endpoint list, add key implementation gotchas section
- frontend/README.md: replace Vite boilerplate with project README
- frontend/tests-e2e: E2E test improvements from previous session
  (mock-based login error test, full dashboard mock coverage)
This commit is contained in:
Tran G. (Revernomad) Khoa
2026-04-17 15:45:34 +07:00
parent 34cc1fd008
commit a688bdfdf9
5 changed files with 477 additions and 265 deletions

View File

@@ -2,7 +2,23 @@
**Status:** APPROVED — Ready to implement **Status:** APPROVED — Ready to implement
**Branch:** main **Branch:** main
**Estimated effort:** ~20h total (6 phases) **Estimated effort:** ~20h total (5 active phases)
---
## Progress Tracker
> **IMPLEMENTING AGENT:** Update this section at the start and end of each session. Mark each phase `[x]` when ALL its checklist items pass. This is the only reliable way for the next session to know where to pick up.
| Phase | Status | Last session note |
|-------|--------|------------------|
| 1 — Config UI Schema | `[ ] not started` | |
| 2 — Mission Rotation | `[ ] not started` | |
| 3 — Mod Display Names + Split Pane | `[ ] not started` | |
| 4 — Player Kick/Ban | `[ ] not started` | |
| 5 — Log File Browser | `[ ] not started` | |
**How to resume:** Read this table first. Find the first phase that is not `[x] done`. Read only that phase section — do not re-read earlier phases. Run `cd frontend && npx tsc --noEmit` to confirm the build is clean before making any changes.
--- ---
@@ -159,8 +175,8 @@ frontend/src/
| 4 | Player Kick/Ban | MUST | ~3h | | 4 | Player Kick/Ban | MUST | ~3h |
| 2 | Mission Rotation + Multi-file upload | MUST | ~5h | | 2 | Mission Rotation + Multi-file upload | MUST | ~5h |
| 3 | Mod Display Names + Split Pane | GOOD | ~4h | | 3 | Mod Display Names + Split Pane | GOOD | ~4h |
| 6 | Server Card Quick Actions | GOOD | ~1h |
| 5 | Log File Browser + Level Filter | GOOD | ~3h | | 5 | Log File Browser + Level Filter | GOOD | ~3h |
| 6 | Server Card Quick Actions | ~~GOOD~~ | **DONE** |
--- ---
@@ -176,16 +192,17 @@ Add this method to `Arma3ConfigGenerator`:
def get_ui_schema(self) -> dict: def get_ui_schema(self) -> dict:
return { return {
"server": { "server": {
# Field names MUST match Arma3ConfigGenerator.ServerConfig exactly
"hostname": {"widget": "text", "label": "Server Hostname"}, "hostname": {"widget": "text", "label": "Server Hostname"},
"max_players": {"widget": "number", "label": "Max Players", "min": 1, "max": 256}, "max_players": {"widget": "number", "label": "Max Players", "min": 1, "max": 1000},
"password": {"widget": "password", "label": "Player Password"}, "password": {"widget": "password", "label": "Player Password"},
"admin_password": {"widget": "password", "label": "Admin Password"}, "password_admin": {"widget": "password", "label": "Admin Password"}, # NOT admin_password
"motd_lines": {"widget": "textarea", "label": "Message of the Day (one line per row)"}, "motd_lines": {"widget": "textarea", "label": "Message of the Day (one line per row)"},
"forced_difficulty": {"widget": "select", "label": "Difficulty Preset", "forced_difficulty": {"widget": "select", "label": "Difficulty Preset",
"options": ["", "Recruit", "Regular", "Veteran", "Custom"]}, "options": ["Recruit", "Regular", "Veteran", "Custom"]},
"battle_eye": {"widget": "toggle", "label": "BattleEye Anti-Cheat"}, "battleye": {"widget": "toggle", "label": "BattleEye Anti-Cheat"}, # NOT battle_eye
"von": {"widget": "toggle", "label": "Voice over Net (VoN)"}, "disable_von": {"widget": "toggle", "label": "Disable Voice over Net (VoN)"}, # NOT von — and it's inverted
"verify_signatures": {"widget": "toggle", "label": "Verify Addon Signatures"}, "verify_signatures": {"widget": "number", "label": "Verify Signatures (0=off, 1=on, 2=strict)", "min": 0, "max": 2},
"persistent": {"widget": "toggle", "label": "Persistent (keep running when empty)"}, "persistent": {"widget": "toggle", "label": "Persistent (keep running when empty)"},
"admin_uids": {"widget": "tag-list", "label": "Admin Steam UIDs", "admin_uids": {"widget": "tag-list", "label": "Admin Steam UIDs",
"placeholder": "76561198000000000"}, "placeholder": "76561198000000000"},
@@ -207,10 +224,11 @@ def get_ui_schema(self) -> dict:
### 1.2 `backend/core/servers/service.py` — add `get_config_schema()` ### 1.2 `backend/core/servers/service.py` — add `get_config_schema()`
Follow the existing pattern: `ServerService.__init__` already stores `self._server_repo` and `self._config_repo`. No `db` param needed:
```python ```python
async def get_config_schema(self, server_id: int, db: Session) -> dict: def get_config_schema(self, server_id: int) -> dict:
server = self.server_repo.get_by_id(server_id, db) server = self.get_server(server_id) # raises 404 if not found, uses self._server_repo
adapter = self.adapter_registry.get(server.game_type) adapter = GameAdapterRegistry.get(server["game_type"])
config_gen = adapter.get_config_generator() config_gen = adapter.get_config_generator()
if hasattr(config_gen, "get_ui_schema"): if hasattr(config_gen, "get_ui_schema"):
return config_gen.get_ui_schema() return config_gen.get_ui_schema()
@@ -219,16 +237,16 @@ async def get_config_schema(self, server_id: int, db: Session) -> dict:
### 1.3 `backend/core/servers/router.py` — new endpoint ### 1.3 `backend/core/servers/router.py` — new endpoint
Add after existing config routes: Add after existing config routes, following the `ServerService(db)` inline pattern:
