# Languard Server Manager ## Quick Start ```bash # Backend (from backend/) python -m uvicorn main:app --host 0.0.0.0 --port 8000 --reload # Frontend (from frontend/) npx vite --host ``` - Backend API: http://localhost:8000 (docs: http://localhost:8000/docs) - Frontend: http://localhost:5173 - Default admin: `admin` / (random, printed at first startup; reset via `python -c "from core.auth.utils import hash_password; print(hash_password('admin123'))"` then update SQLite) ## Architecture FastAPI + SQLite backend, React 19 + TypeScript + Vite frontend. See ARCHITECTURE.md for full details. ### Key Rules - Frontend types must match API response shapes, NOT database schema columns - There is no REST endpoint for logs — logs are only pushed via WebSocket events - WebSocket `onEvent` callback is the mechanism for receiving real-time log entries - Config updates use optimistic locking (config_version) — 409 on conflict - Sensitive config fields are encrypted at rest with Fernet ## Current Implementation Status ### Backend: Fully implemented (42+ endpoints) All routers, services, repositories, game adapter system, WebSocket, background threads, and scheduled cleanup are complete. ### Frontend: Fully implemented (baseline) | Route | Status | Notes | |-------|--------|-------| | `/login` | Complete | Zod + react-hook-form validation | | `/` | Complete | Dashboard with server grid + Start/Stop/Restart quick actions | | `/servers/:id` | Complete | 7-tab detail page (overview, config, players, bans, missions, mods, logs) | | `/servers/new` | Complete | 4-step wizard with per-step validation via `trigger()` | | `/settings` | Complete | Password change + admin user management | ### Frontend Type Mapping (API → Frontend) Types below reflect the **current** API shape. Fields marked `(planned)` will be added during the UX enhancement plan. | API Resource | Frontend Type | Key Fields | |---|---|---| | Server (enriched) | `Server` in useServers.ts | `game_port`, `current_players`, `max_players`, `cpu_percent`, `ram_mb` | | Mission | `Mission` in useServerDetail.ts | `name`, `filename`, `size_bytes`, `terrain` *(planned)* | | Mod | `Mod` in useServerDetail.ts | `name`, `path`, `size_bytes`, `enabled`, `display_name` *(planned)*, `workshop_id` *(planned)* | | Ban | `Ban` in useServerDetail.ts | `id`, `server_id`, `guid`, `name`, `reason`, `banned_by`, `banned_at`, `expires_at`, `is_active`, `game_data` | | Player | `Player` in useServerDetail.ts | `id`, `slot_id`, `name`, `guid`, `ip`, `ping` | ### Upcoming: UX Enhancement Plan **Plan file:** `.claude/plan/arma3-ux-enhancement.md` — approved, ready to implement. | Phase | Feature | Status | |-------|---------|--------| | 1 | Config field UI widgets (textarea/toggle/select/tag-list per field) | Pending | | 2 | Mission rotation table + multi-file upload | Pending | | 3 | Mod display names (mod.cpp) + split-pane selector | Pending | | 4 | Player Kick/Ban from Players tab via RCon | Pending | | 5 | Historical log file browser + live log level filter | Pending | **New endpoints added by the plan:** - `GET /api/servers/{id}/config/schema` — per-field widget hints - `GET|PUT /api/servers/{id}/missions/rotation` — mission rotation - `POST /api/servers/{id}/players/{slot_id}/kick` - `POST /api/servers/{id}/players/{slot_id}/ban` - `GET /api/servers/{id}/logfiles` - `GET /api/servers/{id}/logfiles/{filename}/download` - `DELETE /api/servers/{id}/logfiles/{filename}` **New backend additions:** - `Arma3ConfigGenerator.get_ui_schema()` — widget schema per config field - `PlayerRepository.get_by_slot()` — lookup player by slot_id - `ThreadRegistry.get_rcon_client()` — expose live RCon client for kick/ban - `RPTParser.list_log_files()` / `get_log_file_path()` — historical log access ## Test Commands ```bash # Frontend unit tests cd frontend && npx vitest run # Frontend type check cd frontend && npx tsc --noEmit # Backend (no test suite yet) ``` ## Key Implementation Notes - `BanRepository.create()` takes `expires_at` (ISO string), not `duration_minutes` — convert in service - `slot_id` is stored as a string in the `players` table — cast with `str(slot_id)` in queries - Config field names in `ServerConfig` Pydantic model: `password_admin` (not `admin_password`), `battleye` (not `battle_eye`), `disable_von` (not `von`) - Log directory defaults to `ARMA3_LOG_DIR` env var, falls back to `{server_dir}/logs`