Files
arma-modlist-tools/CLAUDE.md
Tran G. (Revernomad) Khoa 903cd366e2 feat: add Vietnamese localization to GUI
Introduces a two-language (EN/VI) i18n system with hot-swap support.
All ~160 user-facing strings are centralised in gui/locales.py; views
retranslate in-place on language switch without restarting the app.

- gui/locales.py: new file — _EN/_VI dicts, t() lookup, set_language(),
  get_language(); assert guard ensures EN/VI key parity
- gui/app.py: switch_language(), _apply_startup_language(),
  _save_language_pref(), _rebuild_nav_labels(); language stored in
  config.json under ui.language; pipeline step headers and run_tool
  status lines translated
- gui/views/settings.py: Language dropdown card (English / Tiếng Việt)
- gui/views/dashboard.py: all strings via t(); static header widgets
  stored and retranslated in refresh()
- gui/views/mods.py: all strings via t(); _STATUS dict built at call
  time so server status labels update on language switch
- gui/views/tools.py: all strings via _translatable registry; tab names
  and segmented-button values kept in English (CTkTabview constraint)
- gui/views/logs.py: title + Copy/Clear buttons stored, retranslated
- gui/wizard.py: all 3 pages fully translated
- docs/huong-dan-su-dung.md: full Vietnamese user guide
- CLAUDE.md: documents localization architecture and constraints
2026-04-08 16:58:41 +07:00

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# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Common Commands
```bash
# Run all tests (no network required)
python test_suite.py
# Check Python version and dependencies
python check_deps.py
# Full pipeline (parse → compare → fetch → link)
python run.py
# Parse + compare only (no download, no linking)
python run.py --skip-fetch --skip-link
# Diagnose mod folder name / steam_id issues
python check_names.py
python check_names.py --fix --fix-ids
# Launch the GUI
python gui.py
```
There is no build step, linter config, or package install beyond `pip install -r requirements.txt`.
## Architecture
### Package vs CLI layer
`arma_modlist_tools/` is a pure library — no I/O side effects, no `sys.exit`, no `print`. All CLI scripts (`run.py`, `fetch_mods.py`, `link_mods.py`, etc.) sit at the project root and call into the package. New functionality goes in the package first, then a CLI script wraps it.
### Data flow
```
modlist_html/*.html
└─ parser.parse_modlist_dir()
└─ compare.compare_presets()
└─ comparison.json ←─ source of truth for groups + mod identity
├─ fetcher.build_server_index() ←─ Caddy JSON API
│ └─ fetcher.find_mod_folder() (steam_id first, name fallback)
│ └─ downloads/{group}/@ModName/
│ └─ linker.link_group()
│ └─ arma_dir/@ModName (junction/symlink)
└─ reporter.build_missing_report() → missing_report.json
```
### Group naming convention
- `"shared"` — mods present in **all** compared presets
- `"<preset_name>"` — mods unique to one preset (key from `comparison["unique"]`)
This group label is stored in `missing_report.json` per-mod so `sync_missing.py` knows where to place newly available mods without re-reading `comparison.json`.
### Server index structure
`build_server_index()` returns:
```python
{
"by_steam_id": {"450814997": "https://server/@cba_a3/"}, # primary lookup
"by_name": {"cbaa3": "https://server/@cba_a3/"}, # normalized fallback
"folders": [...] # raw Caddy listing
}
```
`_normalize_name` strips `@`, lowercases, removes all non-alphanumeric: `"@CBA_A3"``"cbaa3"`. Used in both the index builder and every lookup.
### Junction / symlink critical rules
**Detection:** `os.path.islink()` returns `False` for Windows junctions. Always use `_is_junction()` from `linker.py`, which checks `st_file_attributes & 0x400` (`FILE_ATTRIBUTE_REPARSE_POINT`) on Windows.
**Removal:** Use `os.rmdir()` on Windows and `os.unlink()` on Linux. **Never** `shutil.rmtree()` — it follows the junction and deletes the target mod files.
**Creation:** `cmd /c mklink /J <link> <target>` on Windows, `os.symlink()` on Linux.
### check_names.py classification (two-pass)
Pass 1 collects raw `(server_name, local_steam_id)` for every disk folder.
Pass 2 builds `ok_disk_names` — the set of disk names that already match the server exactly. Any MISMATCH whose proposed server name is in `ok_disk_names` is reclassified as `ID_COLLISION` (the local `meta.cpp` has a wrong `publishedid` that belongs to a different mod). This prevents false rename suggestions caused by shared/duplicate steam IDs on the server.
`--fix-ids` corrects `meta.cpp` using steam IDs from `comparison.json` (sourced from Steam Workshop URLs in the HTML presets) as the authoritative source.
### GUI package
`gui/` is a CustomTkinter desktop application wrapping the CLI toolchain. Entry point is `gui.py` at the project root, which calls `gui.run_app()`.