```python ```python
@router.get("/{server_id}/config/schema") @router.get("/{server_id}/config/schema")
async def get_config_schema( def get_config_schema(
server_id: int, server_id: int,
db: Session = Depends(get_db), db: Annotated[Connection, Depends(get_db)],
current_user: User = Depends(get_current_user), _user: Annotated[dict, Depends(get_current_user)],
): ) -> dict:
schema = await server_service.get_config_schema(server_id, db) schema = ServerService(db).get_config_schema(server_id)
return {"success": True, "data": schema} return {"success": True, "data": schema, "error": None}
``` ```
### 1.4 `frontend/src/hooks/useServerDetail.ts` — add schema types + hook ### 1.4 `frontend/src/hooks/useServerDetail.ts` — add schema types + hook
@@ -282,7 +300,7 @@ export function TagListEditor({ value, onChange, placeholder, disabled }: TagLis
{value.map((item, idx) => ( {value.map((item, idx) => (
<div key={idx} className="flex gap-2"> <div key={idx} className="flex gap-2">
<input <input
className="flex-1 input-base" className="flex-1 neu-input"
value={item} value={item}
placeholder={placeholder} placeholder={placeholder}
disabled={disabled} disabled={disabled}
@@ -298,7 +316,7 @@ export function TagListEditor({ value, onChange, placeholder, disabled }: TagLis
</button> </button>
</div> </div>
))} ))}
<button type="button" onClick={add} disabled={disabled} className="btn-secondary text-sm"> <button type="button" onClick={add} disabled={disabled} className="btn-ghost text-sm">
+ Add + Add
</button> </button>
</div> </div>
@@ -351,31 +369,38 @@ class MissionRotationUpdate(BaseModel):
config_version: int config_version: int
``` ```
Add endpoints: Add endpoints — follow the `ServerService(db)` inline pattern used by all existing routers:
```python ```python
@router.get("/{server_id}/missions/rotation") from typing import Annotated
async def get_mission_rotation( from sqlalchemy.engine import Connection
server_id: int, db=Depends(get_db), user=Depends(get_current_user) from core.servers.service import ServerService
):
# Read server config section "server", field "missions"
config = config_repo.get_section(server_id, "server", db)
missions = config.get("missions", [])
return {"success": True, "data": {"missions": missions}}
@router.put("/{server_id}/missions/rotation") @router.get("/rotation") # prefix already includes /{server_id}/missions
async def update_mission_rotation( def get_mission_rotation(
server_id: int,
db: Annotated[Connection, Depends(get_db)],
_user: Annotated[dict, Depends(get_current_user)],
) -> dict:
# "server" section is always seeded on create — never None for existing server
config = ServerService(db).get_config_section(server_id, "server")
missions = config.get("missions", [])
return {"success": True, "data": {"missions": missions}, "error": None}
@router.put("/rotation")
def update_mission_rotation(
server_id: int, server_id: int,
body: MissionRotationUpdate, body: MissionRotationUpdate,
db=Depends(get_db), db: Annotated[Connection, Depends(get_db)],
user=Depends(require_admin), _admin: Annotated[dict, Depends(require_admin)],
): ) -> dict:
# Update "missions" field in server config section with optimistic locking # ServerService.update_config_section() handles load-merge-upsert + 409 on conflict
config_repo.update_field( updated = ServerService(db).update_config_section(
server_id, "server", "missions", server_id=server_id,
[e.model_dump() for e in body.missions], section="server",
body.config_version, db data={"missions": [e.model_dump() for e in body.missions]},
expected_version=body.config_version,
) )
return {"success": True, "data": {"missions": [e.model_dump() for e in body.missions]}} return {"success": True, "data": {"missions": updated.get("missions", [])}, "error": None}
``` ```
### 2.3 `frontend/src/hooks/useServerDetail.ts` — rotation hooks + updated types ### 2.3 `frontend/src/hooks/useServerDetail.ts` — rotation hooks + updated types
@@ -415,8 +440,11 @@ export function useUpdateMissionRotation(serverId: number) {
return useMutation({ return useMutation({
mutationFn: (data: { missions: MissionRotationEntry[]; config_version: number }) => mutationFn: (data: { missions: MissionRotationEntry[]; config_version: number }) =>
apiClient.put(`/api/servers/${serverId}/missions/rotation`, data), apiClient.put(`/api/servers/${serverId}/missions/rotation`, data),
onSuccess: () => onSuccess: () => {
queryClient.invalidateQueries({ queryKey: ["missions", serverId, "rotation"] }), queryClient.invalidateQueries({ queryKey: ["missions", serverId, "rotation"] });
// Invalidate server config section too — missions are stored inside it
queryClient.invalidateQueries({ queryKey: ["servers", serverId, "config", "server"] });
},
}); });
} }
``` ```
@@ -464,7 +492,9 @@ Component layout — two sections:
State: State:
- `rotation: MissionRotationEntry[]` — local state, synced from query on load - `rotation: MissionRotationEntry[]` — local state, synced from query on load
- `uploadProgress: { filename: string; done: boolean }[]` — per-file status - `uploadProgress: { filename: string; done: boolean }[]` — per-file status (sequential uploads)
**config_version source:** Call `useServerConfigSection(serverId, "server")` inside `MissionList`. Read `sectionData._meta.config_version` and pass it as `config_version` when calling `useUpdateMissionRotation`. This hook already exists in `useServerDetail.ts`.
