feat: implement full backend + frontend server detail, settings, and create server pages

Backend:
- Complete FastAPI backend with 42+ REST endpoints (auth, servers, config,
  players, bans, missions, mods, games, system)
- Game adapter architecture with Arma 3 as first-class adapter
- WebSocket real-time events for status, metrics, logs, players
- Background thread system (process monitor, metrics, log tail, RCon poller)
- Fernet encryption for sensitive config fields at rest
- JWT auth with admin/viewer roles, bcrypt password hashing
- SQLite with WAL mode, parameterized queries, migration system
- APScheduler cleanup jobs for logs, metrics, events

Frontend:
- Server Detail page with 7 tabs (overview, config, players, bans,
  missions, mods, logs)
- Settings page with password change and admin user management
- Create Server wizard (4-step; known bug: silent validation failure)
- New hooks: useServerDetail, useAuth, useGames
- New components: ServerHeader, ConfigEditor, PlayerTable, BanTable,
  MissionList, ModList, LogViewer, PasswordChange, UserManager
- WebSocket onEvent callback for real-time log accumulation
- 120 unit tests passing (Vitest + React Testing Library)

Docs:
- Added .gitignore, CLAUDE.md, README.md
- Updated FRONTEND.md, ARCHITECTURE.md with current implementation state
- Added .env.example for backend configuration

Known issues:
- Create Server form: "Next" buttons don't validate before advancing,
  causing silent submit failure when fields are invalid
- Config sub-tabs need UX redesign for non-technical users
This commit is contained in:
Tran G. (Revernomad) Khoa
2026-04-17 11:58:34 +07:00
parent 620429c9b8
commit 6511353b55
119 changed files with 13752 additions and 5000 deletions

View File

@@ -0,0 +1,116 @@
"""
BroadcastThread — the single bridge between OS threads and asyncio WebSocket world.
Reads events from a queue.Queue (written by background server threads) and
forwards them to the WebSocketManager running in the asyncio event loop.
Design:
- Runs as a daemon thread — no cleanup needed on shutdown.
- queue.Queue is thread-safe — multiple producer threads, single consumer.
- asyncio.run_coroutine_threadsafe() schedules the WebSocketManager.broadcast()
coroutine on the event loop from this non-asyncio thread.
- If the event loop is closed or the broadcast fails, the event is dropped silently.
Queue item format (dict):
{
"type": str, # "log", "metrics", "players", "server_status", etc.
"server_id": int, # Which server this event belongs to
"data": dict | list, # Payload — varies by type
}
"""
from __future__ import annotations
import asyncio
import logging
import queue
import threading
logger = logging.getLogger(__name__)
_QUEUE_GET_TIMEOUT = 1.0
_DROP_LOG_THRESHOLD = 100
class BroadcastThread(threading.Thread):
"""
Bridge from thread-world to asyncio-world.
Args:
event_queue: The shared queue.Queue that all background threads write to.
ws_manager: The WebSocketManager instance (asyncio-side).
loop: The asyncio event loop running in the main thread.
"""
def __init__(
self,
event_queue: queue.Queue,
ws_manager, # WebSocketManager — type annotation omitted to avoid circular import
loop: asyncio.AbstractEventLoop,
) -> None:
super().__init__(name="BroadcastThread", daemon=True)
self._queue = event_queue
self._ws_manager = ws_manager
self._loop = loop
self._stop_event = threading.Event()
self._dropped = 0
def stop(self) -> None:
self._stop_event.set()
def run(self) -> None:
logger.info("BroadcastThread: started")
while not self._stop_event.is_set():
try:
item = self._queue.get(timeout=_QUEUE_GET_TIMEOUT)
except queue.Empty:
continue
self._forward(item)
# Drain remaining items on shutdown
while not self._queue.empty():
try:
item = self._queue.get_nowait()
self._forward(item)
except queue.Empty:
break
logger.info("BroadcastThread: stopped")
def _forward(self, item: dict) -> None:
"""Schedule a broadcast on the asyncio event loop."""
if self._loop.is_closed():
self._dropped += 1
if self._dropped % _DROP_LOG_THRESHOLD == 0:
logger.warning(
"BroadcastThread: event loop closed, dropped %d messages",
self._dropped,
)
return
server_id = item.get("server_id")
event_type = item.get("type", "unknown")
data = item.get("data", {})
message = {
"type": event_type,
"server_id": server_id,
"data": data,
}
try:
future = asyncio.run_coroutine_threadsafe(
self._ws_manager.broadcast(server_id, message),
self._loop,
)
# Fire and forget — suppress unhandled exception warnings
future.add_done_callback(self._on_broadcast_done)
except RuntimeError as exc:
logger.debug("BroadcastThread: could not schedule broadcast: %s", exc)
def _on_broadcast_done(self, future) -> None:
"""Called when the broadcast coroutine completes. Log exceptions only."""
try:
future.result()
except Exception as exc:
logger.debug("BroadcastThread: broadcast error: %s", exc)