Files
arma-modlist-tools/README.md
revernomad17 ef2f6329f6 update README: add check_names.py, update Python version, migrating existing mods section
- Documents check_names.py (--fix, --fix-ids, status codes table)
- Adds Migrating Existing Mods section for servers with pre-existing mods
- Updates Python requirement from 3.11 to 3.9
- Updates test count from 71 to 85
- Updates check_deps example output to show 3.9.2
- Adds check_names.py to folder structure

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-07 17:29:50 +07:00

614 lines
17 KiB
Markdown

# arma-modlist-tools
Python toolchain for managing Arma 3 mod presets: parse launcher exports, compare presets, download mods from a Caddy file server, and create junction/symlink links to an Arma 3 Server installation.
---
## Table of Contents
1. [Prerequisites](#prerequisites)
2. [Installation](#installation)
3. [Configuration](#configuration)
4. [Quick Start — Full Pipeline](#quick-start--full-pipeline)
5. [Individual Scripts](#individual-scripts)
- [check_deps.py](#check_depspy)
- [parse_modlist.py](#parse_modlistpy)
- [compare_modlists.py](#compare_modlistspy)
- [fetch_mods.py](#fetch_modspy)
- [link_mods.py](#link_modspy)
- [report_missing.py](#report_missingpy)
- [sync_missing.py](#sync_missingpy)
- [update_mods.py](#update_modspy)
- [check_names.py](#check_namespy)
- [run.py](#runpy)
6. [Migrating Existing Mods](#migrating-existing-mods)
7. [Folder Structure](#folder-structure)
8. [Moving to a New Device](#moving-to-a-new-device)
9. [Running Tests](#running-tests)
---
## Prerequisites
| Requirement | Version | Notes |
|-------------|---------|-------|
| Python | >= 3.9 | `python --version` |
| requests | any | `pip install requests` |
| tqdm | any | `pip install tqdm` |
| Windows or Linux | — | Windows uses junctions, Linux uses symlinks |
Run the dep checker to confirm everything is ready:
```
python check_deps.py
```
---
## Installation
```bash
# Clone the repo
git clone https://git.revoluxiant.io.vn/revernomad17/arma-modlist-tools.git
cd arma-modlist-tools
# Install dependencies
pip install -r requirements.txt
# Copy config template and fill in your credentials/paths
cp config.template.json config.json
```
Edit `config.json` — see [Configuration](#configuration) below.
---
## Configuration
All scripts read a single `config.json` in the project root. Copy the template and fill in your values:
```json
{
"server": {
"base_url": "https://your-caddy-server/arma3mods/",
"username": "your_username",
"password": "your_password"
},
"paths": {
"arma_dir": "C:\\Path\\To\\Arma 3 Server",
"downloads": "downloads",
"modlist_html": "modlist_html",
"modlist_json": "modlist_json"
}
}
```
| Key | Description |
|-----|-------------|
| `server.base_url` | Root URL of your Caddy file server. Must have a trailing slash. |
| `server.username` | HTTP Basic Auth username. |
| `server.password` | HTTP Basic Auth password. |
| `paths.arma_dir` | Absolute path to the Arma 3 Server directory where links will be created. |
| `paths.downloads` | Where mod files are downloaded locally. Relative to project root. |
| `paths.modlist_html` | Folder containing exported Arma 3 Launcher preset `.html` files. |
| `paths.modlist_json` | Folder where parsed/compared JSON files are saved. |
> **Note:** `config.json` is in `.gitignore` because it contains credentials. Never commit it.
---
## Quick Start — Full Pipeline
Place your Arma 3 Launcher preset exports (`.html`) into the `modlist_html/` folder, then run:
```bash
python run.py
```
This runs all four steps in sequence:
```
Step 1/4: Parse presets — modlist_html/*.html -> modlist_json/*.json
Step 2/4: Compare presets — produces modlist_json/comparison.json
Step 3/4: Fetch mods — downloads from server -> downloads/
Step 4/4: Link mods — creates junctions/symlinks in Arma 3 Server dir
```
### Skip flags
```bash
python run.py --skip-fetch --skip-link # parse + compare only
python run.py --skip-parse --skip-compare --skip-fetch # link only
python run.py --skip-parse --skip-compare --skip-fetch --group shared
```
| Flag | Skips |
|------|-------|
| `--skip-parse` | Step 1 (HTML parsing) |
| `--skip-compare` | Step 2 (preset comparison) |
| `--skip-fetch` | Step 3 (downloading) |
| `--skip-link` | Step 4 (linking) |
| `--group GROUP` | Link step: only link this one group (e.g. `shared`) |
> **Safe to re-run.** Every step is idempotent — existing files are skipped, already-linked mods are skipped.