--- ---
@@ -474,7 +504,7 @@ State:
### 3.1 `backend/adapters/arma3/mod_manager.py` — add display_name + workshop_id ### 3.1 `backend/adapters/arma3/mod_manager.py` — add display_name + workshop_id
Add private helpers: Add as **module-level functions** (not class methods — pure `Path → str | None`, no state needed, easier to test):
```python ```python
import re import re
@@ -551,6 +581,12 @@ Bottom of component:
### 4.1 `backend/core/servers/players_router.py` — new action endpoints ### 4.1 `backend/core/servers/players_router.py` — new action endpoints
Add imports at top of file:
```python
from pydantic import BaseModel
from dependencies import require_admin
```
Add Pydantic schemas: Add Pydantic schemas:
```python ```python
class KickRequest(BaseModel): class KickRequest(BaseModel):
@@ -561,56 +597,103 @@ class BanFromPlayerRequest(BaseModel):
duration_minutes: int | None = None # None = permanent duration_minutes: int | None = None # None = permanent
``` ```
Add endpoints: Add endpoints — follow existing `ServerService(db)` inline pattern:
```python ```python
@router.post("/{server_id}/players/{slot_id}/kick") @router.post("/{slot_id}/kick") # prefix already is /servers/{server_id}/players
async def kick_player( def kick_player(
server_id: int, slot_id: int, server_id: int, slot_id: int,
body: KickRequest, body: KickRequest,
db=Depends(get_db), user=Depends(require_admin) db: Annotated[Connection, Depends(get_db)],
): _admin: Annotated[dict, Depends(require_admin)],
await server_service.kick_player(server_id, slot_id, body.reason, db) ) -> dict:
return {"success": True, "data": {"message": f"Player {slot_id} kicked"}} ServerService(db).kick_player(server_id, slot_id, body.reason)
return {"success": True, "data": {"message": f"Player {slot_id} kicked"}, "error": None}
@router.post("/{server_id}/players/{slot_id}/ban") @router.post("/{slot_id}/ban")
async def ban_player_from_list( def ban_player_from_list(
server_id: int, slot_id: int, server_id: int, slot_id: int,
body: BanFromPlayerRequest, body: BanFromPlayerRequest,
db=Depends(get_db), user=Depends(require_admin) db: Annotated[Connection, Depends(get_db)],
): admin: Annotated[dict, Depends(require_admin)],
ban = await server_service.ban_from_player( ) -> dict:
server_id, slot_id, body.reason, body.duration_minutes, db ban = ServerService(db).ban_from_player(
server_id, slot_id, body.reason, body.duration_minutes,
banned_by=admin["username"],
) )
return {"success": True, "data": ban} return {"success": True, "data": ban, "error": None}
```
### 4.2 `backend/core/dal/player_repository.py` — add `get_by_slot()`
`get_by_slot()` does not exist yet. Add it. Note: slot_id is stored as a string in the DB (see `upsert()` which calls `str(player.get("slot_id", ""))`):
```python
def get_by_slot(self, server_id: int, slot_id: int) -> dict | None:
return self._fetchone(
"SELECT * FROM players WHERE server_id = :sid AND slot_id = :slot",
{"sid": server_id, "slot": str(slot_id)}, # cast to str — stored as string in DB
)
```
### 4.2 `backend/core/threads/thread_registry.py` — add `get_rcon_client()`
`ThreadRegistry.get_remote_admin()` does not exist. Add this class method. The RCon client lives on `bundle["rcon_poller"]._client` (verified from `RemoteAdminPollerThread.__init__`):
```python
@classmethod
def get_rcon_client(cls, server_id: int):
"""Return the live Arma3RemoteAdmin client for a running server, or None."""
registry = cls._get_instance()
if registry is None:
return None
bundle = registry._bundles.get(server_id)
if bundle is None:
return None
poller = bundle.get("rcon_poller")
if poller is None or not poller.is_alive():
return None
return getattr(poller, "_client", None)
``` ```
### 4.2 `backend/core/servers/service.py` — new service methods ### 4.2 `backend/core/servers/service.py` — new service methods
```python ```python
async def kick_player(self, server_id: int, slot_id: int, reason: str, db: Session): def kick_player(self, server_id: int, slot_id: int, reason: str) -> None:
ra = self.thread_registry.get_remote_admin(server_id) from core.threads.thread_registry import ThreadRegistry
ra = ThreadRegistry.get_rcon_client(server_id) # use get_rcon_client, NOT get_remote_admin
if not ra or not ra.is_connected(): if not ra or not ra.is_connected():
raise HTTPException(400, "RCon not connected — server must be running") raise HTTPException(status.HTTP_400_BAD_REQUEST,
success = ra.kick_player(slot_id, reason) detail={"code": "RCON_NOT_CONNECTED", "message": "RCon not connected — server must be running"})
success = ra.kick_player(int(slot_id), reason) # kick_player takes int, slot stored as str
if not success: if not success:
raise HTTPException(500, "Kick command failed") raise HTTPException(status.HTTP_500_INTERNAL_SERVER_ERROR,
detail={"code": "KICK_FAILED", "message": "Kick command failed"})
async def ban_from_player( def ban_from_player(
self, server_id: int, slot_id: int, self, server_id: int, slot_id: int,
reason: str, duration_minutes: int | None, db: Session reason: str, duration_minutes: int | None,
banned_by: str, # pass admin["username"] from router — service never accepts User objects
) -> dict: ) -> dict:
player = self.player_repo.get_by_slot(server_id, slot_id, db) from datetime import datetime, timezone, timedelta
from core.dal.player_repository import PlayerRepository
from core.dal.ban_repository import BanRepository
player = PlayerRepository(self._db).get_by_slot(server_id, int(slot_id))
if not player: if not player:
raise HTTPException(404, "Player not found") raise HTTPException(status.HTTP_404_NOT_FOUND,
ra = self.thread_registry.get_remote_admin(server_id) detail={"code": "NOT_FOUND", "message": "Player not found"})
# Convert duration_minutes → expires_at ISO string (None = permanent)
expires_at = None
if duration_minutes is not None and duration_minutes > 0:
expires_at = (datetime.now(timezone.utc) + timedelta(minutes=duration_minutes)).isoformat()
from core.threads.thread_registry import ThreadRegistry
ra = ThreadRegistry.get_rcon_client(server_id)
if ra and ra.is_connected(): if ra and ra.is_connected():
ra.ban_player(player.guid, duration_minutes or 0, reason) ra.ban_player(player["guid"], duration_minutes or 0, reason)
ban = self.ban_repo.create( ban_repo = BanRepository(self._db)
server_id=server_id, guid=player.guid, name=player.name, ban_id = ban_repo.create(
reason=reason, banned_by=current_user.username, server_id=server_id, guid=player["guid"], name=player["name"],
duration_minutes=duration_minutes, db=db reason=reason, banned_by=banned_by,
expires_at=expires_at, # BanRepository.create() takes expires_at, NOT duration_minutes
) )
return ban.to_dict() return dict(ban_repo.get_by_id(ban_id)) # create() returns int id, get_by_id() returns dict
``` ```
### 4.3 `frontend/src/hooks/useServerDetail.ts` — kick/ban mutations ### 4.3 `frontend/src/hooks/useServerDetail.ts` — kick/ban mutations
@@ -660,9 +743,12 @@ export function useBanPlayer(serverId: number) {
### 5.1 `backend/adapters/arma3/log_parser.py` — add file listing ### 5.1 `backend/adapters/arma3/log_parser.py` — add file listing
> **Log path:** Arma 3 writes `.rpt` files to `C:\Users\<username>\AppData\Local\Arma 3` by default on Windows. The log directory should be configurable. Use a `log_dir` setting from server config (fall back to `server_dir / "logs"` if not set). The implementation below uses `server_dir / "logs"` as the convention for this app; the `ARMA3_LOG_DIR` env var or a config field can override it per-server.
