Compare commits

..

19 Commits

Author SHA1 Message Date
Tran G. (Revernomad) Khoa
b24828ac68 docs: update CLAUDE.md, README, and Vietnamese guide for migration step
- CLAUDE.md: document migrator.py algorithm and junction-removal rationale
- README.md: pipeline now 5 steps, add --skip-migrate flag, add migrator.py
  to folder structure, update test count 142 -> 158
- docs/huong-dan-su-dung.md: 5-step pipeline table, new glossary entry,
  updated footer version note
2026-04-14 15:11:39 +07:00
Tran G. (Revernomad) Khoa
48637ffe90 feat: add migrate step to move mod folders between groups on preset change
Before step_fetch, scan all downloads/ subdirs and move any mod that
comparison.json now assigns to a different group. Matching uses steam_id
(via meta.cpp publishedid) first, normalized name as fallback.

Stale junctions in arma_dir are removed before the folder move so
step_link can re-create them pointing to the new location.

- New arma_modlist_tools/migrator.py: migrate_mod_groups()
- run.py: step_migrate(), --skip-migrate flag, wired into dispatch loop
- gui/app.py: step_migrate inserted as Step 3/5 between compare and fetch
- gui/locales.py: add step3/4/5 names (en + vi), renumber old 3->4, 4->5
- test_suite.py: 7 new migrator tests (158 total, 0 failed)
2026-04-14 15:08:40 +07:00
Tran G. (Revernomad) Khoa
45cb023513 fix: align mods view column headers with data rows
- Use padx=(8,4) consistently for the name column in both header and rows,
  removing the leading-space text hack in row labels
- Add a 16px spacer at the right end of the header to compensate for
  CTkScrollableFrame's internal scrollbar width
- Centre-align Downloaded and Linked columns (header + tick/cross labels)
- Unify update button width to 80px to match header col width
2026-04-14 14:42:29 +07:00
Tran G. (Revernomad) Khoa
ecfa5fa636 fix: match mod folder by steam_id when folder name diverges from modlist name
_find_folder in mods.py now has a fourth fallback: reads publishedid from
meta.cpp inside each candidate folder and matches against mod["steam_id"].
Fixes mods appearing as "not downloaded" when the folder name on disk differs
from the name in the modlist but the mod content (meta.cpp) is correct.

Also adds 8 tests covering all four match strategies and edge cases.
2026-04-14 14:37:32 +07:00
Tran G. (Revernomad) Khoa
fd513b3688 docs: document run_tool UTF-8 encoding fix and update_mods orphan removal 2026-04-11 09:28:39 +07:00
Tran G. (Revernomad) Khoa
50990cca4e feat: remove orphan local files that no longer exist on server in update_mods 2026-04-11 09:21:45 +07:00
Tran G. (Revernomad) Khoa
4fde566cf4 Merge branch 'main' of https://git.revoluxiant.io.vn/revernomad17/arma-modlist-tools 2026-04-10 22:38:20 +07:00
Tran G. (Revernomad) Khoa
68fcaaf6d9 fix: decode run_tool subprocess output as UTF-8 to handle tqdm Unicode chars on Windows 2026-04-10 22:37:35 +07:00
revernomad17
06f0c6eb92 fix: guard against None stdout in fix_console_encoding for pythonw.exe
When launched via pythonw.exe (no console), sys.stdout/stderr are None.
Accessing .encoding on None raised AttributeError, caught by the GUI's
pipeline import guard and shown as 'Failed to load pipeline'. Added
None check before the encoding check in fix_console_encoding(), added
a test, and documented the pitfall in CLAUDE.md.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-09 10:10:13 +07:00
Tran G. (Revernomad) Khoa
3276f4b63f fix: silent pipeline log and server indexing progress
Three issues caused the Logs view to appear blank during a real pipeline run:

1. `from run import step_fetch, step_link` was outside the worker's
   try/except/finally. An import failure silently killed the thread,
   leaving _pipeline_done uncalled and the Run button stuck disabled
   forever. Now wrapped in its own try/except that posts the error to
   the log and resets the UI.

2. `build_server_index` makes N sequential HTTP requests (one per mod
   folder's meta.cpp) with no output during the scan. Added an optional
   `progress_fn(current, total, name)` callback; step_fetch wires it to
   print progress every 25 folders so the log never goes silent.

3. No immediate feedback after clicking Start — the log was blank until
   the worker thread started printing. Now posts a "Pipeline started"
   banner from the main thread before the worker launches.
2026-04-08 23:35:26 +07:00
Tran G. (Revernomad) Khoa
e0c2dfb32a docs: update README and VI guide for orphan cleanup and test count
- Add quick-reference card at top of README (short-form cheat sheet)
- Document clean_orphans.py in ToC, Individual Scripts, folder structure
- Update GUI Tools view table: note Clean Orphans tab
- Fix Running Tests: 96 → 142, remove stale '1 failing test' note, list all 15 groups
- Add clean_orphans.py to folder structure tree
- Add cleaner.py to arma_modlist_tools/ listing
- VI guide: add summary table for Tools tabs, document Clean Orphans tab in full
- VI guide: add 'Mod thừa / Orphan' to glossary
2026-04-08 20:11:41 +07:00
Tran G. (Revernomad) Khoa
5c824280c6 chore: ignore coverage artifacts (.coverage, *.py,cover, htmlcov/) 2026-04-08 20:04:02 +07:00
Tran G. (Revernomad) Khoa
90cc6c00ff feat: add orphan mod cleanup tool with GUI integration and live-server tests
- Add arma_modlist_tools/cleaner.py: find_orphan_folders() detects @ModName
  folders no longer referenced in comparison.json; uses _normalize_name from
  fetcher for consistent three-level matching
- Add clean_orphans.py: CLI with --dry-run and --yes/-y flags; junction-safe
  deletion via _is_junction() guard before shutil.rmtree
- Add Clean Orphans tab to gui/views/tools.py: scrollable checkbox list,
  background scan/delete threads, pending-done-msg pattern for post-scan
  status, EN/VI localization strings in gui/locales.py
- Add 23 unit tests (section 12), 6 E2E subprocess tests (section 13),
  23 coverage-gap tests (section 14), 9 live-server fetcher tests (section 15)
- Fix leaked builtins.open mock in _test_read_os_release_parses_file
- Overall coverage: 84% → 93%; fetcher.py: 36% → 72%
2026-04-08 20:02:42 +07:00
Tran G. (Revernomad) Khoa
85bc406236 fix: smooth GUI during pipeline downloads and harden wizard connection test
GUI log batching (_poll_log now drains queue into a single CTkTextbox.insert
call per 80 ms tick instead of N calls, each with see("end") scroll).

_QueueWriter strips ANSI/CSI escape codes and bare \r before enqueuing so
tqdm progress output is legible in the log textbox. OSC sequences terminated
by both BEL (\x07) and ST (\x1b\) are handled.

Wizard "Test Connection" moved off the main thread: requests.get runs in a
daemon thread; result posted back via after(0, ...). Widget refs captured
before thread launch to prevent stale updates if user navigates away. Bare
except narrowed to TclError (destroyed-widget guard only).

Code quality: import os moved to module level in app.py; _read_raw_config()
helper extracted to deduplicate dual raw config.json reads; return type
annotations added to _get_view_class, _get_dashboard, and cfg property.

Tests: 11 new unit tests for _QueueWriter (RED -> GREEN on OSC-ST fix).
2026-04-08 17:27:25 +07:00
Tran G. (Revernomad) Khoa
903cd366e2 feat: add Vietnamese localization to GUI
Introduces a two-language (EN/VI) i18n system with hot-swap support.
All ~160 user-facing strings are centralised in gui/locales.py; views
retranslate in-place on language switch without restarting the app.

- gui/locales.py: new file — _EN/_VI dicts, t() lookup, set_language(),
  get_language(); assert guard ensures EN/VI key parity
- gui/app.py: switch_language(), _apply_startup_language(),
  _save_language_pref(), _rebuild_nav_labels(); language stored in
  config.json under ui.language; pipeline step headers and run_tool
  status lines translated
- gui/views/settings.py: Language dropdown card (English / Tiếng Việt)
- gui/views/dashboard.py: all strings via t(); static header widgets
  stored and retranslated in refresh()
- gui/views/mods.py: all strings via t(); _STATUS dict built at call
  time so server status labels update on language switch
- gui/views/tools.py: all strings via _translatable registry; tab names
  and segmented-button values kept in English (CTkTabview constraint)
- gui/views/logs.py: title + Copy/Clear buttons stored, retranslated
- gui/wizard.py: all 3 pages fully translated
- docs/huong-dan-su-dung.md: full Vietnamese user guide
- CLAUDE.md: documents localization architecture and constraints
2026-04-08 16:58:41 +07:00
revernomad17
4478ec3cab docs: document run_tool subprocess streaming pattern in CLAUDE.md
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 16:11:24 +07:00
revernomad17
b7dbf54512 Fix tool log streaming — switch from subprocess.run to Popen
subprocess.run with capture_output=True blocked until process exit,
dumping all output at once. Now uses Popen with line-by-line reading,
-u flag, and PYTHONUNBUFFERED=1 so logs stream in real time.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 16:10:36 +07:00
revernomad17
80ecd3a919 docs: document _find_folder three-level name matching in CLAUDE.md
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 15:57:11 +07:00
revernomad17
6197659568 Fix mods view showing wrong download status for name-mismatched mods
_find_folder() used a plain lowercase compare which failed when the
server canonical folder name differs from the comparison.json mod name
in more than just case (e.g. spaces vs underscores: "NIArms All in One"
vs "@NIArms_All_In_One"). These mods showed ✗ even though the pipeline
found and linked them correctly.

Add a normalized-name fallback (strips non-alphanumeric, same logic as
fetcher._normalize_name) so the lookup matches the same way the fetcher
resolves mods from the server index.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-08 15:54:30 +07:00
22 changed files with 3426 additions and 336 deletions

7
.gitignore vendored
View File

@@ -16,6 +16,13 @@ dist/
build/
.eggs/
# Coverage
.coverage
*.cover
*.py,cover
htmlcov/
coverage.xml
# Virtual environments
venv/
.venv/

