feat: implement full backend + frontend server detail, settings, and create server pages
Backend: - Complete FastAPI backend with 42+ REST endpoints (auth, servers, config, players, bans, missions, mods, games, system) - Game adapter architecture with Arma 3 as first-class adapter - WebSocket real-time events for status, metrics, logs, players - Background thread system (process monitor, metrics, log tail, RCon poller) - Fernet encryption for sensitive config fields at rest - JWT auth with admin/viewer roles, bcrypt password hashing - SQLite with WAL mode, parameterized queries, migration system - APScheduler cleanup jobs for logs, metrics, events Frontend: - Server Detail page with 7 tabs (overview, config, players, bans, missions, mods, logs) - Settings page with password change and admin user management - Create Server wizard (4-step; known bug: silent validation failure) - New hooks: useServerDetail, useAuth, useGames - New components: ServerHeader, ConfigEditor, PlayerTable, BanTable, MissionList, ModList, LogViewer, PasswordChange, UserManager - WebSocket onEvent callback for real-time log accumulation - 120 unit tests passing (Vitest + React Testing Library) Docs: - Added .gitignore, CLAUDE.md, README.md - Updated FRONTEND.md, ARCHITECTURE.md with current implementation state - Added .env.example for backend configuration Known issues: - Create Server form: "Next" buttons don't validate before advancing, causing silent submit failure when fields are invalid - Config sub-tabs need UX redesign for non-technical users
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# Python
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__pycache__/
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*.py[cod]
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*.egg-info/
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.venv/
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venv/
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# Environment
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.env
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.env.local
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.env.*.local
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# Database
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*.db
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*.db-shm
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*.db-wal
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# IDE
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.vscode/
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.idea/
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*.sw?
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*.suo
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# OS
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.DS_Store
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Thumbs.db
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# Test / coverage artifacts
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coverage/
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playwright-report/
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test-results/
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# Claude Code local settings
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.claude/settings.local.json
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# Build output
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dist/
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