```python ```python
def list_log_files(self, server_dir: Path) -> list[dict]: def list_log_files(self, server_dir: Path) -> list[dict]:
log_dir = server_dir / "server" import os
log_dir = Path(os.environ.get("ARMA3_LOG_DIR", str(server_dir / "logs")))
if not log_dir.exists(): if not log_dir.exists():
return [] return []
files = sorted(log_dir.glob("*.rpt"), key=lambda f: f.stat().st_mtime, reverse=True) files = sorted(log_dir.glob("*.rpt"), key=lambda f: f.stat().st_mtime, reverse=True)
@@ -688,6 +774,8 @@ def get_log_file_path(self, server_dir: Path, filename: str) -> Path:
### 5.2 `backend/core/servers/logfiles_router.py` — NEW file ### 5.2 `backend/core/servers/logfiles_router.py` — NEW file
> **Note:** `adapter.get_log_parser()` already exists on `Arma3Adapter` (returns `RPTParser()`). No adapter changes needed — just call `adapter.get_log_parser()` directly.
```python ```python
from fastapi import APIRouter, Depends, HTTPException from fastapi import APIRouter, Depends, HTTPException
from fastapi.responses import FileResponse from fastapi.responses import FileResponse
@@ -794,42 +882,9 @@ Filter buttons: `[All] [Info] [Warning] [Error]` — active button uses `bg-acce
--- ---
## Phase 6 — Server Card Quick Actions (GOOD TO HAVE, ~1h) ## Phase 6 — Server Card Quick Actions ~~(GOOD TO HAVE, ~1h)~~ **ALREADY IMPLEMENTED — SKIP**
**Goal:** Start/Stop from dashboard without navigating to detail page. **Verified:** `frontend/src/components/servers/ServerCard.tsx` already has full Start/Stop/Restart quick-action buttons (lines 71105), including `e.preventDefault()` + `e.stopPropagation()`, pending states, lucide icons (`Play`, `Square`, `RotateCcw`), and error notifications via `useUIStore`. Nothing to do here.
### 6.1 `frontend/src/components/servers/ServerCard.tsx`
Check `useServers.ts` for existing start/stop mutation hooks (look for `useStartServer`, `useStopServer`, or `useServerAction`). Import and use them.
Add to card footer:
```typescript
// Show Start when stopped or crashed
{(server.status === "stopped" || server.status === "crashed") && (
<button
onClick={(e) => { e.preventDefault(); startServer(); }}
disabled={isStarting}
className="btn-primary text-xs px-2 py-1"
aria-label="Start server"
>
{isStarting ? <Spinner size="xs" /> : "▶ Start"}
</button>
)}
// Show Stop when running or starting
{(server.status === "running" || server.status === "starting") && (
<button
onClick={(e) => { e.preventDefault(); stopServer(); }}
disabled={isStopping}
className="btn-secondary text-xs px-2 py-1"
aria-label="Stop server"
>
{isStopping ? <Spinner size="xs" /> : "■ Stop"}
</button>
)}
```
Note: `e.preventDefault()` is needed if the card itself is a link/clickable element — prevents navigation when clicking the action button.
--- ---
@@ -843,7 +898,7 @@ Note: `e.preventDefault()` is needed if the card itself is a link/clickable elem
4. **Optimistic locking** — Config PUT endpoints require `config_version` in the body (from `_meta.config_version` in the fetched config). A 409 response = conflict; display an error message to user. 4. **Optimistic locking** — Config PUT endpoints require `config_version` in the body (from `_meta.config_version` in the fetched config). A 409 response = conflict; display an error message to user.
5. **CSS classes**Use existing utility classes: `neu-card`, `btn-primary`, `btn-secondary`, `btn-ghost`, `input-base`, `text-text-primary`, `text-text-muted`, `text-status-crashed`, `bg-accent`, `bg-surface-recessed`, `shadow-neu-recessed`, `shadow-neu-raised`. Do NOT add new CSS files. 5. **CSS classes**Existing utility classes: `neu-card`, `btn-primary`, `btn-ghost`, `btn-danger`, `neu-input`, `text-text-primary`, `text-text-muted`, `text-status-crashed`, `bg-accent`, `bg-surface-recessed`, `shadow-neu-recessed`, `shadow-neu-raised`. `btn-secondary` and `input-base` do NOT exist — use `btn-ghost` and `neu-input` respectively. Do NOT add new CSS files.
6. **Test file location**`frontend/src/__tests__/`. Mock hooks with `vi.mock("@/hooks/...")`. Follow `CreateServerPage.test.tsx` and existing test patterns. 6. **Test file location**`frontend/src/__tests__/`. Mock hooks with `vi.mock("@/hooks/...")`. Follow `CreateServerPage.test.tsx` and existing test patterns.
@@ -851,6 +906,28 @@ Note: `e.preventDefault()` is needed if the card itself is a link/clickable elem
8. **Immutability** — Never mutate state directly. Use spread (`[...arr]`, `{...obj}`) for all state updates. 8. **Immutability** — Never mutate state directly. Use spread (`[...arr]`, `{...obj}`) for all state updates.
9. **Missing config fields** — If a field exists in `get_ui_schema()` but is absent from the current section data, render it with an empty/default value (not hidden).
10. **Boolean config fields** — Send as string `"true"` / `"false"`. The backend converts to actual Python bool.
11. **Password fields** — Render as editable `<input type="password" />` in edit mode with a show/hide toggle button. Toggle state is component-local (resets to hidden on navigation/reload).
12. **Multi-file upload** — Sequential, one file at a time. Show per-file `{ filename, done }` progress.
13. **Responsive layout** — Split-pane components (mods, potentially others) stack vertically on small screens using `flex-col` below `md:` breakpoint (`md:flex-row`).
14. **Mod folder names** — Show `display_name` when available; fall back to `name` (the raw folder path, e.g. `@CBA_A3`) as-is without stripping `@`.
