_find_folder in mods.py now has a fourth fallback: reads publishedid from
meta.cpp inside each candidate folder and matches against mod["steam_id"].
Fixes mods appearing as "not downloaded" when the folder name on disk differs
from the name in the modlist but the mod content (meta.cpp) is correct.
Also adds 8 tests covering all four match strategies and edge cases.
When launched via pythonw.exe (no console), sys.stdout/stderr are None.
Accessing .encoding on None raised AttributeError, caught by the GUI's
pipeline import guard and shown as 'Failed to load pipeline'. Added
None check before the encoding check in fix_console_encoding(), added
a test, and documented the pitfall in CLAUDE.md.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Three issues caused the Logs view to appear blank during a real pipeline run:
1. `from run import step_fetch, step_link` was outside the worker's
try/except/finally. An import failure silently killed the thread,
leaving _pipeline_done uncalled and the Run button stuck disabled
forever. Now wrapped in its own try/except that posts the error to
the log and resets the UI.
2. `build_server_index` makes N sequential HTTP requests (one per mod
folder's meta.cpp) with no output during the scan. Added an optional
`progress_fn(current, total, name)` callback; step_fetch wires it to
print progress every 25 folders so the log never goes silent.
3. No immediate feedback after clicking Start — the log was blank until
the worker thread started printing. Now posts a "Pipeline started"
banner from the main thread before the worker launches.
- Add quick-reference card at top of README (short-form cheat sheet)
- Document clean_orphans.py in ToC, Individual Scripts, folder structure
- Update GUI Tools view table: note Clean Orphans tab
- Fix Running Tests: 96 → 142, remove stale '1 failing test' note, list all 15 groups
- Add clean_orphans.py to folder structure tree
- Add cleaner.py to arma_modlist_tools/ listing
- VI guide: add summary table for Tools tabs, document Clean Orphans tab in full
- VI guide: add 'Mod thừa / Orphan' to glossary
GUI log batching (_poll_log now drains queue into a single CTkTextbox.insert
call per 80 ms tick instead of N calls, each with see("end") scroll).
_QueueWriter strips ANSI/CSI escape codes and bare \r before enqueuing so
tqdm progress output is legible in the log textbox. OSC sequences terminated
by both BEL (\x07) and ST (\x1b\) are handled.
Wizard "Test Connection" moved off the main thread: requests.get runs in a
daemon thread; result posted back via after(0, ...). Widget refs captured
before thread launch to prevent stale updates if user navigates away. Bare
except narrowed to TclError (destroyed-widget guard only).
Code quality: import os moved to module level in app.py; _read_raw_config()
helper extracted to deduplicate dual raw config.json reads; return type
annotations added to _get_view_class, _get_dashboard, and cfg property.
Tests: 11 new unit tests for _QueueWriter (RED -> GREEN on OSC-ST fix).
Introduces a two-language (EN/VI) i18n system with hot-swap support.
All ~160 user-facing strings are centralised in gui/locales.py; views
retranslate in-place on language switch without restarting the app.
- gui/locales.py: new file — _EN/_VI dicts, t() lookup, set_language(),
get_language(); assert guard ensures EN/VI key parity
- gui/app.py: switch_language(), _apply_startup_language(),
_save_language_pref(), _rebuild_nav_labels(); language stored in
config.json under ui.language; pipeline step headers and run_tool
status lines translated
- gui/views/settings.py: Language dropdown card (English / Tiếng Việt)
- gui/views/dashboard.py: all strings via t(); static header widgets
stored and retranslated in refresh()
- gui/views/mods.py: all strings via t(); _STATUS dict built at call
time so server status labels update on language switch
- gui/views/tools.py: all strings via _translatable registry; tab names
and segmented-button values kept in English (CTkTabview constraint)
- gui/views/logs.py: title + Copy/Clear buttons stored, retranslated
- gui/wizard.py: all 3 pages fully translated
- docs/huong-dan-su-dung.md: full Vietnamese user guide
- CLAUDE.md: documents localization architecture and constraints
subprocess.run with capture_output=True blocked until process exit,
dumping all output at once. Now uses Popen with line-by-line reading,
-u flag, and PYTHONUNBUFFERED=1 so logs stream in real time.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
_find_folder() used a plain lowercase compare which failed when the
server canonical folder name differs from the comparison.json mod name
in more than just case (e.g. spaces vs underscores: "NIArms All in One"
vs "@NIArms_All_In_One"). These mods showed ✗ even though the pipeline
found and linked them correctly.
Add a normalized-name fallback (strips non-alphanumeric, same logic as
fetcher._normalize_name) so the lookup matches the same way the fetcher
resolves mods from the server index.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
comparison.json was stale (built from 2 test presets only) while
modlist_html/ now has 4 files. Regenerated comparison.json from all
presets to restore consistency.
Also added _SkipTest exception to the test harness so the
consistency check skips gracefully on a fresh clone (comparison.json
is gitignored) instead of raising AssertionError.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Covers: common commands, package vs CLI architecture, data flow,
group naming convention, server index structure, junction/symlink
rules (critical: never shutil.rmtree), check_names two-pass
classification, Python 3.9 from __future__ requirement, and
test suite structure.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Documents check_names.py (--fix, --fix-ids, status codes table)
- Adds Migrating Existing Mods section for servers with pre-existing mods
- Updates Python requirement from 3.11 to 3.9
- Updates test count from 71 to 85
- Updates check_deps example output to show 3.9.2
- Adds check_names.py to folder structure
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
ID_COLLISION status (previously NOT_ON_SERVER) now has its own label
and shows the bad steam_id in the report output.
--fix-ids cross-references comparison.json to find the correct
publishedid for each colliding folder and rewrites it in-place in
meta.cpp using regex, preserving all other content.
New helpers: _lookup_detailed (returns server_name + local_sid tuple),
_write_steam_id (regex-replace publishedid in meta.cpp),
_build_comparison_id_map (builds normalized_name -> steam_id map
from comparison.json).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
When a server folder's meta.cpp publishedid appears in a local folder
that has a completely different name, the steam_id lookup was returning
a wrong MISMATCH. Added a two-pass classification: any proposed rename
target that is already an exact OK match for another folder is
reclassified as NOT_ON_SERVER (steam_id collision) instead of MISMATCH.
_resolve_status moved to module level and takes ok_disk_names as a
parameter so it can be unit-tested independently.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Compares @Mod folder names in downloads/ against server canonical
names. Uses meta.cpp steam_id as primary lookup (most reliable),
falls back to normalized name. Reports OK / MISMATCH / NOT_ON_SERVER
per folder.
--fix mode renames mismatched folders and updates arma_dir junctions
in one pass so the full pipeline can run cleanly afterward.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
parser.py and update_mods.py were missing
'from __future__ import annotations', causing a TypeError on
Python < 3.10 when the X | Y union syntax is evaluated at runtime.
All other modules already had the import.
Also lowers MIN_PYTHON from 3.11 to 3.9 -- the toolchain does not
use any Python 3.10/3.11-specific stdlib features beyond the union
annotation syntax which is now handled by the future import.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
str | None union syntax requires Python 3.10+. Adding
from __future__ import annotations makes all annotations
lazy so the script can run on older Python and report the
version requirement instead of crashing.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Pipeline: parse HTML presets, compare modlists, download from Caddy
file server, create junctions/symlinks to Arma 3 Server directory.
Includes update/sync flows, missing-mod reporting, OS compat layer,
shared config, dep checker, comprehensive test suite (71 tests).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>