feat: Phase 1 — Config UI Schema system with per-field widget routing
- Backend: add Arma3ConfigGenerator.get_ui_schema() with widget hints per field - Backend: add ServerService.get_config_schema() and GET /config/schema endpoint - Frontend: add FieldSchema/ConfigSchema types + useServerConfigSchema hook - Frontend: new TagListEditor component for dynamic string-list editing - Frontend: ConfigEditor now routes each field to correct widget (text/number/password/textarea/select/toggle/tag-list) - Frontend: password fields have show/hide toggle; toggles render as checkbox; tag-list uses TagListEditor - Tests: 8 new tests covering hook and TagListEditor; all 136 tests green
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@@ -134,6 +134,15 @@ def get_config(
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return _ok(ServerService(db).get_config(server_id))
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@router.get("/{server_id}/config/schema")
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def get_config_schema(
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server_id: int,
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db: Annotated[Connection, Depends(get_db)] = None,
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_user: Annotated[dict, Depends(get_current_user)] = None,
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):
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return _ok(ServerService(db).get_config_schema(server_id))
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@router.get("/{server_id}/config/preview")
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def get_config_preview(
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server_id: int,
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@@ -396,6 +396,14 @@ class ServerService:
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data[field] = "***"
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return sections
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def get_config_schema(self, server_id: int) -> dict:
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server = self.get_server(server_id)
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adapter = GameAdapterRegistry.get(server["game_type"])
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config_gen = adapter.get_config_generator()
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if hasattr(config_gen, "get_ui_schema"):
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return config_gen.get_ui_schema()
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return {}
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def get_config_section(self, server_id: int, section: str) -> dict:
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server = self.get_server(server_id)
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adapter = GameAdapterRegistry.get(server["game_type"])
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