---
## Individual Scripts
### check_deps.py
Verify Python version and required packages before running anything else.
```bash
python check_deps.py
```
```
Python 3.9.2 OK
OS Windows Server
requests 2.33.0 OK
tqdm 4.67.3 OK
All checks passed. Ready to run.
```
---
### parse_modlist.py
Parse all `.html` preset exports in `modlist_html/` and save each as JSON in `modlist_json/`.
**How to get the HTML files:** In Arma 3 Launcher → Mods → Preset → right-click → Export to HTML. Place the exported files in `modlist_html/`.
```bash
python parse_modlist.py
```
```
150th_MW_2026_v1.0.html -> modlist_json/150th_MW_2026_v1.0.json (52 mods)
150th_WW2_2026_V1.0.html -> modlist_json/150th_WW2_2026_V1.0.json (48 mods)
```
Output JSON per preset:
```json
{
"preset_name": "150th_MW_2026_v1.0",
"source_file": "150th_MW_2026_v1.0.html",
"mod_count": 52,
"mods": [
{
"name": "CBA_A3",
"source": "steam",
"url": "https://steamcommunity.com/sharedfiles/filedetails/?id=450814997",
"steam_id": "450814997"
}
]
}
```
---
### compare_modlists.py
Compare all presets in `modlist_html/` and produce `modlist_json/comparison.json` with a shared/unique breakdown.
```bash
python compare_modlists.py
```
```
Compared: 150th_MW_2026_v1.0, 150th_WW2_2026_V1.0
Shared mods : 28
Unique to 150th_MW... : 24
Unique to 150th_WW2...: 20
-> modlist_json/comparison.json
```
Output `comparison.json` structure:
```json
{
"compared_presets": ["Preset_A", "Preset_B"],
"shared": {
"mod_count": 28,
"mods": [...]
},
"unique": {
"Preset_A": { "mod_count": 24, "mods": [...] },
"Preset_B": { "mod_count": 20, "mods": [...] }
}
}
```
**Requires:** at least 2 `.html` files in `modlist_html/`.
---
### fetch_mods.py
Download all mods from the Caddy file server into `downloads/`, organized by group.
```bash
python fetch_mods.py
```
```
Loaded comparison: 150th_MW_2026_v1.0, 150th_WW2_2026_V1.0
Total mods to consider: 72
Building server index... 87 mods indexed
[1/70] @ace -> downloads/shared/@ace/ (group: shared)
addons/ace_common/... 5.2 MB [################] 100%
...
Done 42 downloaded 8.2 MB
Overwrite existing? [s]kip / [o]verwrite: s
```
- Mods shared across all presets go into `downloads/shared/`
- Preset-unique mods go into `downloads/<preset_name>/`
- Saves `modlist_json/missing_report.json` listing any mods not found on server
- Prompts once if destination folders already exist
**Requires:** `modlist_json/comparison.json` (run `compare_modlists.py` first).
---
### link_mods.py
Manage junction/symlink links between `downloads/` and the Arma 3 Server directory.
#### Check status
```bash
python link_mods.py status --group shared
```
```
Group : shared
Path : downloads/shared
Arma : C:\...\Arma 3 Server
Mod Status
----------------------------------------------------------
@ace [LINKED]
@cba_a3 [------]
1 / 2 linked
```
#### Create links
```bash
python link_mods.py link --group shared
```
#### Remove links
```bash
python link_mods.py unlink --group shared
```
Prompts for confirmation before removing links. Removing a link does **not** delete the mod files in `downloads/`.
#### List available groups
Omit `--group` to see what groups exist:
```bash
python link_mods.py status
```
> **Windows:** Creates NTFS directory junctions (`mklink /J`). No administrator rights required.
