Files
languard-servers-manager/backend/adapters/arma3/process_config.py
Tran G. (Revernomad) Khoa 6511353b55 feat: implement full backend + frontend server detail, settings, and create server pages
Backend:
- Complete FastAPI backend with 42+ REST endpoints (auth, servers, config,
  players, bans, missions, mods, games, system)
- Game adapter architecture with Arma 3 as first-class adapter
- WebSocket real-time events for status, metrics, logs, players
- Background thread system (process monitor, metrics, log tail, RCon poller)
- Fernet encryption for sensitive config fields at rest
- JWT auth with admin/viewer roles, bcrypt password hashing
- SQLite with WAL mode, parameterized queries, migration system
- APScheduler cleanup jobs for logs, metrics, events

Frontend:
- Server Detail page with 7 tabs (overview, config, players, bans,
  missions, mods, logs)
- Settings page with password change and admin user management
- Create Server wizard (4-step; known bug: silent validation failure)
- New hooks: useServerDetail, useAuth, useGames
- New components: ServerHeader, ConfigEditor, PlayerTable, BanTable,
  MissionList, ModList, LogViewer, PasswordChange, UserManager
- WebSocket onEvent callback for real-time log accumulation
- 120 unit tests passing (Vitest + React Testing Library)

Docs:
- Added .gitignore, CLAUDE.md, README.md
- Updated FRONTEND.md, ARCHITECTURE.md with current implementation state
- Added .env.example for backend configuration

Known issues:
- Create Server form: "Next" buttons don't validate before advancing,
  causing silent submit failure when fields are invalid
- Config sub-tabs need UX redesign for non-technical users
2026-04-17 11:58:34 +07:00

30 lines
1.0 KiB
Python

"""Arma 3 process configuration: executables, ports, directory layout."""
class Arma3ProcessConfig:
def get_allowed_executables(self) -> list[str]:
return ["arma3server_x64.exe", "arma3server.exe"]
def get_port_conventions(self, game_port: int) -> dict[str, int]:
"""
Arma 3 derives 3 additional ports from the game port.
All 4 must be free when starting a server.
rcon_port is separate (user-configurable, not auto-derived here).
"""
return {
"game": game_port,
"steam_query": game_port + 1,
"von": game_port + 2,
"steam_auth": game_port + 3,
}
def get_default_game_port(self) -> int:
return 2302
def get_default_rcon_port(self, game_port: int) -> int | None:
return game_port + 4 # e.g. 2306 for default game port
def get_server_dir_layout(self) -> list[str]:
"""Subdirectories to create inside servers/{id}/."""
return ["server", "battleye", "mpmissions"]