View File

@@ -92,7 +92,7 @@ Pass 2 builds `ok_disk_names` — the set of disk names that already match the s
- `gui/app.py``ArmaModManagerApp` main window; manages view routing, config loading, thread-safe log queue, and background pipeline execution
- `gui/wizard.py``SetupWizard` dialog shown on first launch when no `config.json` exists
- `gui/_constants.py` — window dimensions, status color constants, file paths
- `gui/_io.py``_QueueWriter` redirects stdout/stderr to a thread-safe queue so pipeline output streams into the Logs view
- `gui/_io.py``_QueueWriter` redirects stdout/stderr to a thread-safe queue so pipeline output streams into the Logs view. `write()` strips ANSI/CSI escape codes and converts bare `\r` to `\n` before enqueuing, so `tqdm` progress output is legible in the textbox.
**Views** (`gui/views/`): each inherits `BaseView`; `build()` runs once on creation, `refresh()` runs on each navigation:
- `dashboard.py` — overview, status, quick stats
@@ -101,12 +101,75 @@ Pass 2 builds `ok_disk_names` — the set of disk names that already match the s
- `logs.py` — real-time log viewer fed from the stdout/stderr queue
- `settings.py` — in-app editor for `config.json` (server URL, paths, credentials)
**`_find_folder` (mods.py) — four-level name matching:** The mods view resolves a mod's local folder by mod name from `comparison.json`, which may differ from the server-canonical folder name used by the fetcher. Lookup order:
1. Exact: `@{mod_name}`
2. Case-insensitive: `@CBA_A3` matches `CBA_A3`
3. Normalized (`_normalize_name`): strips all non-alphanumeric — handles punctuation/spacing differences, e.g. `@US GEAr- Units (IFA3)` matches `US GEAr: Units (IFA3)` (both → `usgearunitsifa3`)
4. Steam ID via `meta.cpp`: reads `publishedid` from each folder's `meta.cpp` and matches against `mod["steam_id"]` — handles the case where the folder name bears no resemblance to the modlist name but the mod content is correct
**`selection.json`** — GUI selection state file, tracked in git. Persists which mods/groups are selected between GUI sessions. Written by the GUI; safe to delete (GUI recreates it on next save).
**`run_tool` subprocess streaming:** Tool scripts are launched via `subprocess.Popen` (not `subprocess.run`) with `stdout=PIPE, stderr=STDOUT`, read line-by-line via `iter(proc.stdout.readline, "")`, and posted to the log queue immediately. Python's own output buffering is disabled with the `-u` flag and `PYTHONUNBUFFERED=1` in the environment — without these, output would batch inside the pipe and only appear when the script exits. The `Popen` call uses `encoding="utf-8", errors="replace"` and sets `PYTHONUTF8=1` in the child environment so that tqdm's Unicode block characters (e.g. `▉`) don't crash the pipe reader on Windows, where the default `charmap` codec cannot decode them.
**GUI threading model:** Every network or long-running operation runs in a `threading.Thread(daemon=True)` so the Tkinter event loop is never blocked. The only safe way to update widgets from a background thread is `self.after(0, callback)` — never touch widgets directly from a worker thread. `_poll_log` drains the entire log queue in one `after(80, ...)` tick and does a single batched `CTkTextbox.insert()` call rather than one per log entry, keeping the UI smooth even when `tqdm` emits many rapid updates during downloads. The wizard's "Test Connection" button follows the same pattern: `requests.get` runs in a daemon thread; the result is posted back via `self.after(0, ...)` with widget references captured *before* the thread starts, so stale references cannot update the wrong widgets if the user navigates away mid-request.
**`run_pipeline` worker — import guard:** `from run import step_fetch, step_link` is performed inside its own `try/except` *before* stdout is redirected. If this import fails for any reason the exception is posted to the log via `self.after(0, ...)` and `_pipeline_done` is called so the UI resets cleanly. Previously an import failure would silently kill the worker thread and leave the pipeline button disabled forever.
**`build_server_index` progress callback:** Accepts an optional `progress_fn(current, total, name)` callback. `step_fetch` in `run.py` uses this to print `Indexing N/M: @FolderName` every 25 folders so the log never goes silent during the server scan phase. The library itself never calls `print` — the caller owns the I/O.
### `migrator.py` — mod group migration
Before `step_fetch` runs, `step_migrate` moves locally-downloaded mod folders to match the group assignments in the new `comparison.json`. This avoids re-downloading mods that already exist on disk under a different group when presets are switched (e.g. `A``A_v1`).
**Algorithm:**
1. `_build_local_index(downloads)` — scans every `downloads/{group}/@Folder`, reads `meta.cpp` to extract `publishedid`, builds `{steam_id → (group, path)}` and `{norm_name → (group, path)}` maps.
2. `_build_target_list(comparison)` — flattens `comparison.json` into `[(new_group, steam_id, mod_name)]`.
3. For each target: locate mod on disk (steam_id first, normalised name fallback); skip if already in correct group or destination exists; remove stale junction from `arma_dir` if present; move folder with `shutil.move`.
**Junction removal is critical:** a stale junction (target moved away) still has the reparse point attribute, so `_is_junction()` returns `True` and `link_group` would skip it as `already_linked` without recreating it at the new path. Removing the junction before the move lets `step_link` recreate it correctly.
**CLI:** `python run.py --skip-migrate` bypasses the step if needed.
### `update_mods.py` — orphan file removal
After downloading updated files, `update_mods.py` compares every file in the local mod folder against the server's file list and **deletes any local files that no longer exist on the server**. This prevents stale `.pbo` or `.bisign` files from accumulating when a mod's content changes upstream. Each removed file is logged as `[-] orphan removed: <rel_path>` and the final summary line includes an orphan count. The orphan check runs even when no files need downloading (e.g. timestamps match but the local folder has extras).
### GUI localization (`gui/locales.py`)
All user-facing strings are centralised in `gui/locales.py`. Two languages are supported: English (`"en"`) and Vietnamese (`"vi"`).
**API:**
```python
from gui.locales import t, set_language, get_language
t("nav.dashboard") # → "Dashboard" or "Tổng quan"
t("dashboard.stats", total=42, shared=10) # → "42 mods · 10 shared"
set_language("vi") # switch active language
get_language() # → "vi"
```
**Key naming:** flat dot-notation — `"<view>.<widget_purpose>"`, e.g. `"dashboard.run_btn"`, `"wizard.step1_title"`, `"tools.cn_warn"`.
**Dynamic strings** use `str.format_map` with keyword args. The dict value contains `{placeholder}` and the caller passes `t("key", placeholder=value)`.
**Hot-swap:** `app.switch_language(lang)` calls `set_language()`, saves the preference to `config.json` under `"ui": {"language": "..."}`, retranslates sidebar nav buttons, then calls `view.refresh()` on every cached view. Views that build all content in `refresh()` (Settings, Mods) update automatically. Views with static `build()`-time widgets (Dashboard, Logs, Tools) store widget references and retranslate them at the top of `refresh()`.
**Constraints:**
- `CTkTabview` tab names in `tools.py` are kept in English — they double as frame lookup keys (`tv.tab("Check Names")`) and cannot be renamed after creation.
- Segmented button values in `tools.py` (`"Status"`, `"Link"`, `"Unlink"`) are kept in English — they drive the logic in `_lm_on_change()`.
- `_VIEW_NAMES` routing keys (`"Dashboard"`, `"Mods"`, etc.) are kept in English — they are `_view_cache` dict keys.
**Adding a new string:** Add the key to both `_EN` and `_VI` dicts in `locales.py`. The `assert set(_EN.keys()) == set(_VI.keys())` guard at module load will catch any mismatch.
## Python Version Compatibility
Minimum is Python **3.9**. All files that use `X | Y` union type annotations **must** have `from __future__ import annotations` as the first import. Without it, the `|` syntax raises `TypeError` at runtime on Python < 3.10. Every module in `arma_modlist_tools/` already has it; any new CLI script you add must include it too.
### `fix_console_encoding` — `None` stdout guard
When the GUI is launched via `pythonw.exe` (no console window), Python sets `sys.stdout` and `sys.stderr` to `None`. `fix_console_encoding()` must check `if sys.stdout is None or sys.stderr is None: return` **before** accessing `.encoding`, otherwise it raises `AttributeError: 'NoneType' object has no attribute 'encoding'`. This error surfaces in the GUI as *"Failed to load pipeline"* because `run.py` calls `fix_console_encoding()` at module level and the exception is caught by the pipeline import guard.
## Test Suite
`test_suite.py` uses a custom harness (no pytest/unittest dependency). Structure:

103
README.md
View File

@@ -4,6 +4,31 @@ Python toolchain for managing Arma 3 mod presets: parse launcher exports, compar
---
## Quick Reference
```bash
# First time setup
cp config.template.json config.json # fill in server URL + credentials + arma_dir
python check_deps.py # verify dependencies
# Day-to-day: full pipeline
python run.py # parse → compare → migrate → download → link
# GUI (recommended)
python gui.py
# Maintenance
python clean_orphans.py --dry-run # find stale mod folders from old presets
python update_mods.py # re-download changed files (size-check)
python sync_missing.py # retry mods that were absent from server
python check_names.py --fix # fix folder name mismatches
# Testing
python test_suite.py # 158 tests (network tests auto-skip if offline)
```
---
## Table of Contents
1. [Prerequisites](#prerequisites)
@@ -20,6 +45,7 @@ Python toolchain for managing Arma 3 mod presets: parse launcher exports, compar
- [sync_missing.py](#sync_missingpy)
- [update_mods.py](#update_modspy)
- [check_names.py](#check_namespy)
- [clean_orphans.py](#clean_orphanspy)
- [run.py](#runpy)
- [gui.py](#guipy)
6. [Migrating Existing Mods](#migrating-existing-mods)
@@ -107,29 +133,34 @@ Place your Arma 3 Launcher preset exports (`.html`) into the `modlist_html/` fol
python run.py
```
This runs all four steps in sequence:
This runs all five steps in sequence:
```
Step 1/4: Parse presets — modlist_html/*.html -> modlist_json/*.json
Step 2/4: Compare presets — produces modlist_json/comparison.json
Step 3/4: Fetch mods — downloads from server -> downloads/
Step 4/4: Link mods creates junctions/symlinks in Arma 3 Server dir
Step 1/5: Parse presets — modlist_html/*.html -> modlist_json/*.json
Step 2/5: Compare presets — produces modlist_json/comparison.json
Step 3/5: Migrate mod groups — moves existing folders to match new group assignments
Step 4/5: Fetch mods — downloads from server -> downloads/
Step 5/5: Link mods — creates junctions/symlinks in Arma 3 Server dir
```
The **migrate step** avoids re-downloading mods that already exist on disk when you switch preset versions (e.g. `A``A_v1`). It matches mods by steam ID (via `meta.cpp`) and moves the folder to the correct group, removing any stale junction first so the link step can re-create it at the new path.
### Skip flags
```bash
python run.py --skip-fetch --skip-link # parse + compare only
python run.py --skip-fetch --skip-link # parse + compare + migrate only
python run.py --skip-parse --skip-compare --skip-fetch # link only
python run.py --skip-parse --skip-compare --skip-fetch --group shared
python run.py --skip-migrate # skip auto-migration
```
| Flag | Skips |
|------|-------|
| `--skip-parse` | Step 1 (HTML parsing) |
| `--skip-compare` | Step 2 (preset comparison) |
| `--skip-fetch` | Step 3 (downloading) |
| `--skip-link` | Step 4 (linking) |
| `--skip-migrate` | Step 3 (mod group migration) |
| `--skip-fetch` | Step 4 (downloading) |
| `--skip-link` | Step 5 (linking) |
| `--group GROUP` | Link step: only link this one group (e.g. `shared`) |
> **Safe to re-run.** Every step is idempotent — existing files are skipped, already-linked mods are skipped.
@@ -468,9 +499,39 @@ python check_names.py --fix --fix-ids
---
### clean_orphans.py
Find and optionally delete orphaned mod folders — `downloads/{group}/@ModName` folders that are no longer referenced in `comparison.json`. These accumulate when you switch presets and re-run the pipeline without cleaning up old downloads.
```bash
python clean_orphans.py # list orphans, prompt for confirmation
python clean_orphans.py --dry-run # list orphans, do not delete
python clean_orphans.py --yes # list and delete without prompting
```
```
Group Folder Size
---------------------------- -------------------------------- ----------
shared @OldMod 124.5 MB
150th_WW2_2026_V1.0 @SomeMod 88.2 MB
2 orphan(s) found — 212.7 MB total
Delete all orphans? [y/N]
```
- Matches by normalized name (same logic as the fetcher), so spacing/capitalization differences are handled correctly
- Junction-safe: uses `os.rmdir()` on junctions rather than `shutil.rmtree` to avoid deleting target files
**Requires:** `modlist_json/comparison.json` (run `run.py --skip-fetch --skip-link` first).
The same functionality is available as the **Clean Orphans** tab in the GUI.
---
### run.py
Orchestrator that chains all four pipeline steps. Described in [Quick Start](#quick-start--full-pipeline) above.
Orchestrator that chains all five pipeline steps. Described in [Quick Start](#quick-start--full-pipeline) above.
---
@@ -488,10 +549,12 @@ Opens a CustomTkinter desktop window with a sidebar navigation and the following
|------|---------|
| Dashboard | Overview: status, quick stats, recent activity |
| Mods | Browse and manage downloaded mods by group |
| Tools | Link/unlink, rename, sync missing, check server |
| Tools | Link/unlink, rename, sync missing, check server, **clean orphans** |
| Logs | Real-time log output from pipeline operations |
| Settings | Edit `config.json` (server URL, paths, credentials) |
The **Tools** view has five tabs: Check Names, Update Mods, Link Mods, Sync Missing / Report Missing, and **Clean Orphans** (find and delete stale mod folders from old presets).
On first launch (no `config.json`), a setup wizard walks you through creating one.
**Requires:** `customtkinter` (`pip install customtkinter`).
@@ -543,6 +606,8 @@ arma-modlist-tools/
| |- fetcher.py # Caddy server downloader
| |- linker.py # Junction/symlink manager
| |- reporter.py # Missing-mod report builder
| |- cleaner.py # Orphan folder detection
| |- migrator.py # Mod group migration (move folders to match comparison.json)
| |- config.py # config.json loader
| |- compat.py # OS detection + encoding fix
|
@@ -591,8 +656,9 @@ arma-modlist-tools/
|- sync_missing.py # Sync newly available missing mods
|- update_mods.py # Re-download updated mod files
|- check_names.py # Diagnose and fix folder name / steam_id issues
|- clean_orphans.py # Find and delete orphaned mod folders
|- check_deps.py # Dependency checker
|- test_suite.py # Test suite
|- test_suite.py # Test suite (158 tests)
```
---
@@ -631,7 +697,7 @@ arma-modlist-tools/
## Running Tests
The test suite covers all modules with 85 tests. No network connection required.
The test suite covers all modules with 158 tests. Network tests auto-skip when the server is unreachable.
```bash
python test_suite.py
@@ -639,16 +705,23 @@ python test_suite.py
```
------------------------------------------------------------
compat 6 tests
compat 11 tests
config 5 tests
parser 9 tests
compare 8 tests
fetcher 19 tests (pure functions, no network)
fetcher 24 tests (pure functions + mock)
reporter 8 tests
linker 12 tests (uses temp dirs)
__init__ 2 tests
check_names 16 tests
integration 2 tests
gui._io 11 tests (QueueWriter, no GUI required)
cleaner 8 tests
e2e — clean_orphans 6 tests (subprocess CLI)
coverage gaps 23 tests (mocked platform branches)
gui.views.mods 8 tests (_find_folder matching)
migrator 7 tests (group migration logic)
live server 9 tests (skipped if server unreachable)
------------------------------------------------------------
Results: 85 passed, 0 failed, 0 skipped (85 total)
Results: 158 passed, 0 failed, 0 skipped (158 total)
```

View File

@@ -11,6 +11,8 @@ from .linker import (
from .config import load_config, Config
from .compat import is_windows, is_linux, get_os_label, fix_console_encoding
from .reporter import build_missing_report, save_missing_report
from .cleaner import find_orphan_folders, folder_size
from .migrator import migrate_mod_groups
__all__ = [
# parser
@@ -29,4 +31,8 @@ __all__ = [
"is_windows", "is_linux", "get_os_label", "fix_console_encoding",
# reporter
"build_missing_report", "save_missing_report",
# cleaner
"find_orphan_folders", "folder_size",
# migrator
"migrate_mod_groups",
]

View File

@@ -0,0 +1,80 @@
"""
arma_modlist_tools.cleaner
~~~~~~~~~~~~~~~~~~~~~~~~~~
Identify orphaned mod folders in the downloads directory.
An *orphan* is a downloaded ``@ModName`` folder that is no longer referenced
by any group in ``comparison.json``. This happens when the user swaps out a
modlist preset and re-runs the compare step — mods that were removed from the
preset remain on disk but are no longer tracked.
Typical usage::
from arma_modlist_tools.cleaner import find_orphan_folders
comparison = json.loads(Path("modlist_json/comparison.json").read_text())
orphans = find_orphan_folders(Path("downloads"), comparison)
for o in orphans:
print(o["group"], o["name"], o["size"])
"""
from __future__ import annotations
from pathlib import Path
from .fetcher import _normalize_name as _normalize
def folder_size(path: Path) -> int:
"""Return the total size in bytes of all files under *path* (recursive)."""
return sum(f.stat().st_size for f in path.rglob("*") if f.is_file())
def find_orphan_folders(
downloads: Path,
comparison: dict,
) -> list[dict]:
"""Return a list of orphan mod folder entries.
A folder ``downloads/{group}/@ModName`` is considered an orphan when its
normalised name does not match any mod in *comparison* under the same
group. Groups in ``downloads/`` that do not exist in *comparison* at all
are treated as entirely orphaned.
:param downloads: Path to the ``downloads/`` directory.
:param comparison: Parsed ``comparison.json`` dict (output of
:func:`~arma_modlist_tools.compare.compare_presets`).
:returns: List of dicts, each with:
- ``path`` — absolute :class:`~pathlib.Path` of the folder
- ``group`` — group name (e.g. ``"shared"``)
- ``name`` — folder name as it appears on disk (e.g. ``"@ace"``)
- ``size`` — total size in bytes (recursive)
"""
# Build group → set-of-normalised-mod-names from comparison data
known: dict[str, set[str]] = {}
for mod in comparison.get("shared", {}).get("mods", []):
known.setdefault("shared", set()).add(_normalize(mod["name"]))
for preset, pdata in comparison.get("unique", {}).items():
for mod in pdata.get("mods", []):
known.setdefault(preset, set()).add(_normalize(mod["name"]))
orphans: list[dict] = []
if not downloads.is_dir():
return orphans
for group_dir in sorted(downloads.iterdir()):
if not group_dir.is_dir():
continue
group_known = known.get(group_dir.name, set()) # empty → group removed
for mod_dir in sorted(group_dir.iterdir()):
if not mod_dir.is_dir() or not mod_dir.name.startswith("@"):
continue
if _normalize(mod_dir.name) not in group_known:
orphans.append({
"path": mod_dir,
"group": group_dir.name,
"name": mod_dir.name,
"size": folder_size(mod_dir),
})
return orphans

