Backend: - Complete FastAPI backend with 42+ REST endpoints (auth, servers, config, players, bans, missions, mods, games, system) - Game adapter architecture with Arma 3 as first-class adapter - WebSocket real-time events for status, metrics, logs, players - Background thread system (process monitor, metrics, log tail, RCon poller) - Fernet encryption for sensitive config fields at rest - JWT auth with admin/viewer roles, bcrypt password hashing - SQLite with WAL mode, parameterized queries, migration system - APScheduler cleanup jobs for logs, metrics, events Frontend: - Server Detail page with 7 tabs (overview, config, players, bans, missions, mods, logs) - Settings page with password change and admin user management - Create Server wizard (4-step; known bug: silent validation failure) - New hooks: useServerDetail, useAuth, useGames - New components: ServerHeader, ConfigEditor, PlayerTable, BanTable, MissionList, ModList, LogViewer, PasswordChange, UserManager - WebSocket onEvent callback for real-time log accumulation - 120 unit tests passing (Vitest + React Testing Library) Docs: - Added .gitignore, CLAUDE.md, README.md - Updated FRONTEND.md, ARCHITECTURE.md with current implementation state - Added .env.example for backend configuration Known issues: - Create Server form: "Next" buttons don't validate before advancing, causing silent submit failure when fields are invalid - Config sub-tabs need UX redesign for non-technical users
70 lines
2.2 KiB
Python
70 lines
2.2 KiB
Python
from fastapi import APIRouter, HTTPException, status
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from adapters.registry import GameAdapterRegistry
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router = APIRouter(prefix="/games", tags=["games"])
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def _ok(data):
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return {"success": True, "data": data, "error": None}
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@router.get("")
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def list_games():
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return _ok(GameAdapterRegistry.list_game_types())
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@router.get("/{game_type}")
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def get_game(game_type: str):
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try:
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adapter = GameAdapterRegistry.get(game_type)
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except KeyError:
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raise HTTPException(
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status_code=status.HTTP_404_NOT_FOUND,
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detail={"code": "GAME_TYPE_NOT_FOUND", "message": f"Unknown game type: {game_type}"},
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)
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caps = []
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for cap in ["config_generator", "process_config", "log_parser",
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"remote_admin", "mission_manager", "mod_manager", "ban_manager"]:
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if adapter.has_capability(cap):
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caps.append(cap)
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config_gen = adapter.get_config_generator()
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sections = list(config_gen.get_sections().keys())
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process_config = adapter.get_process_config()
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return _ok({
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"game_type": adapter.game_type,
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"display_name": adapter.display_name,
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"version": adapter.version,
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"schema_version": config_gen.get_config_version(),
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"capabilities": caps,
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"config_sections": sections,
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"allowed_executables": process_config.get_allowed_executables(),
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})
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@router.get("/{game_type}/config-schema")
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def get_config_schema(game_type: str):
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try:
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adapter = GameAdapterRegistry.get(game_type)
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except KeyError:
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raise HTTPException(status_code=404, detail={"code": "GAME_TYPE_NOT_FOUND"})
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config_gen = adapter.get_config_generator()
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schemas = {}
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for section, model_cls in config_gen.get_sections().items():
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schemas[section] = model_cls.model_json_schema()
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return _ok(schemas)
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@router.get("/{game_type}/defaults")
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def get_defaults(game_type: str):
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try:
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adapter = GameAdapterRegistry.get(game_type)
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except KeyError:
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raise HTTPException(status_code=404, detail={"code": "GAME_TYPE_NOT_FOUND"})
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config_gen = adapter.get_config_generator()
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defaults = {}
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for section in config_gen.get_sections():
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defaults[section] = config_gen.get_defaults(section)
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return _ok(defaults) |