Files
languard-servers-manager/backend/adapters/registry.py
Tran G. (Revernomad) Khoa 6511353b55 feat: implement full backend + frontend server detail, settings, and create server pages
Backend:
- Complete FastAPI backend with 42+ REST endpoints (auth, servers, config,
  players, bans, missions, mods, games, system)
- Game adapter architecture with Arma 3 as first-class adapter
- WebSocket real-time events for status, metrics, logs, players
- Background thread system (process monitor, metrics, log tail, RCon poller)
- Fernet encryption for sensitive config fields at rest
- JWT auth with admin/viewer roles, bcrypt password hashing
- SQLite with WAL mode, parameterized queries, migration system
- APScheduler cleanup jobs for logs, metrics, events

Frontend:
- Server Detail page with 7 tabs (overview, config, players, bans,
  missions, mods, logs)
- Settings page with password change and admin user management
- Create Server wizard (4-step; known bug: silent validation failure)
- New hooks: useServerDetail, useAuth, useGames
- New components: ServerHeader, ConfigEditor, PlayerTable, BanTable,
  MissionList, ModList, LogViewer, PasswordChange, UserManager
- WebSocket onEvent callback for real-time log accumulation
- 120 unit tests passing (Vitest + React Testing Library)

Docs:
- Added .gitignore, CLAUDE.md, README.md
- Updated FRONTEND.md, ARCHITECTURE.md with current implementation state
- Added .env.example for backend configuration

Known issues:
- Create Server form: "Next" buttons don't validate before advancing,
  causing silent submit failure when fields are invalid
- Config sub-tabs need UX redesign for non-technical users
2026-04-17 11:58:34 +07:00

66 lines
2.2 KiB
Python

"""
GameAdapterRegistry — singleton that holds all registered game adapters.
Adapters register themselves at import time.
"""
from __future__ import annotations
import logging
logger = logging.getLogger(__name__)
class GameAdapterRegistry:
_adapters: dict[str, object] = {} # game_type -> GameAdapter
@classmethod
def register(cls, adapter) -> None:
"""Register a game adapter. Called at import time by each adapter package."""
if adapter.game_type in cls._adapters:
logger.warning(
"Adapter for '%s' already registered. Overwriting.", adapter.game_type
)
cls._adapters[adapter.game_type] = adapter
logger.info("Registered game adapter: %s (%s)", adapter.game_type, adapter.display_name)
@classmethod
def get(cls, game_type: str):
"""
Get adapter by game_type. Raises KeyError if not registered.
Core code calls this whenever game-specific behavior is needed.
"""
adapter = cls._adapters.get(game_type)
if adapter is None:
raise KeyError(
f"No adapter registered for game type '{game_type}'. "
f"Available: {list(cls._adapters.keys())}"
)
return adapter
@classmethod
def all(cls) -> list:
"""Return all registered adapters."""
return list(cls._adapters.values())
@classmethod
def list_game_types(cls) -> list[dict]:
"""Return metadata list for API /games endpoint."""
result = []
for adapter in cls._adapters.values():
caps = []
for cap in [
"config_generator", "process_config", "log_parser",
"remote_admin", "mission_manager", "mod_manager", "ban_manager",
]:
if adapter.has_capability(cap):
caps.append(cap)
result.append({
"game_type": adapter.game_type,
"display_name": adapter.display_name,
"version": adapter.version,
"capabilities": caps,
})
return result
@classmethod
def is_registered(cls, game_type: str) -> bool:
return game_type in cls._adapters