Backend: - Complete FastAPI backend with 42+ REST endpoints (auth, servers, config, players, bans, missions, mods, games, system) - Game adapter architecture with Arma 3 as first-class adapter - WebSocket real-time events for status, metrics, logs, players - Background thread system (process monitor, metrics, log tail, RCon poller) - Fernet encryption for sensitive config fields at rest - JWT auth with admin/viewer roles, bcrypt password hashing - SQLite with WAL mode, parameterized queries, migration system - APScheduler cleanup jobs for logs, metrics, events Frontend: - Server Detail page with 7 tabs (overview, config, players, bans, missions, mods, logs) - Settings page with password change and admin user management - Create Server wizard (4-step; known bug: silent validation failure) - New hooks: useServerDetail, useAuth, useGames - New components: ServerHeader, ConfigEditor, PlayerTable, BanTable, MissionList, ModList, LogViewer, PasswordChange, UserManager - WebSocket onEvent callback for real-time log accumulation - 120 unit tests passing (Vitest + React Testing Library) Docs: - Added .gitignore, CLAUDE.md, README.md - Updated FRONTEND.md, ARCHITECTURE.md with current implementation state - Added .env.example for backend configuration Known issues: - Create Server form: "Next" buttons don't validate before advancing, causing silent submit failure when fields are invalid - Config sub-tabs need UX redesign for non-technical users
66 lines
2.2 KiB
Python
66 lines
2.2 KiB
Python
"""
|
|
GameAdapterRegistry — singleton that holds all registered game adapters.
|
|
Adapters register themselves at import time.
|
|
"""
|
|
from __future__ import annotations
|
|
|
|
import logging
|
|
|
|
logger = logging.getLogger(__name__)
|
|
|
|
|
|
class GameAdapterRegistry:
|
|
_adapters: dict[str, object] = {} # game_type -> GameAdapter
|
|
|
|
@classmethod
|
|
def register(cls, adapter) -> None:
|
|
"""Register a game adapter. Called at import time by each adapter package."""
|
|
if adapter.game_type in cls._adapters:
|
|
logger.warning(
|
|
"Adapter for '%s' already registered. Overwriting.", adapter.game_type
|
|
)
|
|
cls._adapters[adapter.game_type] = adapter
|
|
logger.info("Registered game adapter: %s (%s)", adapter.game_type, adapter.display_name)
|
|
|
|
@classmethod
|
|
def get(cls, game_type: str):
|
|
"""
|
|
Get adapter by game_type. Raises KeyError if not registered.
|
|
Core code calls this whenever game-specific behavior is needed.
|
|
"""
|
|
adapter = cls._adapters.get(game_type)
|
|
if adapter is None:
|
|
raise KeyError(
|
|
f"No adapter registered for game type '{game_type}'. "
|
|
f"Available: {list(cls._adapters.keys())}"
|
|
)
|
|
return adapter
|
|
|
|
@classmethod
|
|
def all(cls) -> list:
|
|
"""Return all registered adapters."""
|
|
return list(cls._adapters.values())
|
|
|
|
@classmethod
|
|
def list_game_types(cls) -> list[dict]:
|
|
"""Return metadata list for API /games endpoint."""
|
|
result = []
|
|
for adapter in cls._adapters.values():
|
|
caps = []
|
|
for cap in [
|
|
"config_generator", "process_config", "log_parser",
|
|
"remote_admin", "mission_manager", "mod_manager", "ban_manager",
|
|
]:
|
|
if adapter.has_capability(cap):
|
|
caps.append(cap)
|
|
result.append({
|
|
"game_type": adapter.game_type,
|
|
"display_name": adapter.display_name,
|
|
"version": adapter.version,
|
|
"capabilities": caps,
|
|
})
|
|
return result
|
|
|
|
@classmethod
|
|
def is_registered(cls, game_type: str) -> bool:
|
|
return game_type in cls._adapters |