View File

@@ -102,6 +102,8 @@ def fix_console_encoding() -> None:
"""
if not is_windows():
return
if sys.stdout is None or sys.stderr is None:
return
if sys.stdout.encoding and sys.stdout.encoding.lower() == "utf-8":
return
sys.stdout = io.TextIOWrapper(sys.stdout.buffer, encoding="utf-8", errors="replace")

View File

@@ -81,7 +81,11 @@ def make_session(auth: tuple[str, str]) -> requests.Session:
return s
def build_server_index(base_url: str, auth: tuple[str, str]) -> dict:
def build_server_index(
base_url: str,
auth: tuple[str, str],
progress_fn: "Callable[[int, int, str], None] | None" = None,
) -> dict:
"""
Scan the root of the file server and build mod lookup maps.
@@ -90,6 +94,9 @@ def build_server_index(base_url: str, auth: tuple[str, str]) -> dict:
:param base_url: Root URL of the Caddy file server (trailing slash optional).
:param auth: ``(username, password)`` tuple for HTTP Basic Auth.
:param progress_fn: Optional callback called as ``progress_fn(current, total, name)``
after each folder is processed. Use it to report progress without
coupling the library to ``print`` or any specific I/O sink.
:returns: Dict with keys:
- ``by_steam_id`` — ``{steam_id: folder_url}``
@@ -100,11 +107,12 @@ def build_server_index(base_url: str, auth: tuple[str, str]) -> dict:
root = base_url.rstrip("/") + "/"
items = _list_dir(root, session)
folders = [it for it in items if it.get("is_dir")]
total = len(folders)
by_steam_id: dict[str, str] = {}
by_name: dict[str, str] = {}
for folder in folders:
for i, folder in enumerate(folders, 1):
name = folder["name"].strip("/")
url = _folder_url(root, name)
by_name[_normalize_name(name)] = url
@@ -118,6 +126,9 @@ def build_server_index(base_url: str, auth: tuple[str, str]) -> dict:
except requests.RequestException:
pass # meta.cpp missing or unreachable — name-based fallback still works
if progress_fn is not None:
progress_fn(i, total, name)
return {"by_steam_id": by_steam_id, "by_name": by_name, "folders": folders}

View File

@@ -0,0 +1,186 @@
"""
arma_modlist_tools.migrator
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Move locally-downloaded mod folders to match the group assignments in
comparison.json, avoiding redundant re-downloads when presets are renamed
or reorganised.
A mod "needs migration" when it exists on disk under
``downloads/{old_group}/@FolderName`` but comparison.json now assigns it
to ``downloads/{new_group}/@FolderName``.
Algorithm
---------
1. Build a *local index*: scan every ``downloads/{group}/@ModDir`` and read
its ``meta.cpp`` to find its steam_id. Also record its normalised folder
name. Result: ``{steam_id: (group, path)}`` and
``{norm_name: (group, path)}``.
2. Build a *target list* from comparison.json: for every mod in every group,
record which group comparison now assigns it to.
3. For each target entry:
- Find the mod in the local index (steam_id first, normalised name fallback).
- If not found on disk: skip (step_fetch will download it).
- If already in the correct group: skip.
- If the destination already exists: skip (step_fetch handles file-level sync).
- Otherwise: remove any stale junction first, then move old → new.
"""
from __future__ import annotations
import shutil
from pathlib import Path
from .fetcher import _normalize_name, _parse_meta_cpp
from .linker import _is_junction, remove_junction
def _build_local_index(downloads: Path) -> dict:
"""Scan ``downloads/`` and return a two-key index of existing mod folders.
:returns: ``{"by_steam_id": {sid: (group, path)},
"by_norm_name": {norm: (group, path)}}``
First match wins for both keys (sorted directory order is deterministic).
"""
by_steam_id: dict[str, tuple[str, Path]] = {}
by_norm_name: dict[str, tuple[str, Path]] = {}
if not downloads.is_dir():
return {"by_steam_id": by_steam_id, "by_norm_name": by_norm_name}
for group_dir in sorted(downloads.iterdir()):
if not group_dir.is_dir():
continue
group_name = group_dir.name
for mod_dir in sorted(group_dir.iterdir()):
if not mod_dir.is_dir() or not mod_dir.name.startswith("@"):
continue
norm = _normalize_name(mod_dir.name)
if norm not in by_norm_name:
by_norm_name[norm] = (group_name, mod_dir)
meta = mod_dir / "meta.cpp"
if meta.exists():
try:
sid = _parse_meta_cpp(
meta.read_text(encoding="utf-8", errors="replace")
)
if sid and sid not in by_steam_id:
by_steam_id[sid] = (group_name, mod_dir)
except OSError:
pass
return {"by_steam_id": by_steam_id, "by_norm_name": by_norm_name}
def _build_target_list(comparison: dict) -> list[tuple[str, str | None, str]]:
"""Flatten comparison.json into ``[(new_group, steam_id_or_None, mod_name)]``.
Shared mods → group ``"shared"``; unique mods → group = preset name.
"""
entries: list[tuple[str, str | None, str]] = []
for mod in comparison.get("shared", {}).get("mods", []):
entries.append(("shared", mod.get("steam_id") or None, mod.get("name", "")))
for preset, pdata in comparison.get("unique", {}).items():
for mod in pdata.get("mods", []):
entries.append((preset, mod.get("steam_id") or None, mod.get("name", "")))
return entries
def migrate_mod_groups(
downloads: Path,
arma_dir: Path | None,
comparison: dict,
) -> dict:
"""Move locally-downloaded mod folders to match *comparison* group assignments.
:param downloads: Path to the ``downloads/`` directory.
:param arma_dir: Path to the Arma 3 server directory used for junction
cleanup. Pass ``None`` to skip junction removal.
:param comparison: Parsed ``comparison.json`` dict.
:returns: Result dict::
{
"moved": int,
"junction_removed": int,
"skipped_correct": int,
"skipped_dest_exists": int,
"skipped_not_found": int,
"errors": {mod_name: error_message},
}
"""
result: dict = {
"moved": 0,
"junction_removed": 0,
"skipped_correct": 0,
"skipped_dest_exists": 0,
"skipped_not_found": 0,
"errors": {},
}
local = _build_local_index(downloads)
for new_group, steam_id, mod_name in _build_target_list(comparison):
# 1. Locate on disk — steam_id first, normalised name fallback
entry: tuple[str, Path] | None = None
if steam_id:
entry = local["by_steam_id"].get(steam_id)
if entry is None:
entry = local["by_norm_name"].get(_normalize_name(mod_name))
if entry is None:
result["skipped_not_found"] += 1
continue
old_group, old_path = entry
# 2. Already in the correct group?
if old_group == new_group:
result["skipped_correct"] += 1
continue
# 3. Destination already present — let step_fetch handle file-level sync
new_path = downloads / new_group / old_path.name
if new_path.exists():
result["skipped_dest_exists"] += 1
continue
# 4. Remove stale junction so step_link can re-create it at the new path
if arma_dir is not None and arma_dir.is_dir():
link = arma_dir / old_path.name
if _is_junction(link):
ok, err = remove_junction(link)
if ok:
result["junction_removed"] += 1
else:
print(f" MIGRATE WARNING: cannot remove junction "
f"{link.name}: {err}")
# 5. Move folder (shutil.move handles cross-device gracefully)
try:
new_path.parent.mkdir(parents=True, exist_ok=True)
shutil.move(str(old_path), str(new_path))
print(f" MIGRATE moved: {old_path.name} {old_group} -> {new_group}")
result["moved"] += 1
# Update index so later targets don't re-match the now-moved path
if steam_id:
local["by_steam_id"][steam_id] = (new_group, new_path)
local["by_norm_name"][_normalize_name(old_path.name)] = (
new_group, new_path
)
except OSError as exc:
print(f" MIGRATE ERROR: {old_path.name}: {exc}")
result["errors"][mod_name] = str(exc)
print(
f" Moved: {result['moved']} "
f"Junctions removed: {result['junction_removed']} "
f"Already correct: {result['skipped_correct']} "
f"Dest exists: {result['skipped_dest_exists']} "
f"Not on disk: {result['skipped_not_found']}"
)
return result

