feat: implement full backend + frontend server detail, settings, and create server pages
Backend: - Complete FastAPI backend with 42+ REST endpoints (auth, servers, config, players, bans, missions, mods, games, system) - Game adapter architecture with Arma 3 as first-class adapter - WebSocket real-time events for status, metrics, logs, players - Background thread system (process monitor, metrics, log tail, RCon poller) - Fernet encryption for sensitive config fields at rest - JWT auth with admin/viewer roles, bcrypt password hashing - SQLite with WAL mode, parameterized queries, migration system - APScheduler cleanup jobs for logs, metrics, events Frontend: - Server Detail page with 7 tabs (overview, config, players, bans, missions, mods, logs) - Settings page with password change and admin user management - Create Server wizard (4-step; known bug: silent validation failure) - New hooks: useServerDetail, useAuth, useGames - New components: ServerHeader, ConfigEditor, PlayerTable, BanTable, MissionList, ModList, LogViewer, PasswordChange, UserManager - WebSocket onEvent callback for real-time log accumulation - 120 unit tests passing (Vitest + React Testing Library) Docs: - Added .gitignore, CLAUDE.md, README.md - Updated FRONTEND.md, ARCHITECTURE.md with current implementation state - Added .env.example for backend configuration Known issues: - Create Server form: "Next" buttons don't validate before advancing, causing silent submit failure when fields are invalid - Config sub-tabs need UX redesign for non-technical users
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52
backend/core/dal/ban_repository.py
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52
backend/core/dal/ban_repository.py
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@@ -0,0 +1,52 @@
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import json
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from datetime import datetime, timezone
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from core.dal.base_repository import BaseRepository
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class BanRepository(BaseRepository):
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def get_all(self, server_id: int, active_only: bool = True) -> list[dict]:
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if active_only:
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return self._fetchall(
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"SELECT * FROM bans WHERE server_id = :sid AND is_active = 1 ORDER BY banned_at DESC",
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{"sid": server_id},
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)
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return self._fetchall(
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"SELECT * FROM bans WHERE server_id = :sid ORDER BY banned_at DESC",
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{"sid": server_id},
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)
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def create(
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self,
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server_id: int,
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guid: str | None,
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name: str | None,
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reason: str | None,
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banned_by: str,
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expires_at: str | None = None,
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game_data: dict | None = None,
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) -> int:
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return self._lastrowid(
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"""
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INSERT INTO bans (server_id, guid, name, reason, banned_by, expires_at, game_data)
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VALUES (:sid, :guid, :name, :reason, :by, :exp, :gd)
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""",
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{
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"sid": server_id,
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"guid": guid,
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"name": name,
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"reason": reason,
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"by": banned_by,
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"exp": expires_at,
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"gd": json.dumps(game_data or {}),
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},
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)
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def deactivate(self, ban_id: int) -> None:
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self._execute(
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"UPDATE bans SET is_active = 0 WHERE id = :id",
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{"id": ban_id},
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)
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def get_by_id(self, ban_id: int) -> dict | None:
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return self._fetchone("SELECT * FROM bans WHERE id = :id", {"id": ban_id})
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