- .claude/plan/arma3-ux-enhancement.md: full plan review pass
- Add Progress Tracker table for session handoff
- Fix Phase 1 field names to match ServerConfig model (password_admin,
battleye, disable_von)
- Fix Phase 2 rotation endpoints to use ServerService(db) inline pattern
- Fix Phase 4 router/service: add get_by_slot() to PlayerRepository,
add get_rcon_client() to ThreadRegistry, fix BanRepository.create()
signature (expires_at not duration_minutes), correct router pattern
- Fix Phase 6: already implemented, mark as SKIP
- Fix CSS class names: btn-secondary→btn-ghost, input-base→neu-input
- Add 19 implementation decisions from Q&A session to Coding Conventions
- CLAUDE.md: update status table, type mapping table, add plan summary
and new endpoint list, add key implementation gotchas section
- frontend/README.md: replace Vite boilerplate with project README
- frontend/tests-e2e: E2E test improvements from previous session
(mock-based login error test, full dashboard mock coverage)
2.3 KiB
2.3 KiB
Languard Server Manager — Frontend
React 19 + TypeScript + Vite frontend for the Languard game server management panel.
Stack
- React 19 with hooks
- TypeScript strict mode
- Vite dev server + build
- TanStack Query for server state (all API calls)
- Zustand for client state (auth, UI notifications)
- react-hook-form + Zod for form validation
- Tailwind CSS with custom neumorphic design tokens
- Vitest for unit tests
Dev Server
# From this directory
npx vite --host
# → http://localhost:5173
Tests
npx vitest run # run once
npx vitest # watch mode
npx tsc --noEmit # type check only
Project Structure
src/
├── components/
│ ├── layout/ # Sidebar
│ ├── servers/ # ServerCard, ConfigEditor, PlayerTable, MissionList, ModList, LogViewer, BanTable
│ ├── settings/ # PasswordChange, UserManager
│ └── ui/ # StatusLed, (planned) TagListEditor, ConfirmModal
├── hooks/
│ ├── useServers.ts # Dashboard server list + start/stop/restart mutations
│ ├── useServerDetail.ts # All per-server queries and mutations
│ ├── useAuth.ts
│ └── useWebSocket.ts # Real-time events (logs, status changes)
├── pages/
│ ├── LoginPage.tsx
│ ├── DashboardPage.tsx
│ ├── ServerDetailPage.tsx
│ ├── CreateServerPage.tsx
│ └── SettingsPage.tsx
├── store/
│ ├── auth.store.ts # JWT + user role
│ └── ui.store.ts # Notification queue
└── lib/
├── api.ts # Axios instance with JWT interceptor + 401 redirect
└── logger.ts
CSS Conventions
Custom utility classes defined in src/index.css (do not add new CSS files):
| Class | Use |
|---|---|
neu-card |
Card surface with neumorphic raised shadow |
neu-input |
Input with recessed shadow |
btn-primary |
Amber accent button |
btn-ghost |
Text-only button with hover background |
btn-danger |
Red destructive button |
Tailwind design tokens in tailwind.config.js: surface-{base,raised,recessed,overlay}, text-{primary,secondary,muted}, status-{running,stopped,crashed,starting,restarting}, accent.