15. **Kick/Ban buttons when offline** — Both buttons always visible for admins, disabled with `title="Server must be running"` tooltip when `server.status !== "running"`.
16. **Kick UX** — Use a modal dialog (same pattern as Ban) for consistency. Do not use inline row expansion.
17. **Ban duration** — Both presets (1h / 24h / 7d / Permanent) AND a free-text minutes input. Permanent = send `duration_minutes: null`.
18. **Log file download** — Blob fetch via `apiClient``URL.createObjectURL()` → programmatic anchor click. Never open in new tab (auth header not sent by browser for new-tab navigations).
19. **Delete confirmations** — Use a small modal dialog component, not `window.confirm()` (blocks browser events).
--- ---
## Testing Checklist ## Testing Checklist
@@ -881,9 +958,7 @@ cd frontend && npx tsc --noEmit
- [ ] Click mod in Available pane → moves to Selected; click Apply → `enabled = true` in response - [ ] Click mod in Available pane → moves to Selected; click Apply → `enabled = true` in response
- [ ] Search filter narrows visible mods in each pane - [ ] Search filter narrows visible mods in each pane
### Phase 6 (Quick Actions) ### Phase 6 (Quick Actions) — ALREADY IMPLEMENTED, no tests needed
- [ ] Stopped server card shows ▶ Start; click → status transitions to running without navigation
- [ ] Running server card shows ■ Stop; click → status transitions to stopped
### Phase 5 (Log Files) ### Phase 5 (Log Files)
- [ ] After server runs ≥1 min: Log Files section shows `.rpt` file - [ ] After server runs ≥1 min: Log Files section shows `.rpt` file

View File

@@ -30,26 +30,55 @@ FastAPI + SQLite backend, React 19 + TypeScript + Vite frontend. See ARCHITECTUR
### Backend: Fully implemented (42+ endpoints) ### Backend: Fully implemented (42+ endpoints)
All routers, services, repositories, game adapter system, WebSocket, background threads, and scheduled cleanup are complete. All routers, services, repositories, game adapter system, WebSocket, background threads, and scheduled cleanup are complete.
### Frontend: Mostly implemented ### Frontend: Fully implemented (baseline)
| Route | Status | Notes | | Route | Status | Notes |
|-------|--------|-------| |-------|--------|-------|
| `/login` | Complete | Zod + react-hook-form validation | | `/login` | Complete | Zod + react-hook-form validation |
| `/` | Complete | Dashboard with server grid | | `/` | Complete | Dashboard with server grid + Start/Stop/Restart quick actions |
| `/servers/:id` | Complete | 7-tab detail page (overview, config, players, bans, missions, mods, logs) | | `/servers/:id` | Complete | 7-tab detail page (overview, config, players, bans, missions, mods, logs) |
| `/servers/new` | Complete | 4-step wizard with per-step validation via `trigger()` | | `/servers/new` | Complete | 4-step wizard with per-step validation via `trigger()` |
| `/settings` | Complete | Password change + admin user management | | `/settings` | Complete | Password change + admin user management |
### Frontend Type Mapping (API → Frontend) ### Frontend Type Mapping (API → Frontend)
Types below reflect the **current** API shape. Fields marked `(planned)` will be added during the UX enhancement plan.
| API Resource | Frontend Type | Key Fields | | API Resource | Frontend Type | Key Fields |
|---|---|---| |---|---|---|
| Server (enriched) | `Server` in useServers.ts | `game_port`, `current_players`, `max_players`, `cpu_percent`, `ram_mb` | | Server (enriched) | `Server` in useServers.ts | `game_port`, `current_players`, `max_players`, `cpu_percent`, `ram_mb` |
| Mission | `Mission` in useServerDetail.ts | `name`, `filename`, `size_bytes` | | Mission | `Mission` in useServerDetail.ts | `name`, `filename`, `size_bytes`, `terrain` *(planned)* |
| Mod | `Mod` in useServerDetail.ts | `name`, `path`, `size_bytes`, `enabled` | | Mod | `Mod` in useServerDetail.ts | `name`, `path`, `size_bytes`, `enabled`, `display_name` *(planned)*, `workshop_id` *(planned)* |
| Ban | `Ban` in useServerDetail.ts | `id`, `server_id`, `guid`, `name`, `reason`, `banned_by`, `banned_at`, `expires_at`, `is_active`, `game_data` | | Ban | `Ban` in useServerDetail.ts | `id`, `server_id`, `guid`, `name`, `reason`, `banned_by`, `banned_at`, `expires_at`, `is_active`, `game_data` |
| Player | `Player` in useServerDetail.ts | `id`, `slot_id`, `name`, `guid`, `ip`, `ping` | | Player | `Player` in useServerDetail.ts | `id`, `slot_id`, `name`, `guid`, `ip`, `ping` |
### Upcoming: UX Enhancement Plan
**Plan file:** `.claude/plan/arma3-ux-enhancement.md` — approved, ready to implement.
| Phase | Feature | Status |
|-------|---------|--------|
| 1 | Config field UI widgets (textarea/toggle/select/tag-list per field) | Pending |
| 2 | Mission rotation table + multi-file upload | Pending |
| 3 | Mod display names (mod.cpp) + split-pane selector | Pending |
| 4 | Player Kick/Ban from Players tab via RCon | Pending |
| 5 | Historical log file browser + live log level filter | Pending |
**New endpoints added by the plan:**
- `GET /api/servers/{id}/config/schema` — per-field widget hints
- `GET|PUT /api/servers/{id}/missions/rotation` — mission rotation
- `POST /api/servers/{id}/players/{slot_id}/kick`
- `POST /api/servers/{id}/players/{slot_id}/ban`
- `GET /api/servers/{id}/logfiles`
- `GET /api/servers/{id}/logfiles/{filename}/download`
- `DELETE /api/servers/{id}/logfiles/{filename}`
**New backend additions:**
- `Arma3ConfigGenerator.get_ui_schema()` — widget schema per config field
- `PlayerRepository.get_by_slot()` — lookup player by slot_id
- `ThreadRegistry.get_rcon_client()` — expose live RCon client for kick/ban
- `RPTParser.list_log_files()` / `get_log_file_path()` — historical log access
## Test Commands ## Test Commands
```bash ```bash
@@ -62,8 +91,9 @@ cd frontend && npx tsc --noEmit
# Backend (no test suite yet) # Backend (no test suite yet)
``` ```
## Future Enhancements (user requested) ## Key Implementation Notes
- Config sub-tab redesign for user-friendliness (non-technical users) - `BanRepository.create()` takes `expires_at` (ISO string), not `duration_minutes` — convert in service
- "Choose mission" button that auto-selects mission for server config - `slot_id` is stored as a string in the `players` table — cast with `str(slot_id)` in queries
- Mission rotation management - Config field names in `ServerConfig` Pydantic model: `password_admin` (not `admin_password`), `battleye` (not `battle_eye`), `disable_von` (not `von`)
- Log directory defaults to `ARMA3_LOG_DIR` env var, falls back to `{server_dir}/logs`

View File

@@ -1,73 +1,72 @@
# React + TypeScript + Vite # Languard Server Manager — Frontend
This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules. React 19 + TypeScript + Vite frontend for the Languard game server management panel.