127
clean_orphans.py Normal file
View File

@@ -0,0 +1,127 @@
#!/usr/bin/env python3
"""
CLI entry point: find and remove orphaned mod folders from downloads/.
An orphan is a downloads/{group}/@ModName folder that is no longer referenced
by any group in comparison.json. These accumulate when presets change and
the pipeline is re-run without cleaning up old folders.
Usage:
python clean_orphans.py # list orphans, ask for confirmation
python clean_orphans.py --dry-run # list orphans, do not delete
python clean_orphans.py --yes # list and delete without prompting
"""
from __future__ import annotations
import argparse
import json
import os
import shutil
import sys
from arma_modlist_tools.cleaner import find_orphan_folders
from arma_modlist_tools.compat import fix_console_encoding
from arma_modlist_tools.config import load_config
from arma_modlist_tools.linker import _is_junction, remove_junction
fix_console_encoding()
_UNITS = ("B", "KB", "MB", "GB", "TB")
def _fmt_size(n: int) -> str:
for unit in _UNITS:
if n < 1024:
return f"{n:.1f} {unit}"
n /= 1024
return f"{n:.1f} PB"
def main() -> None:
parser = argparse.ArgumentParser(
description="Find and remove orphaned mod folders from downloads/."
)
parser.add_argument(
"--dry-run",
action="store_true",
help="List orphans but do not delete anything.",
)
parser.add_argument(
"--yes", "-y",
action="store_true",
help="Delete without prompting for confirmation.",
)
args = parser.parse_args()
cfg = load_config()
if not cfg.comparison.exists():
print(f"ERROR: {cfg.comparison} not found. Run compare_modlists.py first.")
sys.exit(1)
comparison = json.loads(cfg.comparison.read_text(encoding="utf-8"))
print(f"\nScanning {cfg.downloads} for orphaned mod folders...\n")
orphans = find_orphan_folders(cfg.downloads, comparison)
if not orphans:
print(" No orphans found. Your downloads folder is clean.")
print()
return
total_size = sum(o["size"] for o in orphans)
print(f" {'Group':<28} {'Folder':<32} Size")
print(f" {'-'*28} {'-'*32} {'-'*10}")
for o in orphans:
print(f" {o['group']:<28} {o['name']:<32} {_fmt_size(o['size'])}")
print()
print(f" {len(orphans)} orphan(s) found — {_fmt_size(total_size)} total")
print()
if args.dry_run:
print(" --dry-run: nothing deleted.")
print()
return
if not args.yes:
answer = input(" Delete all orphans? [y/N] ").strip().lower()
if answer not in ("y", "yes"):
print(" Aborted.")
print()
return
deleted = 0
freed = 0
errors = 0
for o in orphans:
p = o["path"]
try:
if _is_junction(p):
# Safety: never rmtree a junction — use remove_junction() which
# calls os.rmdir() and removes only the pointer, not the target.
ok, err = remove_junction(p)
if not ok:
print(f" ERROR: could not remove junction {p.name}: {err}")
errors += 1
continue
else:
shutil.rmtree(p)
deleted += 1
freed += o["size"]
print(f" Deleted: {o['group']}/{o['name']}")
except Exception as e:
print(f" ERROR: {p.name}: {e}")
errors += 1
print()
print(f" Done: {deleted} deleted, freed {_fmt_size(freed)}"
+ (f", {errors} error(s)" if errors else ""))
print()
if errors:
sys.exit(1)
if __name__ == "__main__":
main()

