# CLAUDE.md This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository. ## Common Commands ```bash # Run all tests (no network required) python test_suite.py # Check Python version and dependencies python check_deps.py # Full pipeline (parse → compare → fetch → link) python run.py # Parse + compare only (no download, no linking) python run.py --skip-fetch --skip-link # Diagnose mod folder name / steam_id issues python check_names.py python check_names.py --fix --fix-ids ``` There is no build step, linter config, or package install beyond `pip install -r requirements.txt`. ## Architecture ### Package vs CLI layer `arma_modlist_tools/` is a pure library — no I/O side effects, no `sys.exit`, no `print`. All CLI scripts (`run.py`, `fetch_mods.py`, `link_mods.py`, etc.) sit at the project root and call into the package. New functionality goes in the package first, then a CLI script wraps it. ### Data flow ``` modlist_html/*.html └─ parser.parse_modlist_dir() └─ compare.compare_presets() └─ comparison.json ←─ source of truth for groups + mod identity ├─ fetcher.build_server_index() ←─ Caddy JSON API │ └─ fetcher.find_mod_folder() (steam_id first, name fallback) │ └─ downloads/{group}/@ModName/ │ └─ linker.link_group() │ └─ arma_dir/@ModName (junction/symlink) └─ reporter.build_missing_report() → missing_report.json ``` ### Group naming convention - `"shared"` — mods present in **all** compared presets - `""` — mods unique to one preset (key from `comparison["unique"]`) This group label is stored in `missing_report.json` per-mod so `sync_missing.py` knows where to place newly available mods without re-reading `comparison.json`. ### Server index structure `build_server_index()` returns: ```python { "by_steam_id": {"450814997": "https://server/@cba_a3/"}, # primary lookup "by_name": {"cbaa3": "https://server/@cba_a3/"}, # normalized fallback "folders": [...] # raw Caddy listing } ``` `_normalize_name` strips `@`, lowercases, removes all non-alphanumeric: `"@CBA_A3"` → `"cbaa3"`. Used in both the index builder and every lookup. ### Junction / symlink critical rules **Detection:** `os.path.islink()` returns `False` for Windows junctions. Always use `_is_junction()` from `linker.py`, which checks `st_file_attributes & 0x400` (`FILE_ATTRIBUTE_REPARSE_POINT`) on Windows. **Removal:** Use `os.rmdir()` on Windows and `os.unlink()` on Linux. **Never** `shutil.rmtree()` — it follows the junction and deletes the target mod files. **Creation:** `cmd /c mklink /J ` on Windows, `os.symlink()` on Linux. ### check_names.py classification (two-pass) Pass 1 collects raw `(server_name, local_steam_id)` for every disk folder. Pass 2 builds `ok_disk_names` — the set of disk names that already match the server exactly. Any MISMATCH whose proposed server name is in `ok_disk_names` is reclassified as `ID_COLLISION` (the local `meta.cpp` has a wrong `publishedid` that belongs to a different mod). This prevents false rename suggestions caused by shared/duplicate steam IDs on the server. `--fix-ids` corrects `meta.cpp` using steam IDs from `comparison.json` (sourced from Steam Workshop URLs in the HTML presets) as the authoritative source. ## Python Version Compatibility Minimum is Python **3.9**. All files that use `X | Y` union type annotations **must** have `from __future__ import annotations` as the first import. Without it, the `|` syntax raises `TypeError` at runtime on Python < 3.10. Every module in `arma_modlist_tools/` already has it; any new CLI script you add must include it too. ## Test Suite `test_suite.py` uses a custom harness (no pytest/unittest dependency). Structure: ```python group("section name") # prints header test("description", callable) # runs fn, catches exceptions, tracks pass/fail skip("description", "reason") # marks skipped ``` Tests that exercise the linker use `tempfile.TemporaryDirectory()` — never the real `arma_dir`. Tests that would require network calls mock `list_mod_files` with `unittest.mock.patch`. ## Key Files Not in Git - `config.json` — credentials + paths (copy from `config.template.json`) - `downloads/` — downloaded mod files, can be several GB - `modlist_json/` — generated JSON output The `.html` preset files in `modlist_html/` **are** tracked as example inputs.