> **Linux:** Creates standard symlinks (`os.symlink`).
---
### report_missing.py
Check which mods from `comparison.json` are missing from the file server. Saves `modlist_json/missing_report.json`.
```bash
python report_missing.py
```
```
Checking server index... 87 mods indexed
Cross-referencing 72 required mods...
Missing from server (2):
steam_id Group Name
--------------- ----------------------------- ----------------------------------------
2648308937 150th_WW2_2026_V1.0 IFA3 AIO
463939057 shared ACE3
70 / 72 found on server
Report saved: modlist_json/missing_report.json
```
**Requires:** `modlist_json/comparison.json`.
---
### sync_missing.py
Re-check the server for mods that were previously missing and download any that have since been added to the server.
```bash
python sync_missing.py
```
```
Loading missing report: 2 mods previously missing
Re-checking server index... 89 mods indexed
Newly available: 1 mods
Still missing : 1 mods
[+] @ace -> downloads/shared/
Done 8.2 MB
Missing report updated: 1 still missing
Linking newly added mods...
shared 1 new linked, 27 already linked
```
**Flow:**
1. Loads `modlist_json/missing_report.json`
2. Re-checks server index for newly available mods
3. Downloads newly available mods to the correct group folder
4. Updates `missing_report.json` (removes mods now downloaded)
5. Runs linker for affected groups — existing links are safely skipped
**Requires:** `modlist_json/missing_report.json` (run `report_missing.py` or `fetch_mods.py` first).
---
### update_mods.py
Re-download mod files that have changed on the server without changing the modlist structure (same mods, updated file versions).
Detection uses **file size comparison**: a file is re-downloaded if it is missing locally or its local size differs from the server-reported size. Use `--force` to re-download everything unconditionally.
```bash
python update_mods.py # check all groups and mods
python update_mods.py --group shared # one group only
python update_mods.py --mod @ace # one specific mod
python update_mods.py --force # re-download all files
python update_mods.py --force --group shared
```
```
Building server index... 87 mods indexed
Mode: size-check
Checking 28 mod folder(s)...
[=] @cba_a3 shared 4 files up-to-date
[+] @ace shared 42 files 3 updated (8.2 MB)
[=] @rhsusaf 150th_MW 88 files up-to-date
Total: 134 files checked, 3 updated, 8.2 MB downloaded
```
> **No re-linking needed.** Junctions already point at the `downloads/` folders, so updated files are immediately visible to the Arma 3 Server.
---
### check_names.py
Diagnostic tool that compares mod folder names in `downloads/` against the server's canonical names, and optionally fixes mismatches.
**Status codes:**
| Status | Meaning |
|--------|---------|
| `OK` | Disk folder name matches server name exactly |
| `MISMATCH` | Disk name differs from server canonical name (rename needed) |
| `ID_COLLISION` | Local `meta.cpp` has a wrong `publishedid` that belongs to a different mod |
| `NOT_ON_SERVER` | No matching folder found on server |
#### Report only
```bash
python check_names.py
python check_names.py --group shared # limit to one group
```
```
Disk name Group Status / Server name
-------------------------------------------- ------------------------ ---------------------------------------------------
@ace shared OK (@ace)
@CBA_A3 shared MISMATCH -> @cba_a3
@NIArms All in One- ACE Compatibility 150th_MW_2026_v1.0 ID_COLLISION @Realistic Ragdoll Physics (local id: 1234567)
@150th Languard Zeus Tools 150th_WW2_2026_V1.0 NOT_ON_SERVER
80 OK, 1 mismatch, 1 id_collision, 1 not on server
Run with --fix to rename mismatched folders and --fix-ids to correct wrong steam IDs in meta.cpp.
```
#### Fix mismatched folder names
Renames `MISMATCH` folders on disk to the server's canonical name and updates the `arma_dir` junction to match.
```bash
python check_names.py --fix
```
```
[+] @CBA_A3 -> @cba_a3
```
#### Fix wrong steam IDs
Corrects the `publishedid` in local `meta.cpp` files for `ID_COLLISION` entries. Uses `comparison.json` as the authoritative source of steam IDs (which came from the Steam Workshop URLs in your HTML presets).