412
docs/huong-dan-su-dung.md Normal file
View File

@@ -0,0 +1,412 @@
# Hướng dẫn sử dụng Arma Mod Manager
Tài liệu này dành cho người dùng **chưa biết gì** về dự án. Bạn không cần kiến thức lập trình để sử dụng ứng dụng này.
---
## Mục lục
1. [Arma Mod Manager là gì?](#1-arma-mod-manager-là-gì)
2. [Yêu cầu hệ thống](#2-yêu-cầu-hệ-thống)
3. [Khởi động lần đầu — Trình thiết lập](#3-khởi-động-lần-đầu--trình-thiết-lập)
4. [Giao diện chính](#4-giao-diện-chính)
5. [Tổng quan (Dashboard) — Quy trình cơ bản](#5-tổng-quan-dashboard--quy-trình-cơ-bản)
6. [Danh sách Mod](#6-danh-sách-mod)
7. [Công cụ nâng cao](#7-công-cụ-nâng-cao)
- [Check Names](#tab-check-names--kiểm-tra-tên-thư-mục)
- [Update Mods](#tab-update-mods--cập-nhật-mod)
- [Link Mods](#tab-link-mods--quản-lý-liên-kết)
- [Sync / Report Missing](#tab-sync-missing--đồng-bộ-mod-thiếu)
- [Clean Orphans](#tab-clean-orphans--dọn-dẹp-mod-thừa)
8. [Nhật ký (Logs)](#8-nhật-ký-logs)
9. [Cài đặt](#9-cài-đặt)
10. [Đổi sang giao diện tiếng Việt](#10-đổi-sang-giao-diện-tiếng-việt)
11. [Xử lý sự cố thường gặp](#11-xử-lý-sự-cố-thường-gặp)
12. [Bảng thuật ngữ](#12-bảng-thuật-ngữ)
---
## 1. Arma Mod Manager là gì?
**Arma Mod Manager** là công cụ giúp bạn tải về và quản lý các mod cho **Arma 3 Server** từ một máy chủ lưu trữ riêng (Caddy server). Thay vì tải từng mod thủ công, bạn chỉ cần:
1. Xuất danh sách mod từ Arma 3 Launcher dưới dạng tệp HTML (gọi là **preset**)
2. Chọn preset trong ứng dụng
3. Nhấn nút **Chạy toàn bộ quy trình**
Ứng dụng sẽ tự động:
- Đọc danh sách mod từ các preset
- So sánh, tìm mod dùng chung và mod riêng giữa các preset
- **Di chuyển** các thư mục mod đã tải về sang đúng nhóm mới (tránh tải lại khi đổi phiên bản preset)
- Tải mod từ máy chủ về máy tính của bạn (chỉ những mod thực sự chưa có)
- Tạo liên kết (junction/symlink) để Arma 3 Server nhận ra các mod
---
## 2. Yêu cầu hệ thống
| Yêu cầu | Thông tin |
|---------|-----------|
| Hệ điều hành | Windows 10/11 (64-bit) |
| Python | 3.9 trở lên |
| Arma 3 Server | Đã cài đặt trên máy |
| Kết nối mạng | Cần thiết để tải mod từ máy chủ |
**Cài đặt thư viện cần thiết** (chỉ cần làm một lần):
Mở Command Prompt, điều hướng tới thư mục ứng dụng, chạy:
```
pip install -r requirements.txt
```
---
## 3. Khởi động lần đầu — Trình thiết lập
Khi khởi động ứng dụng lần đầu (chưa có tệp `config.json`), cửa sổ **Thiết lập** sẽ tự động hiện ra gồm 3 bước:
### Bước 1 / 3 — Kết nối máy chủ
![Bước 1](placeholder)
| Trường | Mô tả |
|--------|-------|
| **URL máy chủ** | Địa chỉ đầy đủ của máy chủ Caddy lưu mod, ví dụ: `https://mods.example.com/` |
| **Tên đăng nhập** | Tài khoản được cấp bởi người quản trị máy chủ |
| **Mật khẩu** | Mật khẩu tương ứng |
- Nhấn **Kiểm tra kết nối** để xác nhận thông tin trước khi tiếp tục.
- `✓ Đã kết nối` — thành công, nhấn **Tiếp theo →**
- `✗ HTTP 401` — sai tên đăng nhập hoặc mật khẩu
- `✗ ...` — lỗi mạng hoặc URL sai
### Bước 2 / 3 — Thư mục Arma 3 Server
Nhấn **Duyệt** để chọn thư mục gốc của Arma 3 Server trên máy tính (thư mục chứa `arma3server.exe`).
> Ví dụ: `C:\servers\arma3`
Các thư mục khác (downloads, presets) sẽ tự động được tạo bên cạnh ứng dụng.
### Bước 3 / 3 — Xem lại & Lưu
Kiểm tra thông tin đã nhập rồi nhấn **Lưu & Mở**. Ứng dụng sẽ lưu cấu hình và mở giao diện chính.
> **Mẹo:** Để mở lại trình thiết lập bất cứ lúc nào, vào **Cài đặt → Mở trình thiết lập**.
---
## 4. Giao diện chính
Giao diện gồm thanh điều hướng bên trái và khu vực nội dung bên phải.
```
┌─────────────────┬──────────────────────────────────┐
│ Arma Mod │ │
│ Manager │ Khu vực nội dung │
│─────────────────│ (thay đổi theo mục chọn) │
│ Tổng quan │ │
│ Danh sách Mod │ │
│ Công cụ │ │
│ Nhật ký │ │
│ Cài đặt │ │
└─────────────────┴──────────────────────────────────┘
```
| Mục | Chức năng |
|-----|-----------|
| **Tổng quan** | Chọn preset, xem trạng thái pipeline, chạy quy trình tải mod |
| **Danh sách Mod** | Xem tất cả mod theo nhóm, trạng thái tải/liên kết/máy chủ |
| **Công cụ** | Các tác vụ bảo trì nâng cao |
| **Nhật ký** | Xem toàn bộ output của pipeline và công cụ |
| **Cài đặt** | Cấu hình giao diện, ngôn ngữ, mở lại trình thiết lập |
---
## 5. Tổng quan (Dashboard) — Quy trình cơ bản
Đây là trang chính bạn sẽ dùng thường xuyên nhất.
### 5.1 Thêm tệp preset
**Preset** là tệp HTML xuất từ Arma 3 Launcher chứa danh sách mod bạn đang dùng.
**Cách xuất preset từ Arma 3 Launcher:**
1. Mở Arma 3 Launcher
2. Vào tab **Mods**
3. Nhấn **Preset****Export to HTML**
4. Lưu tệp vào máy tính
**Thêm preset vào ứng dụng:**
1. Ở mục **Tệp Preset**, nhấn **+ Thêm tệp Preset**
2. Chọn tệp `.html` vừa xuất
3. Tệp sẽ xuất hiện trong danh sách với ô tick
### 5.2 Chọn preset để xử lý
- **Tick** vào các preset bạn muốn so sánh (cần ít nhất **2 preset**)
- Nhấn **Tất cả** để chọn tất cả, hoặc **Bỏ chọn** để bỏ hết
- Nhãn `Đã chọn X / Y` cho biết số lượng đã chọn:
- Màu xanh: đã chọn đủ (≥ 2)
- Màu vàng: mới chọn 1
- Màu đỏ: chưa chọn
### 5.3 Trạng thái Pipeline
Cột bên phải hiển thị 5 bước của quy trình:
| Bước | Mô tả | Dấu hiệu hoàn thành |
|------|-------|-------------------|
| Phân tích preset | Đọc danh sách mod từ tệp HTML | Có ≥ 2 preset được chọn |
| So sánh preset | Tìm mod chung và riêng | Tệp `comparison.json` tồn tại |
| Di chuyển nhóm mod | Chuyển thư mục mod sẵn có sang đúng nhóm mới | Tự động (không cần tải lại) |
| Tải mod | Tải tệp mod thực sự còn thiếu từ máy chủ | Có thư mục mod trong `downloads/` |
| Liên kết với Arma | Tạo junction tới thư mục Arma 3 | Thư mục Arma 3 Server tồn tại |
Biểu tượng `✓` (xanh) = đã xong, `○` (xám) = chưa xong.
### 5.4 Chạy toàn bộ quy trình
1. Đảm bảo đã chọn ít nhất 2 preset
2. Nhấn **▶ Chạy toàn bộ quy trình**
3. Ứng dụng tự động chuyển sang tab **Nhật ký** và hiển thị tiến trình
4. Chờ cho đến khi thấy dòng `✓ Pipeline complete.` (hoặc tiếng Việt: `✓ Hoàn thành`)
> **Lưu ý:** Quá trình này có thể mất vài phút đến hàng giờ tùy số lượng và kích thước mod.
---
## 6. Danh sách Mod
Trang này hiển thị tất cả mod được nhóm theo preset (tab).
### Các tab nhóm
- **shared (X)** — Mod có mặt trong **tất cả** preset đã chọn
- **[tên preset] (X)** — Mod chỉ có trong preset đó
Nhấn vào tên tab để chuyển nhóm.
### Các cột thông tin
| Cột | Ý nghĩa |
|-----|---------|
| **Tên Mod** | Tên mod theo danh sách preset |
| **Đã tải** | `✓` = đã có trong thư mục downloads · `✗` = chưa tải |
| **Đã liên kết** | `✓` = đã tạo junction tới Arma 3 · `✗` = chưa · `—` = chưa tải nên không liên kết được |
| **Trạng thái máy chủ** | Xem bên dưới |
### Trạng thái máy chủ
Nhấn nút **☁ Kiểm tra cập nhật** để kiểm tra từng mod với máy chủ:
| Trạng thái | Ý nghĩa |
|-----------|---------|
| `✓ Đã cập nhật` | Tệp local khớp với máy chủ |
| `⚠ X tệp cũ` | Có X tệp cần cập nhật, nhấn **Cập nhật** ở cuối hàng |
| `Không có trên máy chủ` | Mod này không tồn tại trên máy chủ |
| `—` | Mod chưa được tải về |
| `✗ Lỗi` | Không thể kiểm tra (lỗi mạng) |
### Tìm kiếm mod
Gõ vào ô **Tìm kiếm:** để lọc mod theo tên trong tab đang xem.
---
## 7. Công cụ nâng cao
Trang **Công cụ** có 5 tab phụ cho các tác vụ bảo trì. Mỗi tab đều có nút chạy ở góc phải phía dưới, output hiển thị trong **Nhật ký**.
| Tab | Chức năng tóm tắt |
|-----|-------------------|
| Check Names | Kiểm tra và sửa tên thư mục mod |
| Update Mods | Tải lại tệp mod đã thay đổi trên máy chủ |
| Link Mods | Tạo / xóa junction tới Arma 3 Server |
| Sync / Report Missing | Đồng bộ và báo cáo mod còn thiếu |
| **Clean Orphans** | Xóa thư mục mod thừa từ preset cũ |
### Tab "Check Names" — Kiểm tra tên thư mục
Quét thư mục mod trên máy tính và so sánh với máy chủ. Báo cáo các vấn đề:
| Vấn đề | Ý nghĩa |
|--------|---------|
| `MISMATCH` | Tên thư mục local khác với tên trên máy chủ |
| `NOT_ON_SERVER` | Thư mục local không tìm thấy trên máy chủ |
| `ID_COLLISION` | Tệp `meta.cpp` chứa Steam ID sai |
**Tùy chọn:**
- `--fix`: Tự động đổi tên thư mục sai → Dùng cẩn thận, sẽ di chuyển tệp
- `--fix-ids`: Tự động sửa Steam ID trong `meta.cpp` → Dùng cẩn thận, sẽ ghi đè tệp
### Tab "Update Mods" — Cập nhật mod
Tải lại các tệp mod có kích thước khác với bản trên máy chủ.
- **Nhóm**: Chọn `Tất cả nhóm` hoặc một nhóm cụ thể
- **Thư mục mod**: Nhập tên thư mục cụ thể (ví dụ `@ace`) nếu muốn cập nhật một mod
- **--force**: Tải lại **tất cả** tệp bất kể kích thước — cẩn thận với mod nặng
### Tab "Link Mods" — Quản lý liên kết
Tạo hoặc xóa junction giữa thư mục `downloads/` và thư mục Arma 3.
| Lệnh | Chức năng |
|------|-----------|
| **Status** | Hiển thị trạng thái liên kết hiện tại |
| **Link** | Tạo junction còn thiếu |
| **Unlink** | Xóa junction (tệp mod **KHÔNG** bị xóa) |
> **Lưu ý:** Phải chọn một nhóm cụ thể trước khi chạy Unlink.
### Tab "Sync Missing" — Đồng bộ mod thiếu
Thử tải lại các mod bị thiếu từ lần chạy pipeline trước. Hữu ích khi máy chủ vừa bổ sung mod mới sau khi bạn đã chạy pipeline.
### Tab "Report Missing" — Báo cáo mod thiếu
Kiểm tra mod nào trong `comparison.json` chưa có trên máy chủ và lưu báo cáo vào `missing_report.json`. Dùng để theo dõi mod cần yêu cầu admin bổ sung.
### Tab "Clean Orphans" — Dọn dẹp mod thừa
Khi bạn đổi preset và chạy lại pipeline, các mod của preset cũ vẫn còn trong thư mục `downloads/` nhưng không được dùng nữa — gọi là **mod thừa** (orphan). Tab này giúp tìm và xóa chúng để giải phóng dung lượng ổ đĩa.
**Cách dùng:**
1. Nhấn **Quét mod thừa** — ứng dụng sẽ so sánh thư mục `downloads/` với `comparison.json` hiện tại
2. Danh sách mod thừa hiện ra kèm tên nhóm và dung lượng
3. Dùng **Chọn tất cả** hoặc tick thủ công từng mục
4. Nhấn **Xóa đã chọn** — xuất hiện hộp thoại xác nhận
5. Nhấn **Xác nhận xóa** để thực hiện; danh sách sẽ tự động quét lại sau khi xóa
> **Lưu ý an toàn:** Ứng dụng chỉ xóa thư mục `@ModName` trong `downloads/`, không đụng tới thư mục Arma 3 Server. Junction (liên kết) sẽ bị xóa đúng cách mà không làm mất tệp gốc.
**Yêu cầu:** Cần có `comparison.json` (chạy pipeline ít nhất một lần trước).
---
## 8. Nhật ký (Logs)
Trang này hiển thị toàn bộ output khi chạy pipeline hoặc công cụ.
- **Sao chép**: Copy toàn bộ nội dung nhật ký vào clipboard
- **Xóa**: Xóa sạch nội dung nhật ký
Output được giữ nguyên khi bạn chuyển sang trang khác và quay lại.
**Ký hiệu trong log:**
- `✓` — bước hoàn thành thành công
- `✗` — có lỗi xảy ra
- `SKIP` — bỏ qua (ví dụ preset không được chọn)
---
## 9. Cài đặt
### Cấu hình máy chủ & đường dẫn
Nhấn **Mở trình thiết lập** để thay đổi URL máy chủ, tài khoản, hoặc thư mục Arma 3.
### Giao diện
Chọn chế độ hiển thị: **Dark** (tối), **Light** (sáng), hoặc **System** (theo hệ thống).
### Ngôn ngữ
Xem phần [10. Đổi sang giao diện tiếng Việt](#10-đổi-sang-giao-diện-tiếng-việt).
### Cấu hình hiện tại
Hiển thị các đường dẫn đang dùng: URL máy chủ, thư mục Arma, thư mục downloads, thư mục presets.
---
## 10. Đổi sang giao diện tiếng Việt
1. Nhấn **Cài đặt** ở thanh bên trái
2. Cuộn xuống đến mục **Ngôn ngữ**
3. Chọn **Tiếng Việt** từ danh sách thả xuống
4. Giao diện sẽ chuyển sang tiếng Việt ngay lập tức — không cần khởi động lại
Để chuyển lại tiếng Anh, chọn **English** trong cùng mục đó.
> Lựa chọn ngôn ngữ được lưu vào `config.json` và sẽ được ghi nhớ cho lần khởi động tiếp theo.
---
## 11. Xử lý sự cố thường gặp
### Không kết nối được máy chủ
**Triệu chứng:** Wizard hiển thị `✗ HTTP 401` hoặc `✗ [lỗi kết nối]`
**Kiểm tra:**
- URL có bắt đầu bằng `https://` không?
- URL có dấu `/` ở cuối không? (ví dụ `https://mods.example.com/`)
- Tên đăng nhập và mật khẩu có đúng không? (kiểm tra phân biệt hoa thường)
- Máy tính có kết nối internet không?
- Máy chủ có đang hoạt động không? (hỏi admin)
### Pipeline chạy xong nhưng không tải được mod
**Triệu chứng:** Log hiển thị `missing from server` hoặc `NOT_ON_SERVER`
**Giải thích:** Mod tồn tại trong preset nhưng chưa có trên máy chủ.
**Xử lý:**
- Vào **Công cụ → Report Missing** để tạo báo cáo
- Gửi báo cáo cho admin để bổ sung mod
- Sau khi mod được thêm, vào **Công cụ → Sync Missing** để tải về
### Mod tải về rồi nhưng không liên kết được
**Triệu chứng:** Cột "Đã tải" là `✓` nhưng "Đã liên kết" là `✗`
**Xử lý:**
- Vào **Công cụ → Link Mods**, chọn lệnh **Link**, chọn nhóm tương ứng, nhấn **Tạo liên kết**
- Nếu vẫn lỗi, kiểm tra quyền ghi vào thư mục Arma 3 (có thể cần chạy ứng dụng với quyền Administrator)
### Tên thư mục mod bị sai
**Triệu chứng:** Arma 3 Server không nhận ra mod dù đã tạo junction
**Xử lý:**
- Vào **Công cụ → Check Names**, nhấn **Chạy kiểm tra tên**
- Xem log để tìm dòng `MISMATCH`
- Nếu muốn tự động sửa, tick vào **Tự động sửa tên thư mục** rồi chạy lại
### Ứng dụng không khởi động / lỗi Python
**Triệu chứng:** Màn hình đen nháy tắt ngay
**Xử lý:**
- Mở Command Prompt, chạy `python gui.py` để xem thông báo lỗi
- Đảm bảo đã cài đủ thư viện: `pip install -r requirements.txt`
- Kiểm tra phiên bản Python: `python --version` (cần ≥ 3.9)
---
## 12. Bảng thuật ngữ
| Thuật ngữ | Giải thích |
|-----------|------------|
| **Preset** | Tệp HTML xuất từ Arma 3 Launcher chứa danh sách mod |
| **Pipeline** | Chuỗi 5 bước tự động: phân tích → so sánh → di chuyển nhóm → tải → liên kết |
| **Junction / Symlink** | Liên kết thư mục ảo — Arma 3 thấy mod trong thư mục của mình nhưng tệp thực sự nằm ở `downloads/` |
| **Shared mods** | Mod xuất hiện trong tất cả preset đã chọn |
| **Unique mods** | Mod chỉ có trong một preset cụ thể |
| **Caddy server** | Phần mềm máy chủ lưu trữ tệp mod (HTTP file server) |
| **meta.cpp** | Tệp metadata của mỗi mod, chứa `publishedid` (Steam Workshop ID) |
| **Steam ID / publishedid** | Mã định danh mod trên Steam Workshop |
| **comparison.json** | Tệp kết quả so sánh preset, lưu danh sách mod theo nhóm |
| **missing_report.json** | Báo cáo mod có trong preset nhưng chưa có trên máy chủ |
| **downloads/** | Thư mục chứa tệp mod đã tải về |
| **Di chuyển nhóm mod** | Bước tự động chuyển thư mục mod từ nhóm cũ sang nhóm mới theo `comparison.json` — tránh tải lại khi đổi phiên bản preset |
| **Mod thừa (Orphan)** | Thư mục mod còn trong `downloads/` nhưng không còn trong preset nào đang dùng |
| **config.json** | Tệp cấu hình lưu thông tin máy chủ và đường dẫn |
---
*Phiên bản tài liệu: 2026-04 (cập nhật: thêm bước Di chuyển nhóm mod, pipeline 5 bước). Nếu có vấn đề, liên hệ người quản trị máy chủ.*

View File

@@ -2,6 +2,14 @@ from __future__ import annotations
import io
import queue
import re
# Strip ANSI escape sequences and normalise carriage returns so tqdm output
# is readable in the log textbox (which has no terminal emulation).
_ANSI_RE = re.compile(
r"\x1b\[[0-9;]*[A-Za-z]" # CSI sequences e.g. \x1b[32m
r"|\x1b\][^\x07\x1b]*(?:\x07|\x1b\\)" # OSC sequences, BEL or ST terminator
)
class _QueueWriter(io.TextIOBase):
@@ -12,7 +20,11 @@ class _QueueWriter(io.TextIOBase):
def write(self, text: str) -> int: # type: ignore[override]
if text:
self._q.put(text)
cleaned = _ANSI_RE.sub("", text)
cleaned = cleaned.replace("\r\n", "\n") # Windows CRLF → LF
cleaned = cleaned.replace("\r", "\n") # bare CR → newline
if cleaned:
self._q.put(cleaned)
return len(text)
def flush(self) -> None:

