feat: implement full backend + frontend server detail, settings, and create server pages

Backend:
- Complete FastAPI backend with 42+ REST endpoints (auth, servers, config,
  players, bans, missions, mods, games, system)
- Game adapter architecture with Arma 3 as first-class adapter
- WebSocket real-time events for status, metrics, logs, players
- Background thread system (process monitor, metrics, log tail, RCon poller)
- Fernet encryption for sensitive config fields at rest
- JWT auth with admin/viewer roles, bcrypt password hashing
- SQLite with WAL mode, parameterized queries, migration system
- APScheduler cleanup jobs for logs, metrics, events

Frontend:
- Server Detail page with 7 tabs (overview, config, players, bans,
  missions, mods, logs)
- Settings page with password change and admin user management
- Create Server wizard (4-step; known bug: silent validation failure)
- New hooks: useServerDetail, useAuth, useGames
- New components: ServerHeader, ConfigEditor, PlayerTable, BanTable,
  MissionList, ModList, LogViewer, PasswordChange, UserManager
- WebSocket onEvent callback for real-time log accumulation
- 120 unit tests passing (Vitest + React Testing Library)

Docs:
- Added .gitignore, CLAUDE.md, README.md
- Updated FRONTEND.md, ARCHITECTURE.md with current implementation state
- Added .env.example for backend configuration

Known issues:
- Create Server form: "Next" buttons don't validate before advancing,
  causing silent submit failure when fields are invalid
- Config sub-tabs need UX redesign for non-technical users
This commit is contained in:
Tran G. (Revernomad) Khoa
2026-04-17 11:58:34 +07:00
parent 620429c9b8
commit 6511353b55
119 changed files with 13752 additions and 5000 deletions

View File

@@ -0,0 +1,129 @@
import { useState, useRef } from "react";
import { Upload, Trash2 } from "lucide-react";
import { useServerMissions, useUploadMission, useDeleteMission } from "@/hooks/useServerDetail";
import { useAuthStore } from "@/store/auth.store";
import { useUIStore } from "@/store/ui.store";
import { logger } from "@/lib/logger";
interface MissionListProps {
serverId: number;
}
export function MissionList({ serverId }: MissionListProps) {
const isAdmin = useAuthStore((s) => s.user?.role === "admin");
const addNotification = useUIStore((s) => s.addNotification);
const { data: missionsData, isLoading } = useServerMissions(serverId);
const uploadMission = useUploadMission(serverId);
const deleteMission = useDeleteMission(serverId);
const fileInputRef = useRef<HTMLInputElement>(null);
const handleUpload = async (e: React.ChangeEvent<HTMLInputElement>) => {
const file = e.target.files?.[0];
if (!file) return;
try {
await uploadMission.mutateAsync(file);
addNotification({ type: "success", message: `Mission ${file.name} uploaded` });
} catch (err) {
logger.error("MissionList", "Failed to upload mission: %s", err);
addNotification({ type: "error", message: "Failed to upload mission" });
}
if (fileInputRef.current) fileInputRef.current.value = "";
};
const handleDelete = async (filename: string) => {
try {
await deleteMission.mutateAsync(filename);
addNotification({ type: "info", message: `Mission ${filename} deleted` });
} catch (err) {
logger.error("MissionList", "Failed to delete mission %s: %s", filename, err);
addNotification({ type: "error", message: `Failed to delete ${filename}` });
}
};
if (isLoading) {
return <div className="text-text-muted text-sm p-4">Loading missions...</div>;
}
const missions = missionsData?.missions ?? [];
return (
<div data-testid="mission-list">
<div className="flex items-center justify-between mb-4">
<h3 className="text-text-primary font-semibold">
Missions ({missionsData?.total ?? 0})
</h3>
{isAdmin && (
<label className="btn-primary flex items-center gap-1.5 text-sm cursor-pointer">
<Upload size={14} />
Upload .pbo
<input
ref={fileInputRef}
type="file"
accept=".pbo"
onChange={handleUpload}
className="hidden"
disabled={uploadMission.isPending}
/>
</label>
)}
</div>
{uploadMission.isPending && (
<div className="text-text-secondary text-sm mb-3 animate-pulse">Uploading mission...</div>
)}
<div className="overflow-x-auto">
<table className="w-full text-sm">
<thead>
<tr className="border-b border-surface-overlay">
<th className="text-left text-text-muted font-medium px-3 py-2">Filename</th>
<th className="text-left text-text-muted font-medium px-3 py-2">Mission</th>
<th className="text-right text-text-muted font-medium px-3 py-2">Size</th>
{isAdmin && (
<th className="text-right text-text-muted font-medium px-3 py-2">Actions</th>
)}
</tr>
</thead>
<tbody>
{missions.length === 0 ? (
<tr>
<td colSpan={isAdmin ? 4 : 3} className="text-text-muted text-center py-6">
No missions uploaded
</td>
</tr>
) : (
missions.map((mission) => (
<tr key={mission.filename} className="border-b border-surface-overlay/50 hover:bg-surface-overlay/30">
<td className="font-mono text-text-primary text-xs px-3 py-2">{mission.filename}</td>
<td className="text-text-secondary px-3 py-2">{mission.name}</td>
<td className="text-right font-mono text-text-muted text-xs px-3 py-2">
{formatSize(mission.size_bytes)}
</td>
{isAdmin && (
<td className="text-right px-3 py-2">
<button
onClick={() => handleDelete(mission.filename)}
disabled={deleteMission.isPending}
className="btn-ghost text-status-crashed"
aria-label={`Delete ${mission.filename}`}
>
<Trash2 size={14} />
</button>
</td>
)}
</tr>
))
)}
</tbody>
</table>
</div>
</div>
);
}
function formatSize(bytes: number): string {
if (bytes >= 1024 * 1024) return `${(bytes / (1024 * 1024)).toFixed(1)} MB`;
if (bytes >= 1024) return `${(bytes / 1024).toFixed(1)} KB`;
return `${bytes} B`;
}