feat: implement full backend + frontend server detail, settings, and create server pages
Backend: - Complete FastAPI backend with 42+ REST endpoints (auth, servers, config, players, bans, missions, mods, games, system) - Game adapter architecture with Arma 3 as first-class adapter - WebSocket real-time events for status, metrics, logs, players - Background thread system (process monitor, metrics, log tail, RCon poller) - Fernet encryption for sensitive config fields at rest - JWT auth with admin/viewer roles, bcrypt password hashing - SQLite with WAL mode, parameterized queries, migration system - APScheduler cleanup jobs for logs, metrics, events Frontend: - Server Detail page with 7 tabs (overview, config, players, bans, missions, mods, logs) - Settings page with password change and admin user management - Create Server wizard (4-step; known bug: silent validation failure) - New hooks: useServerDetail, useAuth, useGames - New components: ServerHeader, ConfigEditor, PlayerTable, BanTable, MissionList, ModList, LogViewer, PasswordChange, UserManager - WebSocket onEvent callback for real-time log accumulation - 120 unit tests passing (Vitest + React Testing Library) Docs: - Added .gitignore, CLAUDE.md, README.md - Updated FRONTEND.md, ARCHITECTURE.md with current implementation state - Added .env.example for backend configuration Known issues: - Create Server form: "Next" buttons don't validate before advancing, causing silent submit failure when fields are invalid - Config sub-tabs need UX redesign for non-technical users
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35
backend/core/servers/schemas.py
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35
backend/core/servers/schemas.py
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from __future__ import annotations
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from pydantic import BaseModel, Field
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class CreateServerRequest(BaseModel):
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name: str
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description: str | None = None
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game_type: str = "arma3"
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exe_path: str
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game_port: int = Field(ge=1024, le=65535)
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rcon_port: int | None = Field(default=None, ge=1024, le=65535)
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auto_restart: bool = False
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max_restarts: int = Field(default=3, ge=0, le=20)
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class UpdateServerRequest(BaseModel):
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name: str | None = None
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description: str | None = None
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exe_path: str | None = None
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game_port: int | None = Field(default=None, ge=1024, le=65535)
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rcon_port: int | None = Field(default=None, ge=1024, le=65535)
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auto_restart: bool | None = None
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max_restarts: int | None = None
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class StopServerRequest(BaseModel):
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force: bool = False
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reason: str | None = None
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class UpdateConfigSectionRequest(BaseModel):
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config_version: int | None = None # Required for optimistic locking on PUT
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# All other fields come from the adapter's JSON Schema — passed through as-is
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model_config = {"extra": "allow"}
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