View File

@@ -1,12 +1,17 @@
from __future__ import annotations
import json
import os
import queue
import subprocess
import sys
import threading
from pathlib import Path
from typing import Optional
from typing import TYPE_CHECKING, Optional
if TYPE_CHECKING:
from arma_modlist_tools.config import Config
from gui.views.dashboard import DashboardView
import customtkinter as ctk
from tkinter import messagebox
@@ -15,6 +20,7 @@ from gui._constants import (
SIDEBAR_W, APP_TITLE, PROJECT_ROOT, SELECTION_FILE,
)
from gui._io import _QueueWriter
from gui.locales import t
from gui.wizard import SetupWizard
from gui.views.base import BaseView
@@ -26,7 +32,7 @@ from gui.views.base import BaseView
_VIEW_NAMES = ("Dashboard", "Mods", "Tools", "Logs", "Settings")
def _get_view_class(name: str):
def _get_view_class(name: str) -> type[BaseView]:
from gui.views import DashboardView, ModsView, ToolsView, LogsView, SettingsView
return {
"Dashboard": DashboardView,
@@ -62,6 +68,7 @@ class ArmaModManagerApp(ctk.CTk):
else:
self._load_config()
self._apply_startup_language()
self._build_layout()
self._poll_log()
@@ -70,7 +77,7 @@ class ArmaModManagerApp(ctk.CTk):
# =========================================================================
@property
def cfg(self):
def cfg(self) -> Optional["Config"]:
"""Loaded Config object, or None if config.json is missing/invalid."""
return self._cfg
@@ -106,38 +113,59 @@ class ArmaModManagerApp(ctk.CTk):
"""Thread-safe: enqueue text for the Logs panel."""
self._log_q.put(text)
def switch_language(self, lang: str) -> None:
"""Switch the UI language and refresh all cached views."""
from gui import locales
locales.set_language(lang)
self._save_language_pref(lang)
self._rebuild_nav_labels()
for view in self._view_cache.values():
view.refresh()
if self._active_name:
self.navigate_to(self._active_name)
def run_pipeline(self, selected_names: set[str]) -> None:
"""Start the background pipeline for the given preset filenames."""
if self._pipeline_running:
return
if len(selected_names) < 2:
messagebox.showwarning(
"Not enough presets selected",
"Please select at least 2 preset files to compare.\n\n"
"Use the checkboxes on the Dashboard to choose which presets to use.",
t("app.dlg_presets_title"),
t("app.dlg_presets_body"),
)
return
cfg = self._cfg
if not cfg:
messagebox.showwarning("Setup required", "Please complete Setup first.")
messagebox.showwarning(t("app.dlg_setup_title"), t("app.dlg_setup_body"))
return
self._pipeline_running = True
self._get_dashboard().set_pipeline_ui(running=True)
self.navigate_to("Logs")
# Post an immediate banner so the log is never blank after clicking Start.
_sep = "=" * 50
self.post_log(f"\n{_sep}\n {t('pipeline.starting')}\n{_sep}\n\n")
def worker() -> None:
# run.py calls fix_console_encoding() at import time, which needs
# the real sys.stdout.buffer. Import it before we redirect stdout.
from run import step_fetch, step_link
try:
from run import step_migrate, step_fetch, step_link
except Exception as _import_err:
self.after(0, lambda: self.post_log(
f"\n✗ Failed to load pipeline: {_import_err}\n"
))
self.after(0, self._pipeline_done)
return
self._redirect_output()
try:
from arma_modlist_tools.parser import parse_modlist_html
from arma_modlist_tools.compare import compare_presets
# Step 1 — Parse selected presets
_hdr("Step 1 / 4", "Parse presets")
_hdr("Step 1 / 5", t("pipeline.step1_name"))
cfg.modlist_json.mkdir(exist_ok=True)
presets = []
for fp in sorted(cfg.modlist_html.glob("*.html")):
@@ -154,7 +182,7 @@ class ArmaModManagerApp(ctk.CTk):
presets.append(preset)
# Step 2 — Compare
_hdr("Step 2 / 4", "Compare presets")
_hdr("Step 2 / 5", t("pipeline.step2_name"))
result = compare_presets(*presets)
cfg.comparison.write_text(
json.dumps(result, indent=2, ensure_ascii=False),
@@ -165,12 +193,16 @@ class ArmaModManagerApp(ctk.CTk):
print(f" Shared: {result['shared']['mod_count']} | "
f"Unique: {total_unique}")
# Step 3 — Fetch
_hdr("Step 3 / 4", "Download mods")
# Step 3 — Migrate
_hdr("Step 3 / 5", t("pipeline.step3_name"))
step_migrate(cfg)
# Step 4 — Fetch
_hdr("Step 4 / 5", t("pipeline.step4_name"))
step_fetch(cfg)
# Step 4 — Link
_hdr("Step 4 / 4", "Link mods")
# Step 5 — Link
_hdr("Step 5 / 5", t("pipeline.step5_name"))
groups = (
sorted(p.name for p in cfg.downloads.iterdir() if p.is_dir())
if cfg.downloads.is_dir() else []
@@ -197,20 +229,30 @@ class ArmaModManagerApp(ctk.CTk):
def worker() -> None:
self.post_log(f"\n{''*50}\n {' '.join(script_args)}\n{''*50}\n")
try:
result = subprocess.run(
[sys.executable, str(PROJECT_ROOT / script)] + extra,
capture_output=True, text=True, cwd=str(PROJECT_ROOT),
env = os.environ.copy()
env["PYTHONUNBUFFERED"] = "1"
env["PYTHONUTF8"] = "1"
proc = subprocess.Popen(
[sys.executable, "-u", str(PROJECT_ROOT / script)] + extra,
stdout=subprocess.PIPE,
stderr=subprocess.STDOUT,
text=True,
encoding="utf-8",
errors="replace",
cwd=str(PROJECT_ROOT),
env=env,
)
if result.stdout:
self.post_log(result.stdout)
if result.stderr:
self.post_log(result.stderr)
ok = result.returncode == 0
self.post_log(
f"\n{'✓ Done' if ok else f'✗ Exited with code {result.returncode}'}.\n"
for line in iter(proc.stdout.readline, ""):
self.post_log(line)
proc.wait()
ok = proc.returncode == 0
done_msg = (
t("app.tool_done") if ok
else t("app.tool_exit_code", code=proc.returncode)
)
self.post_log(f"\n{done_msg}.\n")
except Exception as e:
self.post_log(f"\n✗ Failed to start {script}: {e}\n")
self.post_log(f"\n{t('app.tool_failed', script=script, e=e)}\n")
threading.Thread(target=worker, daemon=True).start()
@@ -235,6 +277,40 @@ class ArmaModManagerApp(ctk.CTk):
def open_wizard(self) -> None:
SetupWizard(self, on_complete=self._after_wizard)
# =========================================================================
# Private — language
# =========================================================================
@staticmethod
def _read_raw_config() -> dict:
"""Return config.json as a raw dict, or {} on missing / parse error."""
try:
return json.loads((PROJECT_ROOT / "config.json").read_text(encoding="utf-8"))
except Exception:
return {}
def _apply_startup_language(self) -> None:
"""Read language preference from config.json and activate it."""
from gui import locales
lang = self._read_raw_config().get("ui", {}).get("language", "en")
locales.set_language(lang)
def _save_language_pref(self, lang: str) -> None:
"""Persist language preference into the 'ui' key of config.json."""
try:
raw = self._read_raw_config()
raw.setdefault("ui", {})["language"] = lang
(PROJECT_ROOT / "config.json").write_text(
json.dumps(raw, indent=2), encoding="utf-8"
)
except Exception:
pass # non-fatal — language preference simply resets next run
def _rebuild_nav_labels(self) -> None:
"""Retranslate the sidebar navigation button labels."""
for name, btn in self._nav_btns.items():
btn.configure(text=t(f"nav.{name.lower()}"))
# =========================================================================
# Private — layout
# =========================================================================
@@ -258,7 +334,7 @@ class ArmaModManagerApp(ctk.CTk):
self._nav_btns: dict[str, ctk.CTkButton] = {}
for i, name in enumerate(_VIEW_NAMES, start=1):
b = ctk.CTkButton(
sb, text=name, width=SIDEBAR_W - 24,
sb, text=t(f"nav.{name.lower()}"), width=SIDEBAR_W - 24,
anchor="w", command=lambda n=name: self.navigate_to(n),
fg_color="transparent",
hover_color=("gray80", "gray30"),
@@ -310,15 +386,16 @@ class ArmaModManagerApp(ctk.CTk):
# =========================================================================
def _poll_log(self) -> None:
parts: list[str] = []
try:
from gui.views.logs import LogsView
logs_view = self._view_cache.get("Logs")
while True:
text = self._log_q.get_nowait()
if isinstance(logs_view, LogsView):
logs_view.append(text)
parts.append(self._log_q.get_nowait())
except queue.Empty:
pass
if parts:
logs_view = self._view_cache.get("Logs")
if logs_view is not None and hasattr(logs_view, "append"):
logs_view.append("".join(parts)) # type: ignore[attr-defined]
self.after(80, self._poll_log)
def _redirect_output(self) -> None:
@@ -341,7 +418,7 @@ class ArmaModManagerApp(ctk.CTk):
for view in self._view_cache.values():
view.refresh()
def _get_dashboard(self):
def _get_dashboard(self) -> "DashboardView":
from gui.views.dashboard import DashboardView
view = self._view_cache.get("Dashboard")
if not isinstance(view, DashboardView):

