feat: implement full backend + frontend server detail, settings, and create server pages
Backend: - Complete FastAPI backend with 42+ REST endpoints (auth, servers, config, players, bans, missions, mods, games, system) - Game adapter architecture with Arma 3 as first-class adapter - WebSocket real-time events for status, metrics, logs, players - Background thread system (process monitor, metrics, log tail, RCon poller) - Fernet encryption for sensitive config fields at rest - JWT auth with admin/viewer roles, bcrypt password hashing - SQLite with WAL mode, parameterized queries, migration system - APScheduler cleanup jobs for logs, metrics, events Frontend: - Server Detail page with 7 tabs (overview, config, players, bans, missions, mods, logs) - Settings page with password change and admin user management - Create Server wizard (4-step; known bug: silent validation failure) - New hooks: useServerDetail, useAuth, useGames - New components: ServerHeader, ConfigEditor, PlayerTable, BanTable, MissionList, ModList, LogViewer, PasswordChange, UserManager - WebSocket onEvent callback for real-time log accumulation - 120 unit tests passing (Vitest + React Testing Library) Docs: - Added .gitignore, CLAUDE.md, README.md - Updated FRONTEND.md, ARCHITECTURE.md with current implementation state - Added .env.example for backend configuration Known issues: - Create Server form: "Next" buttons don't validate before advancing, causing silent submit failure when fields are invalid - Config sub-tabs need UX redesign for non-technical users
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66
backend/adapters/registry.py
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66
backend/adapters/registry.py
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"""
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GameAdapterRegistry — singleton that holds all registered game adapters.
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Adapters register themselves at import time.
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"""
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from __future__ import annotations
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import logging
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logger = logging.getLogger(__name__)
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class GameAdapterRegistry:
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_adapters: dict[str, object] = {} # game_type -> GameAdapter
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@classmethod
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def register(cls, adapter) -> None:
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"""Register a game adapter. Called at import time by each adapter package."""
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if adapter.game_type in cls._adapters:
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logger.warning(
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"Adapter for '%s' already registered. Overwriting.", adapter.game_type
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)
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cls._adapters[adapter.game_type] = adapter
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logger.info("Registered game adapter: %s (%s)", adapter.game_type, adapter.display_name)
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@classmethod
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def get(cls, game_type: str):
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"""
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Get adapter by game_type. Raises KeyError if not registered.
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Core code calls this whenever game-specific behavior is needed.
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"""
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adapter = cls._adapters.get(game_type)
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if adapter is None:
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raise KeyError(
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f"No adapter registered for game type '{game_type}'. "
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f"Available: {list(cls._adapters.keys())}"
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)
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return adapter
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@classmethod
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def all(cls) -> list:
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"""Return all registered adapters."""
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return list(cls._adapters.values())
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@classmethod
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def list_game_types(cls) -> list[dict]:
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"""Return metadata list for API /games endpoint."""
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result = []
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for adapter in cls._adapters.values():
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caps = []
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for cap in [
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"config_generator", "process_config", "log_parser",
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"remote_admin", "mission_manager", "mod_manager", "ban_manager",
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]:
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if adapter.has_capability(cap):
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caps.append(cap)
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result.append({
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"game_type": adapter.game_type,
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"display_name": adapter.display_name,
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"version": adapter.version,
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"capabilities": caps,
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})
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return result
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@classmethod
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def is_registered(cls, game_type: str) -> bool:
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return game_type in cls._adapters
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