_find_folder in mods.py now has a fourth fallback: reads publishedid from
meta.cpp inside each candidate folder and matches against mod["steam_id"].
Fixes mods appearing as "not downloaded" when the folder name on disk differs
from the name in the modlist but the mod content (meta.cpp) is correct.
Also adds 8 tests covering all four match strategies and edge cases.
When launched via pythonw.exe (no console), sys.stdout/stderr are None.
Accessing .encoding on None raised AttributeError, caught by the GUI's
pipeline import guard and shown as 'Failed to load pipeline'. Added
None check before the encoding check in fix_console_encoding(), added
a test, and documented the pitfall in CLAUDE.md.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
GUI log batching (_poll_log now drains queue into a single CTkTextbox.insert
call per 80 ms tick instead of N calls, each with see("end") scroll).
_QueueWriter strips ANSI/CSI escape codes and bare \r before enqueuing so
tqdm progress output is legible in the log textbox. OSC sequences terminated
by both BEL (\x07) and ST (\x1b\) are handled.
Wizard "Test Connection" moved off the main thread: requests.get runs in a
daemon thread; result posted back via after(0, ...). Widget refs captured
before thread launch to prevent stale updates if user navigates away. Bare
except narrowed to TclError (destroyed-widget guard only).
Code quality: import os moved to module level in app.py; _read_raw_config()
helper extracted to deduplicate dual raw config.json reads; return type
annotations added to _get_view_class, _get_dashboard, and cfg property.
Tests: 11 new unit tests for _QueueWriter (RED -> GREEN on OSC-ST fix).
comparison.json was stale (built from 2 test presets only) while
modlist_html/ now has 4 files. Regenerated comparison.json from all
presets to restore consistency.
Also added _SkipTest exception to the test harness so the
consistency check skips gracefully on a fresh clone (comparison.json
is gitignored) instead of raising AssertionError.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
ID_COLLISION status (previously NOT_ON_SERVER) now has its own label
and shows the bad steam_id in the report output.
--fix-ids cross-references comparison.json to find the correct
publishedid for each colliding folder and rewrites it in-place in
meta.cpp using regex, preserving all other content.
New helpers: _lookup_detailed (returns server_name + local_sid tuple),
_write_steam_id (regex-replace publishedid in meta.cpp),
_build_comparison_id_map (builds normalized_name -> steam_id map
from comparison.json).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When a server folder's meta.cpp publishedid appears in a local folder
that has a completely different name, the steam_id lookup was returning
a wrong MISMATCH. Added a two-pass classification: any proposed rename
target that is already an exact OK match for another folder is
reclassified as NOT_ON_SERVER (steam_id collision) instead of MISMATCH.
_resolve_status moved to module level and takes ok_disk_names as a
parameter so it can be unit-tested independently.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Compares @Mod folder names in downloads/ against server canonical
names. Uses meta.cpp steam_id as primary lookup (most reliable),
falls back to normalized name. Reports OK / MISMATCH / NOT_ON_SERVER
per folder.
--fix mode renames mismatched folders and updates arma_dir junctions
in one pass so the full pipeline can run cleanly afterward.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Pipeline: parse HTML presets, compare modlists, download from Caddy
file server, create junctions/symlinks to Arma 3 Server directory.
Includes update/sync flows, missing-mod reporting, OS compat layer,
shared config, dep checker, comprehensive test suite (71 tests).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>