Currently, two official plugins are available: ## Stack
- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react) uses [Oxc](https://oxc.rs) - **React 19** with hooks
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react-swc) uses [SWC](https://swc.rs/) - **TypeScript** strict mode
- **Vite** dev server + build
- **TanStack Query** for server state (all API calls)
- **Zustand** for client state (auth, UI notifications)
- **react-hook-form + Zod** for form validation
- **Tailwind CSS** with custom neumorphic design tokens
- **Vitest** for unit tests
## React Compiler ## Dev Server
The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see [this documentation](https://react.dev/learn/react-compiler/installation). ```bash
# From this directory
## Expanding the ESLint configuration npx vite --host
# → http://localhost:5173
If you are developing a production application, we recommend updating the configuration to enable type-aware lint rules:
```js
export default defineConfig([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
// Other configs...
// Remove tseslint.configs.recommended and replace with this
tseslint.configs.recommendedTypeChecked,
// Alternatively, use this for stricter rules
tseslint.configs.strictTypeChecked,
// Optionally, add this for stylistic rules
tseslint.configs.stylisticTypeChecked,
// Other configs...
],
languageOptions: {
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname,
},
// other options...
},
},
])
``` ```
You can also install [eslint-plugin-react-x](https://github.com/Rel1cx/eslint-react/tree/main/packages/plugins/eslint-plugin-react-x) and [eslint-plugin-react-dom](https://github.com/Rel1cx/eslint-react/tree/main/packages/plugins/eslint-plugin-react-dom) for React-specific lint rules: ## Tests
```js ```bash
// eslint.config.js npx vitest run # run once
import reactX from 'eslint-plugin-react-x' npx vitest # watch mode
import reactDom from 'eslint-plugin-react-dom' npx tsc --noEmit # type check only
export default defineConfig([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
// Other configs...
// Enable lint rules for React
reactX.configs['recommended-typescript'],
// Enable lint rules for React DOM
reactDom.configs.recommended,
],
languageOptions: {
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname,
},
// other options...
},
},
])
``` ```
## Project Structure
```
src/
├── components/
│ ├── layout/ # Sidebar
│ ├── servers/ # ServerCard, ConfigEditor, PlayerTable, MissionList, ModList, LogViewer, BanTable
│ ├── settings/ # PasswordChange, UserManager
│ └── ui/ # StatusLed, (planned) TagListEditor, ConfirmModal
├── hooks/
│ ├── useServers.ts # Dashboard server list + start/stop/restart mutations
│ ├── useServerDetail.ts # All per-server queries and mutations
│ ├── useAuth.ts
│ └── useWebSocket.ts # Real-time events (logs, status changes)
├── pages/
│ ├── LoginPage.tsx
│ ├── DashboardPage.tsx
│ ├── ServerDetailPage.tsx
│ ├── CreateServerPage.tsx
│ └── SettingsPage.tsx
├── store/
│ ├── auth.store.ts # JWT + user role
│ └── ui.store.ts # Notification queue
└── lib/
├── api.ts # Axios instance with JWT interceptor + 401 redirect
└── logger.ts
```
## CSS Conventions
Custom utility classes defined in `src/index.css` (do not add new CSS files):
| Class | Use |
|-------|-----|
| `neu-card` | Card surface with neumorphic raised shadow |
| `neu-input` | Input with recessed shadow |
| `btn-primary` | Amber accent button |
| `btn-ghost` | Text-only button with hover background |
| `btn-danger` | Red destructive button |
Tailwind design tokens in `tailwind.config.js`: `surface-{base,raised,recessed,overlay}`, `text-{primary,secondary,muted}`, `status-{running,stopped,crashed,starting,restarting}`, `accent`.