**Key files:**
- `gui/__init__.py` — sets dark theme + blue color scheme; exports `run_app()`
- `gui/app.py``ArmaModManagerApp` main window; manages view routing, config loading, thread-safe log queue, and background pipeline execution
- `gui/wizard.py``SetupWizard` dialog shown on first launch when no `config.json` exists
- `gui/_constants.py` — window dimensions, status color constants, file paths
- `gui/_io.py``_QueueWriter` redirects stdout/stderr to a thread-safe queue so pipeline output streams into the Logs view
**Views** (`gui/views/`): each inherits `BaseView`; `build()` runs once on creation, `refresh()` runs on each navigation:
- `dashboard.py` — overview, status, quick stats
- `mods.py` — browse and manage downloaded mods by group
- `tools.py` — link/unlink, rename folders, sync missing mods, check server
- `logs.py` — real-time log viewer fed from the stdout/stderr queue
- `settings.py` — in-app editor for `config.json` (server URL, paths, credentials)
**`_find_folder` (mods.py) — three-level name matching:** The mods view resolves a mod's local folder by mod name from `comparison.json`, which may differ from the server-canonical folder name used by the fetcher. Lookup order:
1. Exact: `@{mod_name}`
2. Case-insensitive: `@CBA_A3` matches `CBA_A3`
3. Normalized (`_normalize_name`): strips all non-alphanumeric — handles punctuation/spacing differences, e.g. `@US GEAr- Units (IFA3)` matches `US GEAr: Units (IFA3)` (both → `usgearunitsifa3`)
**`selection.json`** — GUI selection state file, tracked in git. Persists which mods/groups are selected between GUI sessions. Written by the GUI; safe to delete (GUI recreates it on next save).
**`run_tool` subprocess streaming:** Tool scripts are launched via `subprocess.Popen` (not `subprocess.run`) with `stdout=PIPE, stderr=STDOUT`, read line-by-line via `iter(proc.stdout.readline, "")`, and posted to the log queue immediately. Python's own output buffering is disabled with the `-u` flag and `PYTHONUNBUFFERED=1` in the environment — without these, output would batch inside the pipe and only appear when the script exits.
### GUI localization (`gui/locales.py`)
All user-facing strings are centralised in `gui/locales.py`. Two languages are supported: English (`"en"`) and Vietnamese (`"vi"`).
**API:**
```python
from gui.locales import t, set_language, get_language
t("nav.dashboard") # → "Dashboard" or "Tổng quan"
t("dashboard.stats", total=42, shared=10) # → "42 mods · 10 shared"
set_language("vi") # switch active language
get_language() # → "vi"
```
**Key naming:** flat dot-notation — `"<view>.<widget_purpose>"`, e.g. `"dashboard.run_btn"`, `"wizard.step1_title"`, `"tools.cn_warn"`.
**Dynamic strings** use `str.format_map` with keyword args. The dict value contains `{placeholder}` and the caller passes `t("key", placeholder=value)`.
**Hot-swap:** `app.switch_language(lang)` calls `set_language()`, saves the preference to `config.json` under `"ui": {"language": "..."}`, retranslates sidebar nav buttons, then calls `view.refresh()` on every cached view. Views that build all content in `refresh()` (Settings, Mods) update automatically. Views with static `build()`-time widgets (Dashboard, Logs, Tools) store widget references and retranslate them at the top of `refresh()`.
**Constraints:**
- `CTkTabview` tab names in `tools.py` are kept in English — they double as frame lookup keys (`tv.tab("Check Names")`) and cannot be renamed after creation.
- Segmented button values in `tools.py` (`"Status"`, `"Link"`, `"Unlink"`) are kept in English — they drive the logic in `_lm_on_change()`.
- `_VIEW_NAMES` routing keys (`"Dashboard"`, `"Mods"`, etc.) are kept in English — they are `_view_cache` dict keys.
**Adding a new string:** Add the key to both `_EN` and `_VI` dicts in `locales.py`. The `assert set(_EN.keys()) == set(_VI.keys())` guard at module load will catch any mismatch.
## Python Version Compatibility
Minimum is Python **3.9**. All files that use `X | Y` union type annotations **must** have `from __future__ import annotations` as the first import. Without it, the `|` syntax raises `TypeError` at runtime on Python < 3.10. Every module in `arma_modlist_tools/` already has it; any new CLI script you add must include it too.
## Test Suite
`test_suite.py` uses a custom harness (no pytest/unittest dependency). Structure:
```python
group("section name") # prints header
test("description", callable) # runs fn, catches exceptions, tracks pass/fail
skip("description", "reason") # marks skipped
```
Tests that exercise the linker use `tempfile.TemporaryDirectory()` — never the real `arma_dir`. Tests that would require network calls mock `list_mod_files` with `unittest.mock.patch`.
## Key Files Not in Git
- `config.json` — credentials + paths (copy from `config.template.json`)
- `downloads/` — downloaded mod files, can be several GB
- `modlist_json/` — generated JSON output
The `.html` preset files in `modlist_html/` **are** tracked as example inputs.