Backend: - Complete FastAPI backend with 42+ REST endpoints (auth, servers, config, players, bans, missions, mods, games, system) - Game adapter architecture with Arma 3 as first-class adapter - WebSocket real-time events for status, metrics, logs, players - Background thread system (process monitor, metrics, log tail, RCon poller) - Fernet encryption for sensitive config fields at rest - JWT auth with admin/viewer roles, bcrypt password hashing - SQLite with WAL mode, parameterized queries, migration system - APScheduler cleanup jobs for logs, metrics, events Frontend: - Server Detail page with 7 tabs (overview, config, players, bans, missions, mods, logs) - Settings page with password change and admin user management - Create Server wizard (4-step; known bug: silent validation failure) - New hooks: useServerDetail, useAuth, useGames - New components: ServerHeader, ConfigEditor, PlayerTable, BanTable, MissionList, ModList, LogViewer, PasswordChange, UserManager - WebSocket onEvent callback for real-time log accumulation - 120 unit tests passing (Vitest + React Testing Library) Docs: - Added .gitignore, CLAUDE.md, README.md - Updated FRONTEND.md, ARCHITECTURE.md with current implementation state - Added .env.example for backend configuration Known issues: - Create Server form: "Next" buttons don't validate before advancing, causing silent submit failure when fields are invalid - Config sub-tabs need UX redesign for non-technical users
70 lines
2.5 KiB
Python
70 lines
2.5 KiB
Python
import json
|
|
from datetime import datetime, timezone
|
|
from core.dal.base_repository import BaseRepository
|
|
|
|
|
|
class PlayerRepository(BaseRepository):
|
|
|
|
def get_all(self, server_id: int) -> list[dict]:
|
|
return self._fetchall(
|
|
"SELECT * FROM players WHERE server_id = :sid ORDER BY slot_id",
|
|
{"sid": server_id},
|
|
)
|
|
|
|
def count(self, server_id: int) -> int:
|
|
row = self._fetchone(
|
|
"SELECT COUNT(*) as cnt FROM players WHERE server_id = :sid",
|
|
{"sid": server_id},
|
|
)
|
|
return row["cnt"] if row else 0
|
|
|
|
def upsert(self, server_id: int, player: dict) -> None:
|
|
now = datetime.now(timezone.utc).isoformat()
|
|
self._execute(
|
|
"""
|
|
INSERT INTO players (server_id, slot_id, name, guid, ip, ping, game_data, joined_at, updated_at)
|
|
VALUES (:sid, :slot, :name, :guid, :ip, :ping, :gd, :now, :now)
|
|
ON CONFLICT(server_id, slot_id) DO UPDATE SET
|
|
name = excluded.name,
|
|
guid = excluded.guid,
|
|
ping = excluded.ping,
|
|
game_data = excluded.game_data,
|
|
updated_at = excluded.updated_at
|
|
""",
|
|
{
|
|
"sid": server_id,
|
|
"slot": str(player.get("slot_id", "")),
|
|
"name": player.get("name", ""),
|
|
"guid": player.get("guid"),
|
|
"ip": player.get("ip"),
|
|
"ping": player.get("ping"),
|
|
"gd": json.dumps(player.get("game_data", {})),
|
|
"now": now,
|
|
},
|
|
)
|
|
|
|
def clear(self, server_id: int) -> None:
|
|
self._execute("DELETE FROM players WHERE server_id = :sid", {"sid": server_id})
|
|
|
|
def get_history(
|
|
self,
|
|
server_id: int,
|
|
limit: int = 50,
|
|
offset: int = 0,
|
|
search: str | None = None,
|
|
) -> tuple[int, list[dict]]:
|
|
conditions = ["server_id = :sid"]
|
|
params: dict = {"sid": server_id, "limit": limit, "offset": offset}
|
|
if search:
|
|
conditions.append("name LIKE :search")
|
|
params["search"] = f"%{search}%"
|
|
where = " AND ".join(conditions)
|
|
total_row = self._fetchone(
|
|
f"SELECT COUNT(*) as cnt FROM player_history WHERE {where}", params
|
|
)
|
|
total = total_row["cnt"] if total_row else 0
|
|
rows = self._fetchall(
|
|
f"SELECT * FROM player_history WHERE {where} ORDER BY left_at DESC LIMIT :limit OFFSET :offset",
|
|
params,
|
|
)
|
|
return total, rows |