View File

@@ -29,11 +29,18 @@ test.describe("Login Flow", () => {
}); });
test("should show error on invalid credentials", async ({ page }) => { test("should show error on invalid credentials", async ({ page }) => {
// Mock the backend to return 401 for invalid login
await page.route("**/api/auth/login", (route) =>
route.fulfill({
status: 401,
contentType: "application/json",
body: JSON.stringify({
detail: "Invalid credentials",
}),
}),
);
await loginPage.login("invalid", "credentials"); await loginPage.login("invalid", "credentials");
await page.waitForResponse(
(resp) => resp.url().includes("/api/auth/login"),
{ timeout: 10_000 },
).catch(() => {});
await expect(loginPage.errorMessage).toBeVisible({ timeout: 10_000 }); await expect(loginPage.errorMessage).toBeVisible({ timeout: 10_000 });
}); });
@@ -52,7 +59,16 @@ test.describe("Login Flow", () => {
}), }),
); );
await page.route("**/api/servers*", (route) => // Mock auth/me and servers so the dashboard loads
await page.route("**/api/auth/me", (route) =>
route.fulfill({
status: 200,
contentType: "application/json",
body: JSON.stringify({ success: true, data: { id: 1, username: "admin", role: "admin" }, error: null }),
}),
);
await page.route("**/api/servers**", (route) =>
route.fulfill({ route.fulfill({
status: 200, status: 200,
contentType: "application/json", contentType: "application/json",
@@ -66,8 +82,14 @@ test.describe("Login Flow", () => {
}); });
test("should show loading state while submitting", async ({ page }) => { test("should show loading state while submitting", async ({ page }) => {
await page.route("**/api/auth/login", (route) => let resolveLogin: (value: unknown) => void;
route.fulfill({ const loginPromise = new Promise((resolve) => {
resolveLogin = resolve;
});
await page.route("**/api/auth/login", async (route) => {
await loginPromise;
await route.fulfill({
status: 200, status: 200,
contentType: "application/json", contentType: "application/json",
body: JSON.stringify({ body: JSON.stringify({
@@ -77,19 +99,19 @@ test.describe("Login Flow", () => {
user: { id: 1, username: "admin", role: "admin" }, user: { id: 1, username: "admin", role: "admin" },
}, },
}), }),
delay: 500, });
}), });
);
await page.route("**/api/servers*", (route) => await loginPage.usernameInput.fill("admin");
route.fulfill({ await loginPage.passwordInput.fill("password");
status: 200,
contentType: "application/json",
body: JSON.stringify({ success: true, data: [] }),
}),
);
await loginPage.login("admin", "password"); // Click submit and immediately check for loading state
await expect(loginPage.submitButton).toContainText("Signing in..."); await loginPage.submitButton.click();
// The button should show "Signing in..." while the request is pending
await expect(loginPage.submitButton).toContainText("Signing in...", { timeout: 5_000 });
// Resolve the login to let the test finish
resolveLogin!("done");
}); });
}); });

View File

@@ -1,138 +1,224 @@
import { test, expect } from "@playwright/test"; import { test, expect } from "@playwright/test";
import { DashboardPage } from "../pages/DashboardPage"; import { DashboardPage } from "../pages/DashboardPage";
const MOCK_TOKEN = "mock-jwt-token";
const MOCK_USER = { id: 1, username: "admin", role: "admin" };
const MOCK_SERVERS = [
{
id: 1,
name: "A3Master",
game_type: "arma3",
status: "running",
port: 2302,
max_players: 64,
current_players: 32,
restart_count: 2,
auto_restart: true,
created_at: "2026-01-01T00:00:00Z",
},
{
id: 2,
name: "Arma3 Test Server",
game_type: "arma3",
status: "stopped",
port: 2303,
max_players: 32,
current_players: 0,
restart_count: 0,
auto_restart: false,
created_at: "2026-01-02T00:00:00Z",
},
];
/**
* Set up auth + mock all API calls the dashboard needs.
* IMPORTANT: Playwright checks routes in reverse registration order (last registered = first checked).
* So we register the catch-all FIRST, then specific routes AFTER so they take priority.
*/
async function setupDashboardMocks(page: import("@playwright/test").Page, servers = MOCK_SERVERS) {
// Set mock auth state in localStorage for both:
// 1) The Zustand persist store (key: languard-auth) so ProtectedLayout sees isAuthenticated: true
// 2) The raw token (key: languard_token) so the Axios interceptor adds the Bearer header
await page.addInitScript(({ token, user }) => {
localStorage.setItem("languard_token", token);
localStorage.setItem(
"languard-auth",
JSON.stringify({ state: { token, user }, version: 0 }),
);
}, { token: MOCK_TOKEN, user: MOCK_USER });
// Catch-all for unhandled API calls — register FIRST so it has lowest priority
await page.route("**/api/**", (route) =>
route.fulfill({
status: 200,
contentType: "application/json",
body: JSON.stringify({ success: true, data: null, error: null }),
}),
);
// Specific routes — register AFTER catch-all so they take priority
await page.route("**/api/auth/me", (route) =>
route.fulfill({
status: 200,
contentType: "application/json",
body: JSON.stringify({ success: true, data: MOCK_USER, error: null }),
}),
);
await page.route("**/api/servers**", (route) =>
route.fulfill({
status: 200,
contentType: "application/json",
body: JSON.stringify({ success: true, data: servers, error: null }),
}),
);
}
test.describe("Dashboard", () => { test.describe("Dashboard", () => {
let dashboardPage: DashboardPage; let dashboardPage: DashboardPage;
test.beforeEach(async ({ page }) => { test.beforeEach(async ({ page }) => {
// Set up auth token so we're logged in await setupDashboardMocks(page);
await page.addInitScript(() => {
localStorage.setItem("languard_token", "mock-jwt-token");
});
// Mock the servers API
await page.route("**/api/servers*", (route) =>
route.fulfill({
status: 200,
contentType: "application/json",
body: JSON.stringify({
success: true,
data: [
{
id: 1,
name: "Arma3 Main Server",
game_type: "arma3",
status: "running",
port: 2302,
max_players: 64,
current_players: 32,
restart_count: 2,
auto_restart: true,
created_at: "2026-01-01T00:00:00Z",
},
{
id: 2,
name: "Arma3 Test Server",
game_type: "arma3",
status: "stopped",
port: 2303,
max_players: 32,
current_players: 0,
restart_count: 0,
auto_restart: false,
created_at: "2026-01-02T00:00:00Z",
},
],
}),
}),
);
dashboardPage = new DashboardPage(page); dashboardPage = new DashboardPage(page);
await dashboardPage.goto(); await dashboardPage.goto();
}); });
test("should display dashboard header", async () => { test("should display dashboard header", async () => {
await expect(dashboardPage.content).toBeVisible(); await expect(dashboardPage.content).toBeVisible({ timeout: 10_000 });
await expect(dashboardPage.content.locator("h1")).toContainText("Dashboard"); await expect(dashboardPage.content.locator("h1")).toContainText("Dashboard");
}); });
test("should show server count", async () => { test("should show server count", async () => {
await expect(dashboardPage.content).toBeVisible({ timeout: 10_000 });
await expect(dashboardPage.content.locator("text=2 servers configured")).toBeVisible(); await expect(dashboardPage.content.locator("text=2 servers configured")).toBeVisible();