534
gui/locales.py Normal file
View File

@@ -0,0 +1,534 @@
from __future__ import annotations
# ---------------------------------------------------------------------------
# Localization module — English + Vietnamese
#
# Usage:
# from gui.locales import t
# label_text = t("dashboard.title")
# label_text = t("dashboard.sel_count", n_sel=2, n_total=5)
#
# Tab names in ToolsView are NOT translated — they double as CTkTabview
# lookup keys and cannot be renamed after creation.
# Segmented-button values in ToolsView ("Status", "Link", "Unlink") are also
# kept in English because they drive internal logic in _lm_on_change().
# ---------------------------------------------------------------------------
_LANG: str = "en"
_EN: dict[str, str] = {
# ── App / sidebar ────────────────────────────────────────────────────────
"app.title": "Arma Mod Manager",
"nav.dashboard": "Dashboard",
"nav.mods": "Mods",
"nav.tools": "Tools",
"nav.logs": "Logs",
"nav.settings": "Settings",
# ── Pipeline step headers (printed to log) ───────────────────────────────
"pipeline.starting": "Pipeline started",
"pipeline.step1_name": "Parse presets",
"pipeline.step2_name": "Compare presets",
"pipeline.step3_name": "Migrate mod groups",
"pipeline.step4_name": "Download mods",
"pipeline.step5_name": "Link mods",
# ── app.py dialogs ────────────────────────────────────────────────────────
"app.dlg_presets_title": "Not enough presets selected",
"app.dlg_presets_body": (
"Please select at least 2 preset files to compare.\n\n"
"Use the checkboxes on the Dashboard to choose which presets to use."
),
"app.dlg_setup_title": "Setup required",
"app.dlg_setup_body": "Please complete Setup first.",
# ── run_tool status lines (go to log) ────────────────────────────────────
"app.tool_done": "✓ Done",
"app.tool_exit_code": "✗ Exited with code {code}",
"app.tool_failed": "✗ Failed to start {script}: {e}",
# ── Dashboard ────────────────────────────────────────────────────────────
"dashboard.title": "Dashboard",
"dashboard.refresh_btn": "⟳ Refresh",
"dashboard.preset_card_title": "Preset Files",
"dashboard.preset_card_desc": "HTML exports from Arma 3 Launcher → Mods → Export to HTML",
"dashboard.sel_count": "{n_sel} of {n_total} selected",
"dashboard.btn_none": "None",
"dashboard.btn_all": "All",
"dashboard.btn_add": "+ Add Preset Files",
"dashboard.no_config": "No config found. Complete Setup first.",
"dashboard.folder_missing": "Folder missing:\n{path}",
"dashboard.no_presets": "No preset files yet.\nUse the button below to add them.",
"dashboard.file_dialog_title": "Select Arma 3 Launcher preset files",
"dashboard.dlg_setup_title": "Setup required",
"dashboard.dlg_setup_body": "Please complete Setup before adding presets.",
"dashboard.pipeline_title": "Pipeline Status",
"dashboard.step_parse": "Parse presets",
"dashboard.step_compare": "Compare presets",
"dashboard.step_download": "Download mods",
"dashboard.step_link": "Link to Arma",
"dashboard.stats": "{total} mods · {shared} shared",
"dashboard.stats_missing": "\n{missing} missing from server",
"dashboard.run_btn": "▶ Run Full Pipeline",
"dashboard.running": "Running…",
# ── Mods ─────────────────────────────────────────────────────────────────
"mods.title": "Mods",
"mods.refresh_btn": "⟳ Refresh",
"mods.check_btn": "☁ Check Updates",
"mods.check_btn_checking": "Checking…",
"mods.search_label": "Search:",
"mods.search_placeholder": "Filter mods in active tab…",
"mods.no_config": "No config found. Complete Setup first.",
"mods.no_data": (
"No mod data yet.\n"
"Go to Dashboard, select your presets, then click Run Full Pipeline."
),
"mods.read_error": "Error reading comparison.json: {e}",
"mods.col_name": "Mod Name",
"mods.col_downloaded": "Downloaded",
"mods.col_linked": "Linked",
"mods.col_server": "Server Status",
"mods.status_ok": "✓ Up to date",
"mods.status_stale": "{n} outdated",
"mods.status_not_downloaded": "",
"mods.status_not_on_server": "Not on server",
"mods.status_error": "✗ Error",
"mods.status_checking": "Checking…",
"mods.update_btn": "Update",
# ── Logs ─────────────────────────────────────────────────────────────────
"logs.title": "Logs",
"logs.copy_btn": "Copy",
"logs.clear_btn": "Clear",
# ── Settings ─────────────────────────────────────────────────────────────
"settings.title": "Settings",
"settings.server_card_title": "Server & Path Configuration",
"settings.server_card_desc": (
"Re-run the setup wizard to change your server URL, "
"credentials, or Arma folder."
),
"settings.wizard_btn": "Open Setup Wizard",
"settings.appearance_title": "Appearance",
"settings.language_title": "Language",
"settings.config_title": "Current Configuration",
# ── Wizard ───────────────────────────────────────────────────────────────
"wizard.title": "Setup — Arma Mod Manager",
"wizard.step1_title": "Step 1 of 3 — Server Connection",
"wizard.step1_desc": "Enter the details for your Caddy mod server.",
"wizard.label_url": "Server URL",
"wizard.label_user": "Username",
"wizard.label_pw": "Password",
"wizard.btn_next": "Next →",
"wizard.btn_test": "Test Connection",
"wizard.testing": "Testing…",
"wizard.connected": "✓ Connected",
"wizard.http_error": "✗ HTTP {code}",
"wizard.conn_error": "{e}",
"wizard.step2_title": "Step 2 of 3 — Arma 3 Server Folder",
"wizard.step2_desc": (
"Point to your Arma 3 Server installation. "
"Links (junctions) will be created here."
),
"wizard.label_arma": "Arma 3 Server folder",
"wizard.btn_browse": "Browse",
"wizard.step2_hint": (
"All other folders (downloads, presets) will be created "
"automatically next to this tool."
),
"wizard.btn_back": "← Back",
"wizard.step3_title": "Step 3 of 3 — Review & Save",
"wizard.step3_desc": "Check your settings, then click Save.",
"wizard.not_set": "(not set)",
"wizard.btn_save": "Save & Open",
"wizard.browse_title": "Select Arma 3 Server folder",
# ── Tools — shared ────────────────────────────────────────────────────────
"tools.title": "Tools",
"tools.label_group": "Group:",
"tools.label_options": "Options:",
"tools.label_command": "Command:",
"tools.all_groups": "All groups",
"tools.no_groups": "(no groups found)",
# ── Tools — Check Names ──────────────────────────────────────────────────
"tools.cn_desc": (
"Scan mod folders and compare against the server. "
"Reports naming mismatches (MISMATCH), unrecognised folders "
"(NOT_ON_SERVER), and wrong Steam IDs in meta.cpp (ID_COLLISION)."
),
"tools.cn_fix_chk": "Auto-fix folder name mismatches (--fix)",
"tools.cn_fix_ids_chk": "Auto-fix wrong Steam IDs in meta.cpp (--fix-ids)",
"tools.cn_warn": (
"⚠ --fix renames folders and updates junctions. "
"--fix-ids rewrites meta.cpp files."
),
"tools.cn_btn": "Run Check Names",
# ── Tools — Update Mods ──────────────────────────────────────────────────
"tools.um_desc": (
"Re-download mod files whose size on the server differs from "
"your local copy. Use --force to re-download everything "
"regardless of size."
),
"tools.um_mod_label": "Mod folder:",
"tools.um_mod_placeholder": "Optional — e.g. @ace",
"tools.um_mod_hint": "(only when a specific group is selected)",
"tools.um_force_chk": "Force re-download all files (--force)",
"tools.um_warn": (
"⚠ --force re-downloads every file regardless of size. "
"This may transfer a large amount of data."
),
"tools.um_btn": "Run Update",
# ── Tools — Link Mods ────────────────────────────────────────────────────
"tools.lm_desc": (
"Manage junction/symlink links between your downloads folder "
"and the Arma 3 directory.\n"
"Status — show what's linked. "
"Link — create missing junctions. "
"Unlink — remove junctions (mod files are NOT deleted)."
),
"tools.lm_warn": (
"⚠ Unlink removes junction links from the Arma 3 directory. "
"Mod files in downloads/ are NOT deleted."
),
"tools.lm_show_status": "Show Status",
"tools.lm_create_links": "Create Links",
"tools.lm_remove_links": "Remove Links",
"tools.lm_no_group_title": "No group selected",
"tools.lm_no_group_body": "Please select a group from the dropdown.",
"tools.lm_confirm_title": "Confirm Unlink",
"tools.lm_confirm_body": (
"Remove junction links for group '{group}'?\n\n"
"This removes links from the Arma 3 directory but does NOT delete "
"mod files in downloads/."
),
# ── Tools — Sync Missing ─────────────────────────────────────────────────
"tools.sm_desc": (
"Retry downloading mods that were missing from the server "
"when you last ran the pipeline. "
"Checks the server again and downloads any that have since appeared."
),
"tools.sm_btn": "Run Sync Missing",
"tools.sm_count": "{count} mod(s) currently listed as missing.",
"tools.sm_no_report": "No missing_report.json found — run the pipeline first.",
# ── Tools — Report Missing ───────────────────────────────────────────────
"tools.rm_desc": (
"Check which mods from comparison.json are absent from the "
"file server. Saves missing_report.json so you can track what "
"still needs to be added to the server."
),
"tools.rm_btn": "Generate Report",
"tools.rm_last": "Last generated: {ts}",
"tools.rm_none": "No report yet.",
# ── Tools — Clean Orphans ────────────────────────────────────────────────
"tools.oc_desc": (
"Scan the downloads folder for mod folders that are no longer "
"referenced in comparison.json. These orphans accumulate when you "
"remove mods from your presets and re-run the pipeline. "
"Select the ones you want to remove to free up disk space."
),
"tools.oc_warn": (
"⚠ Deleting orphans permanently removes mod files from disk. "
"This cannot be undone."
),
"tools.oc_scan_btn": "Scan for Orphans",
"tools.oc_scanning": "Scanning…",
"tools.oc_no_config": "No config found. Complete Setup first.",
"tools.oc_no_comparison": "No comparison.json found — run the pipeline first.",
"tools.oc_none_found": "No orphans found. Your downloads folder is clean.",
"tools.oc_found": "{count} orphan(s) found — {size} total",
"tools.oc_sel_all": "Select All",
"tools.oc_sel_none": "Deselect All",
"tools.oc_delete_btn": "Delete Selected",
"tools.oc_confirm_title": "Confirm Delete",
"tools.oc_confirm_body": (
"Permanently delete {count} orphan folder(s) ({size})?\n\n"
"This cannot be undone."
),
"tools.oc_done": "Deleted {count} folder(s), freed {size}.",
"tools.oc_error": "Error deleting {path}: {e}",
"tools.oc_error_title": "Delete errors",
"tools.oc_scan_error": "Scan error: {e}",
}
_VI: dict[str, str] = {
# ── App / sidebar ────────────────────────────────────────────────────────
"app.title": "Arma Mod Manager",
"nav.dashboard": "Tổng quan",
"nav.mods": "Danh sách Mod",
"nav.tools": "Công cụ",
"nav.logs": "Nhật ký",
"nav.settings": "Cài đặt",
# ── Pipeline step headers ────────────────────────────────────────────────
"pipeline.starting": "Pipeline đã bắt đầu",
"pipeline.step1_name": "Phân tích preset",
"pipeline.step2_name": "So sánh preset",
"pipeline.step3_name": "Di chuyển nhóm mod",
"pipeline.step4_name": "Tải mod",
"pipeline.step5_name": "Liên kết mod",
# ── app.py dialogs ────────────────────────────────────────────────────────
"app.dlg_presets_title": "Chưa chọn đủ preset",
"app.dlg_presets_body": (
"Vui lòng chọn ít nhất 2 tệp preset để so sánh.\n\n"
"Sử dụng các ô tick ở Tổng quan để chọn preset."
),
"app.dlg_setup_title": "Cần thiết lập",
"app.dlg_setup_body": "Vui lòng hoàn thành thiết lập trước.",
# ── run_tool status lines ────────────────────────────────────────────────
"app.tool_done": "✓ Hoàn thành",
"app.tool_exit_code": "✗ Thoát với mã lỗi {code}",
"app.tool_failed": "✗ Không thể khởi động {script}: {e}",
# ── Dashboard ────────────────────────────────────────────────────────────
"dashboard.title": "Tổng quan",
"dashboard.refresh_btn": "⟳ Làm mới",
"dashboard.preset_card_title": "Tệp Preset",
"dashboard.preset_card_desc": "Xuất từ Arma 3 Launcher → Mods → Export to HTML",
"dashboard.sel_count": "Đã chọn {n_sel} / {n_total}",
"dashboard.btn_none": "Bỏ chọn",
"dashboard.btn_all": "Tất cả",
"dashboard.btn_add": "+ Thêm tệp Preset",
"dashboard.no_config": "Chưa tìm thấy cấu hình. Vui lòng hoàn thành thiết lập.",
"dashboard.folder_missing": "Thư mục không tồn tại:\n{path}",
"dashboard.no_presets": "Chưa có tệp preset.\nDùng nút bên dưới để thêm.",
"dashboard.file_dialog_title": "Chọn tệp preset Arma 3 Launcher",
"dashboard.dlg_setup_title": "Cần thiết lập",
"dashboard.dlg_setup_body": "Vui lòng hoàn thành thiết lập trước khi thêm preset.",
"dashboard.pipeline_title": "Trạng thái Pipeline",
"dashboard.step_parse": "Phân tích preset",
"dashboard.step_compare": "So sánh preset",
"dashboard.step_download": "Tải mod",
"dashboard.step_link": "Liên kết với Arma",
"dashboard.stats": "{total} mod · {shared} dùng chung",
"dashboard.stats_missing": "\n{missing} mod thiếu trên máy chủ",
"dashboard.run_btn": "▶ Chạy toàn bộ quy trình",
"dashboard.running": "Đang chạy…",
# ── Mods ─────────────────────────────────────────────────────────────────
"mods.title": "Danh sách Mod",
"mods.refresh_btn": "⟳ Làm mới",
"mods.check_btn": "☁ Kiểm tra cập nhật",
"mods.check_btn_checking": "Đang kiểm tra…",
"mods.search_label": "Tìm kiếm:",
"mods.search_placeholder": "Lọc mod trong tab hiện tại…",
"mods.no_config": "Chưa tìm thấy cấu hình. Vui lòng hoàn thành thiết lập.",
"mods.no_data": (
"Chưa có dữ liệu mod.\n"
"Vào Tổng quan, chọn preset rồi nhấn Chạy toàn bộ quy trình."
),
"mods.read_error": "Lỗi đọc comparison.json: {e}",
"mods.col_name": "Tên Mod",
"mods.col_downloaded": "Đã tải",
"mods.col_linked": "Đã liên kết",
"mods.col_server": "Trạng thái máy chủ",
"mods.status_ok": "✓ Đã cập nhật",
"mods.status_stale": "{n} tệp cũ",
"mods.status_not_downloaded": "",
"mods.status_not_on_server": "Không có trên máy chủ",
"mods.status_error": "✗ Lỗi",
"mods.status_checking": "Đang kiểm tra…",
"mods.update_btn": "Cập nhật",
# ── Logs ─────────────────────────────────────────────────────────────────
"logs.title": "Nhật ký",
"logs.copy_btn": "Sao chép",
"logs.clear_btn": "Xóa",
# ── Settings ─────────────────────────────────────────────────────────────
"settings.title": "Cài đặt",
"settings.server_card_title": "Cấu hình máy chủ & đường dẫn",
"settings.server_card_desc": (
"Mở lại trình hướng dẫn thiết lập để thay đổi URL máy chủ, "
"thông tin đăng nhập hoặc thư mục Arma."
),
"settings.wizard_btn": "Mở trình thiết lập",
"settings.appearance_title": "Giao diện",
"settings.language_title": "Ngôn ngữ",
"settings.config_title": "Cấu hình hiện tại",
# ── Wizard ───────────────────────────────────────────────────────────────
"wizard.title": "Thiết lập — Arma Mod Manager",
"wizard.step1_title": "Bước 1 / 3 — Kết nối máy chủ",
"wizard.step1_desc": "Nhập thông tin máy chủ Caddy của bạn.",
"wizard.label_url": "URL máy chủ",
"wizard.label_user": "Tên đăng nhập",
"wizard.label_pw": "Mật khẩu",
"wizard.btn_next": "Tiếp theo →",
"wizard.btn_test": "Kiểm tra kết nối",
"wizard.testing": "Đang kiểm tra…",
"wizard.connected": "✓ Đã kết nối",
"wizard.http_error": "✗ HTTP {code}",
"wizard.conn_error": "{e}",
"wizard.step2_title": "Bước 2 / 3 — Thư mục Arma 3 Server",
"wizard.step2_desc": (
"Trỏ tới thư mục cài đặt Arma 3 Server của bạn. "
"Các liên kết (junction) sẽ được tạo tại đây."
),
"wizard.label_arma": "Thư mục Arma 3 Server",
"wizard.btn_browse": "Duyệt",
"wizard.step2_hint": (
"Các thư mục khác (downloads, presets) sẽ được tạo tự động "
"bên cạnh công cụ này."
),
"wizard.btn_back": "← Quay lại",
"wizard.step3_title": "Bước 3 / 3 — Xem lại & Lưu",
"wizard.step3_desc": "Kiểm tra cài đặt rồi nhấn Lưu.",
"wizard.not_set": "(chưa đặt)",
"wizard.btn_save": "Lưu & Mở",
"wizard.browse_title": "Chọn thư mục Arma 3 Server",
# ── Tools — shared ────────────────────────────────────────────────────────
"tools.title": "Công cụ",
"tools.label_group": "Nhóm:",
"tools.label_options": "Tùy chọn:",
"tools.label_command": "Lệnh:",
"tools.all_groups": "Tất cả nhóm",
"tools.no_groups": "(không tìm thấy nhóm)",
# ── Tools — Check Names ──────────────────────────────────────────────────
"tools.cn_desc": (
"Quét thư mục mod và so sánh với máy chủ. "
"Báo cáo tên không khớp (MISMATCH), thư mục không nhận ra "
"(NOT_ON_SERVER) và Steam ID sai trong meta.cpp (ID_COLLISION)."
),
"tools.cn_fix_chk": "Tự động sửa tên thư mục không khớp (--fix)",
"tools.cn_fix_ids_chk": "Tự động sửa Steam ID sai trong meta.cpp (--fix-ids)",
"tools.cn_warn": (
"⚠ --fix đổi tên thư mục và cập nhật junction. "
"--fix-ids ghi đè tệp meta.cpp."
),
"tools.cn_btn": "Chạy kiểm tra tên",
# ── Tools — Update Mods ──────────────────────────────────────────────────
"tools.um_desc": (
"Tải lại tệp mod có kích thước khác với bản trên máy chủ. "
"Dùng --force để tải lại tất cả bất kể kích thước."
),
"tools.um_mod_label": "Thư mục mod:",
"tools.um_mod_placeholder": "Không bắt buộc — ví dụ @ace",
"tools.um_mod_hint": "(chỉ dùng khi chọn một nhóm cụ thể)",
"tools.um_force_chk": "Buộc tải lại tất cả tệp (--force)",
"tools.um_warn": (
"⚠ --force tải lại mọi tệp bất kể kích thước. "
"Điều này có thể truyền một lượng dữ liệu lớn."
),
"tools.um_btn": "Chạy cập nhật",
# ── Tools — Link Mods ────────────────────────────────────────────────────
"tools.lm_desc": (
"Quản lý liên kết junction/symlink giữa thư mục downloads "
"và thư mục Arma 3.\n"
"Status — xem liên kết hiện có. "
"Link — tạo junction còn thiếu. "
"Unlink — xóa junction (tệp mod KHÔNG bị xóa)."
),
"tools.lm_warn": (
"⚠ Unlink xóa liên kết junction khỏi thư mục Arma 3. "
"Tệp mod trong downloads/ KHÔNG bị xóa."
),
"tools.lm_show_status": "Xem trạng thái",
"tools.lm_create_links": "Tạo liên kết",
"tools.lm_remove_links": "Xóa liên kết",
"tools.lm_no_group_title": "Chưa chọn nhóm",
"tools.lm_no_group_body": "Vui lòng chọn một nhóm từ danh sách.",
"tools.lm_confirm_title": "Xác nhận xóa liên kết",
"tools.lm_confirm_body": (
"Xóa liên kết junction cho nhóm '{group}'?\n\n"
"Thao tác này xóa liên kết khỏi thư mục Arma 3 "
"nhưng KHÔNG xóa tệp mod trong downloads/."
),
# ── Tools — Sync Missing ─────────────────────────────────────────────────
"tools.sm_desc": (
"Thử tải lại các mod bị thiếu trên máy chủ khi chạy pipeline lần trước. "
"Kiểm tra lại máy chủ và tải về nếu mod đã xuất hiện."
),
"tools.sm_btn": "Chạy đồng bộ mod thiếu",
"tools.sm_count": "{count} mod đang được liệt kê là thiếu.",
"tools.sm_no_report": "Chưa có missing_report.json — hãy chạy pipeline trước.",
# ── Tools — Report Missing ───────────────────────────────────────────────
"tools.rm_desc": (
"Kiểm tra mod nào trong comparison.json không có trên máy chủ. "
"Lưu missing_report.json để theo dõi mod cần bổ sung."
),
"tools.rm_btn": "Tạo báo cáo",
"tools.rm_last": "Tạo lần cuối: {ts}",
"tools.rm_none": "Chưa có báo cáo.",
# ── Tools — Clean Orphans ────────────────────────────────────────────────
"tools.oc_desc": (
"Quét thư mục downloads để tìm các thư mục mod không còn được "
"tham chiếu trong comparison.json. Các mod mồ côi này tích tụ khi "
"bạn xóa mod khỏi preset và chạy lại pipeline. "
"Chọn các thư mục muốn xóa để giải phóng dung lượng."
),
"tools.oc_warn": (
"⚠ Xóa mod mồ côi sẽ xóa vĩnh viễn tệp mod khỏi ổ đĩa. "
"Thao tác này không thể hoàn tác."
),
"tools.oc_scan_btn": "Quét mod mồ côi",
"tools.oc_scanning": "Đang quét…",
"tools.oc_no_config": "Chưa tìm thấy cấu hình. Vui lòng hoàn thành thiết lập.",
"tools.oc_no_comparison": "Chưa có comparison.json — hãy chạy pipeline trước.",
"tools.oc_none_found": "Không tìm thấy mod mồ côi. Thư mục downloads sạch.",
"tools.oc_found": "Tìm thấy {count} mod mồ côi — tổng {size}",
"tools.oc_sel_all": "Chọn tất cả",
"tools.oc_sel_none": "Bỏ chọn",
"tools.oc_delete_btn": "Xóa đã chọn",
"tools.oc_confirm_title": "Xác nhận xóa",
"tools.oc_confirm_body": (
"Xóa vĩnh viễn {count} thư mục mồ côi ({size})?\n\n"
"Thao tác này không thể hoàn tác."
),
"tools.oc_done": "Đã xóa {count} thư mục, giải phóng {size}.",
"tools.oc_error": "Lỗi khi xóa {path}: {e}",
"tools.oc_error_title": "Lỗi xóa",
"tools.oc_scan_error": "Lỗi quét: {e}",
}
# Guard: both dicts must have identical key sets
assert set(_EN.keys()) == set(_VI.keys()), (
"EN/VI key mismatch: "
+ str(set(_EN.keys()) ^ set(_VI.keys()))
)
_STRINGS: dict[str, dict[str, str]] = {"en": _EN, "vi": _VI}
def set_language(lang: str) -> None:
"""Set the active language. Unknown codes fall back to English."""
global _LANG
_LANG = lang if lang in _STRINGS else "en"
def get_language() -> str:
"""Return the currently active language code."""
return _LANG
def t(key: str, **kwargs: object) -> str:
"""Look up *key* in the active language, falling back to English then the key itself.
Dynamic placeholders use str.format_map with keyword arguments::
t("dashboard.sel_count", n_sel=2, n_total=5)
# dict entry: "{n_sel} of {n_total} selected"
"""
text = _STRINGS[_LANG].get(key) or _STRINGS["en"].get(key, key)
if kwargs:
try:
return text.format_map(kwargs)
except (KeyError, IndexError):
return text
return text