```bash
python check_names.py --fix-ids
```
```
[+] @NIArms All in One- ACE Compatibility meta.cpp: 1234567 -> 9876543
```
**Both fixes at once:**
```bash
python check_names.py --fix --fix-ids
```
**Requires:** `modlist_json/comparison.json` for `--fix-ids` (run `run.py --skip-fetch --skip-link` first).
---
### run.py
Orchestrator that chains all four pipeline steps. Described in [Quick Start](#quick-start--full-pipeline) above.
---
## Migrating Existing Mods
If the Arma 3 Server already has mods installed and you want to bring them under this toolchain without re-downloading:
**Step 1 — Generate comparison.json:**
```bash
python run.py --skip-fetch --skip-link
```
**Step 2 — Check for name mismatches before linking:**
```bash
python check_names.py
```
**Step 3 — Fix any issues:**
```bash
python check_names.py --fix # rename mismatched folders
python check_names.py --fix-ids # fix wrong steam IDs in meta.cpp
```
**Step 4 — Create links:**
```bash
python run.py --skip-parse --skip-compare --skip-fetch
```
> Instead of downloading, you can create junctions from `downloads/{group}/@ModName` pointing to wherever the mods already live on disk:
> ```cmd
> mklink /J downloads\shared\@ace "C:\existing\path\@ace"
> ```
> Then run the link step normally.
---
## Folder Structure
```
arma-modlist-tools/
|
|- arma_modlist_tools/ # Python package (library code)
| |- __init__.py # Public exports
| |- parser.py # HTML preset parser
| |- compare.py # Preset comparison
| |- fetcher.py # Caddy server downloader
| |- linker.py # Junction/symlink manager
| |- reporter.py # Missing-mod report builder
| |- config.py # config.json loader
| |- compat.py # OS detection + encoding fix
|
|- modlist_html/ # INPUT: put your .html preset exports here
| |- MyPreset_A.html
| |- MyPreset_B.html
|
|- modlist_json/ # OUTPUT: generated JSON files (gitignored)
| |- MyPreset_A.json
| |- MyPreset_B.json
| |- comparison.json
| |- missing_report.json
|
|- downloads/ # OUTPUT: downloaded mod files (gitignored)
| |- shared/
| | |- @ace/
| | |- @cba_a3/
| |- MyPreset_A/
| |- @rhsusaf/
|
|- config.json # YOUR config (gitignored — contains credentials)
|- config.template.json # Template to copy from
|- requirements.txt
|
|- run.py # Orchestrator (parse + compare + fetch + link)
|- parse_modlist.py # Step 1 standalone
|- compare_modlists.py # Step 2 standalone
|- fetch_mods.py # Step 3 standalone
|- link_mods.py # Link management (status/link/unlink)
|- report_missing.py # Missing mod report
|- sync_missing.py # Sync newly available missing mods
|- update_mods.py # Re-download updated mod files
|- check_names.py # Diagnose and fix folder name / steam_id issues
|- check_deps.py # Dependency checker
|- test_suite.py # Test suite
```
---
## Moving to a New Device
1. **Clone the repo:**
```bash
git clone https://git.revoluxiant.io.vn/revernomad17/arma-modlist-tools.git
cd arma-modlist-tools
```
2. **Install dependencies:**
```bash
pip install -r requirements.txt
```
3. **Create your config:**
```bash
cp config.template.json config.json
# Edit config.json with correct arma_dir and server credentials
```
4. **Add your preset exports:**
Copy your `.html` files from the Arma 3 Launcher into `modlist_html/`.
5. **Verify and run:**
```bash
python check_deps.py
python run.py
```
> The `downloads/` folder can be several GB. On a second device you can either let `run.py` re-download everything, or copy the `downloads/` folder manually and run `python run.py --skip-fetch` to skip downloading and just create links.
---
## Running Tests
The test suite covers all modules with 85 tests. No network connection required.
```bash
python test_suite.py
```
```
------------------------------------------------------------
compat 6 tests
config 5 tests
parser 9 tests
compare 8 tests
fetcher 19 tests (pure functions, no network)
reporter 8 tests
linker 12 tests (uses temp dirs)
__init__ 2 tests
check_names 16 tests
integration 2 tests
------------------------------------------------------------
Results: 85 passed, 0 failed, 0 skipped (85 total)
```