Backend: - Complete FastAPI backend with 42+ REST endpoints (auth, servers, config, players, bans, missions, mods, games, system) - Game adapter architecture with Arma 3 as first-class adapter - WebSocket real-time events for status, metrics, logs, players - Background thread system (process monitor, metrics, log tail, RCon poller) - Fernet encryption for sensitive config fields at rest - JWT auth with admin/viewer roles, bcrypt password hashing - SQLite with WAL mode, parameterized queries, migration system - APScheduler cleanup jobs for logs, metrics, events Frontend: - Server Detail page with 7 tabs (overview, config, players, bans, missions, mods, logs) - Settings page with password change and admin user management - Create Server wizard (4-step; known bug: silent validation failure) - New hooks: useServerDetail, useAuth, useGames - New components: ServerHeader, ConfigEditor, PlayerTable, BanTable, MissionList, ModList, LogViewer, PasswordChange, UserManager - WebSocket onEvent callback for real-time log accumulation - 120 unit tests passing (Vitest + React Testing Library) Docs: - Added .gitignore, CLAUDE.md, README.md - Updated FRONTEND.md, ARCHITECTURE.md with current implementation state - Added .env.example for backend configuration Known issues: - Create Server form: "Next" buttons don't validate before advancing, causing silent submit failure when fields are invalid - Config sub-tabs need UX redesign for non-technical users
101 lines
3.3 KiB
Python
101 lines
3.3 KiB
Python
"""Mod management endpoints — list available mods, set enabled mods."""
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from __future__ import annotations
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import logging
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from typing import Annotated
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from fastapi import APIRouter, Depends, HTTPException, status
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from pydantic import BaseModel
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from sqlalchemy.engine import Connection
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from adapters.exceptions import AdapterError
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from adapters.registry import GameAdapterRegistry
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from core.dal.config_repository import ConfigRepository
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from core.servers.service import ServerService
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from database import get_db
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from dependencies import get_current_user, require_admin
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logger = logging.getLogger(__name__)
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router = APIRouter(prefix="/servers/{server_id}/mods", tags=["mods"])
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def _ok(data):
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return {"success": True, "data": data, "error": None}
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class SetEnabledModsRequest(BaseModel):
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mods: list[str]
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def _get_mod_manager(server_id: int, game_type: str):
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"""Get ModManager for the server's game type."""
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adapter = GameAdapterRegistry.get(game_type)
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if not adapter.has_capability("mod_manager"):
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail={"code": "NOT_SUPPORTED", "message": f"Game type '{game_type}' does not support mod management"},
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)
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return adapter.get_mod_manager(server_id)
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@router.get("")
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def list_mods(
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server_id: int,
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db: Annotated[Connection, Depends(get_db)],
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_user: Annotated[dict, Depends(get_current_user)],
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) -> dict:
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"""List all available mods and which are enabled."""
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server = ServerService(db).get_server(server_id) # raises 404 if not found
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mgr = _get_mod_manager(server_id, server["game_type"])
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config_repo = ConfigRepository(db)
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try:
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available = mgr.list_available_mods()
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enabled = set(mgr.get_enabled_mods(config_repo))
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except AdapterError as exc:
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raise HTTPException(status_code=500, detail={"code": "ADAPTER_ERROR", "message": str(exc)})
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for mod in available:
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mod["enabled"] = mod["name"] in enabled
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return _ok({
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"server_id": server_id,
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"mods": available,
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"enabled_count": len(enabled),
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})
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@router.put("/enabled")
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def set_enabled_mods(
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server_id: int,
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body: SetEnabledModsRequest,
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db: Annotated[Connection, Depends(get_db)],
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_admin: Annotated[dict, Depends(require_admin)],
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) -> dict:
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"""
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Set the list of enabled mods.
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Replaces the current enabled list entirely.
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Server must be restarted for changes to take effect.
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"""
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server = ServerService(db).get_server(server_id) # raises 404 if not found
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mgr = _get_mod_manager(server_id, server["game_type"])
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config_repo = ConfigRepository(db)
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try:
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mgr.set_enabled_mods(body.mods, config_repo)
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except AdapterError as exc:
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raise HTTPException(status_code=400, detail={"code": "ADAPTER_ERROR", "message": str(exc)})
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except ValueError as exc:
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if "CONFIG_VERSION_CONFLICT" in str(exc):
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raise HTTPException(
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status_code=status.HTTP_409_CONFLICT,
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detail={"code": "VERSION_CONFLICT", "message": "Config was modified by another request. Please retry."},
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)
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raise
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db.commit()
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return _ok({
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"message": "Enabled mods updated. Restart the server for changes to take effect.",
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"enabled_mods": body.mods,
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}) |