}); });
test("should render server cards", async () => { test("should render server cards", async () => {
await expect(dashboardPage.serverCards.first()).toBeVisible({ timeout: 10_000 });
const count = await dashboardPage.getServerCount(); const count = await dashboardPage.getServerCount();
expect(count).toBe(2); expect(count).toBe(2);
}); });
test("should display server names in cards", async () => { test("should display server names in cards", async () => {
await expect(dashboardPage.serverCards.first()).toBeVisible({ timeout: 10_000 });
const name = await dashboardPage.getServerCardName(0); const name = await dashboardPage.getServerCardName(0);
expect(name).toContain("Arma3 Main Server"); expect(name).toContain("A3Master");
}); });
test("should show Add Server button", async () => { test("should show Add Server button", async () => {
await expect(dashboardPage.content).toBeVisible({ timeout: 10_000 });
await expect(dashboardPage.addServerButton).toBeVisible(); await expect(dashboardPage.addServerButton).toBeVisible();
await expect(dashboardPage.addServerButton).toContainText("Add Server"); await expect(dashboardPage.addServerButton).toContainText("Add Server");
}); });
test("should show sidebar with server list", async () => { test("should show sidebar with server list", async () => {
await expect(dashboardPage.sidebar).toBeVisible(); await expect(dashboardPage.sidebar).toBeVisible({ timeout: 10_000 });
await expect(dashboardPage.sidebar.locator("text=Servers")).toBeVisible(); await expect(dashboardPage.sidebar.locator("text=Servers")).toBeVisible();
await expect(dashboardPage.sidebar.locator("text=Arma3 Main Server")).toBeVisible(); await expect(dashboardPage.sidebar.locator("text=A3Master")).toBeVisible();
}); });
test("should show Stop button for running server", async () => { test("should show Stop button for running server", async () => {
await expect(dashboardPage.serverCards.first()).toBeVisible({ timeout: 10_000 });
const firstCard = dashboardPage.serverCards.nth(0); const firstCard = dashboardPage.serverCards.nth(0);
await expect(firstCard.locator('button[aria-label^="Stop"]')).toBeVisible(); await expect(firstCard.locator('button[aria-label^="Stop"]')).toBeVisible();
}); });
test("should show Start button for stopped server", async () => { test("should show Start button for stopped server", async () => {
await expect(dashboardPage.serverCards.nth(1)).toBeVisible({ timeout: 10_000 });
const secondCard = dashboardPage.serverCards.nth(1); const secondCard = dashboardPage.serverCards.nth(1);
await expect(secondCard.locator('button[aria-label^="Start"]')).toBeVisible(); await expect(secondCard.locator('button[aria-label^="Start"]')).toBeVisible();
}); });
test("should display player count in server card", async () => { test("should display player count in server card", async () => {
await expect(dashboardPage.serverCards.first()).toBeVisible({ timeout: 10_000 });
const firstCard = dashboardPage.serverCards.nth(0); const firstCard = dashboardPage.serverCards.nth(0);
await expect(firstCard.locator("text=32/64")).toBeVisible(); await expect(firstCard.locator("text=32/64")).toBeVisible();
}); });
test("should navigate to server detail on card click", async ({ page }) => { test("should navigate to server detail on card click", async ({ page }) => {
const firstCard = dashboardPage.serverCards.nth(0); await expect(dashboardPage.serverCards.first()).toBeVisible({ timeout: 10_000 });
const link = firstCard.locator("xpath=ancestor::a"); // Click the server card link (not the sidebar link) — use .first() to avoid strict mode
await link.click(); const serverLink = page.locator('[data-testid="dashboard-content"] a[href="/servers/1"]');
await expect(page).toHaveURL(/\/servers\/1/); await serverLink.click();
await expect(page).toHaveURL(/\/servers\/1/, { timeout: 5_000 });
}); });
}); });
test.describe("Dashboard - Empty State", () => { test.describe("Dashboard - Empty State", () => {
test("should show empty state when no servers", async ({ page }) => { test("should show empty state when no servers", async ({ page }) => {
await page.addInitScript(() => { await page.addInitScript(({ token, user }) => {
localStorage.setItem("languard_token", "mock-jwt-token"); localStorage.setItem("languard_token", token);
}); localStorage.setItem(
"languard-auth",
JSON.stringify({ state: { token, user }, version: 0 }),
);
}, { token: MOCK_TOKEN, user: MOCK_USER });
await page.route("**/api/servers*", (route) => // Catch-all first (lowest priority)
await page.route("**/api/**", (route) =>
route.fulfill({ route.fulfill({
status: 200, status: 200,
contentType: "application/json", contentType: "application/json",
body: JSON.stringify({ success: true, data: [] }), body: JSON.stringify({ success: true, data: null, error: null }),
}),
);
// Specific routes after (higher priority)
await page.route("**/api/auth/me", (route) =>
route.fulfill({
status: 200,
contentType: "application/json",
body: JSON.stringify({ success: true, data: MOCK_USER, error: null }),
}),
);
await page.route("**/api/servers**", (route) =>
route.fulfill({
status: 200,
contentType: "application/json",
body: JSON.stringify({ success: true, data: [], error: null }),
}), }),
); );
const dashboardPage = new DashboardPage(page); const dashboardPage = new DashboardPage(page);
await dashboardPage.goto(); await dashboardPage.goto();
await expect(dashboardPage.emptyState).toBeVisible(); await expect(dashboardPage.emptyState).toBeVisible({ timeout: 10_000 });
await expect(dashboardPage.emptyState.locator("text=No servers configured yet")).toBeVisible(); await expect(dashboardPage.emptyState.locator("text=No servers configured yet")).toBeVisible();
}); });
}); });
test.describe("Dashboard - Error State", () => { test.describe("Dashboard - Error State", () => {
test("should show error state when API fails", async ({ page }) => { test("should show error state when API fails", async ({ page }) => {
await page.addInitScript(() => { await page.addInitScript(({ token, user }) => {
localStorage.setItem("languard_token", "mock-jwt-token"); localStorage.setItem("languard_token", token);
}); localStorage.setItem(
"languard-auth",
JSON.stringify({ state: { token, user }, version: 0 }),
);
}, { token: MOCK_TOKEN, user: MOCK_USER });
await page.route("**/api/servers*", (route) => // Catch-all first (lowest priority)
await page.route("**/api/**", (route) =>
route.fulfill({
status: 200,
contentType: "application/json",
body: JSON.stringify({ success: true, data: null, error: null }),
}),
);
// Specific routes after (higher priority)
await page.route("**/api/auth/me", (route) =>
route.fulfill({
status: 200,
contentType: "application/json",
body: JSON.stringify({ success: true, data: MOCK_USER, error: null }),
}),
);
await page.route("**/api/servers**", (route) =>
route.fulfill({ route.fulfill({
status: 500, status: 500,
contentType: "application/json", contentType: "application/json",