View File

@@ -11,6 +11,7 @@ import customtkinter as ctk
from gui._constants import (
COLOR_OK, COLOR_PENDING, COLOR_ERROR, COLOR_WARN,
)
from gui.locales import t
from gui.views.base import BaseView
if TYPE_CHECKING:
@@ -38,10 +39,12 @@ class DashboardView(BaseView):
# ── Header ────────────────────────────────────────────────────────────
hdr = ctk.CTkFrame(self, fg_color="transparent")
hdr.grid(row=0, column=0, sticky="ew", padx=24, pady=(20, 10))
ctk.CTkLabel(hdr, text="Dashboard",
font=ctk.CTkFont(size=22, weight="bold")).pack(side="left")
ctk.CTkButton(hdr, text="⟳ Refresh", width=100,
command=self.refresh).pack(side="right")
self._title_lbl = ctk.CTkLabel(hdr, text=t("dashboard.title"),
font=ctk.CTkFont(size=22, weight="bold"))
self._title_lbl.pack(side="left")
self._refresh_btn = ctk.CTkButton(hdr, text=t("dashboard.refresh_btn"),
width=100, command=self.refresh)
self._refresh_btn.pack(side="right")
# ── Cards ─────────────────────────────────────────────────────────────
cards = ctk.CTkFrame(self, fg_color="transparent")
@@ -58,7 +61,7 @@ class DashboardView(BaseView):
self._run_btn = ctk.CTkButton(
run_area,
text="▶ Run Full Pipeline",
text=t("dashboard.run_btn"),
font=ctk.CTkFont(size=15, weight="bold"),
height=46,
command=self._on_run,
@@ -72,11 +75,11 @@ class DashboardView(BaseView):
pc = ctk.CTkFrame(parent)
pc.grid(row=0, column=0, sticky="nsew", padx=(0, 8), pady=4)
ctk.CTkLabel(pc, text="Preset Files",
ctk.CTkLabel(pc, text=t("dashboard.preset_card_title"),
font=ctk.CTkFont(size=14, weight="bold")).pack(
anchor="w", padx=14, pady=(14, 2))
ctk.CTkLabel(pc,
text="HTML exports from Arma 3 Launcher → Mods → Export to HTML",
text=t("dashboard.preset_card_desc"),
text_color="gray", font=ctk.CTkFont(size=11)).pack(
anchor="w", padx=14)
@@ -89,16 +92,16 @@ class DashboardView(BaseView):
self._sel_count_lbl = ctk.CTkLabel(sel_row, text="", text_color="gray",
font=ctk.CTkFont(size=11))
self._sel_count_lbl.pack(side="left")
ctk.CTkButton(sel_row, text="None", width=54,
ctk.CTkButton(sel_row, text=t("dashboard.btn_none"), width=54,
fg_color="transparent", border_width=1,
text_color=("gray10", "gray90"), font=ctk.CTkFont(size=11),
command=self._select_none).pack(side="right")
ctk.CTkButton(sel_row, text="All", width=54,
ctk.CTkButton(sel_row, text=t("dashboard.btn_all"), width=54,
fg_color="transparent", border_width=1,
text_color=("gray10", "gray90"), font=ctk.CTkFont(size=11),
command=self._select_all).pack(side="right", padx=(0, 6))
ctk.CTkButton(pc, text="+ Add Preset Files",
ctk.CTkButton(pc, text=t("dashboard.btn_add"),
fg_color="transparent", border_width=1,
text_color=("gray10", "gray90"),
command=self._add_presets).pack(pady=(0, 14))
@@ -109,16 +112,17 @@ class DashboardView(BaseView):
pipe = ctk.CTkFrame(parent)
pipe.grid(row=0, column=1, sticky="nsew", padx=(8, 0), pady=4)
ctk.CTkLabel(pipe, text="Pipeline Status",
ctk.CTkLabel(pipe, text=t("dashboard.pipeline_title"),
font=ctk.CTkFont(size=14, weight="bold")).pack(
anchor="w", padx=14, pady=(14, 8))
self._step_icons: dict[str, ctk.CTkLabel] = {}
for key, label in [
("parse", "Parse presets"),
("compare", "Compare presets"),
("download", "Download mods"),
("link", "Link to Arma"),
self._step_labels: dict[str, ctk.CTkLabel] = {}
for key, lbl_key in [
("parse", "dashboard.step_parse"),
("compare", "dashboard.step_compare"),
("download", "dashboard.step_download"),
("link", "dashboard.step_link"),
]:
row = ctk.CTkFrame(pipe, fg_color="transparent")
row.pack(fill="x", padx=14, pady=3)
@@ -126,8 +130,10 @@ class DashboardView(BaseView):
text_color=COLOR_PENDING,
font=ctk.CTkFont(size=15))
icon.pack(side="left")
ctk.CTkLabel(row, text=label, anchor="w").pack(side="left", padx=6)
lbl = ctk.CTkLabel(row, text=t(lbl_key), anchor="w")
lbl.pack(side="left", padx=6)
self._step_icons[key] = icon
self._step_labels[key] = lbl
self._stats_lbl = ctk.CTkLabel(pipe, text="", text_color="gray",
font=ctk.CTkFont(size=11),
@@ -137,6 +143,22 @@ class DashboardView(BaseView):
# ── refresh ───────────────────────────────────────────────────────────────
def refresh(self) -> None:
# Retranslate static widgets that were built once
self._title_lbl.configure(text=t("dashboard.title"))
self._refresh_btn.configure(text=t("dashboard.refresh_btn"))
# Only update run_btn text when not currently running
if self._run_btn.cget("state") != "disabled":
self._run_btn.configure(text=t("dashboard.run_btn"))
# Retranslate step labels
for key, lbl_key in [
("parse", "dashboard.step_parse"),
("compare", "dashboard.step_compare"),
("download", "dashboard.step_download"),
("link", "dashboard.step_link"),
]:
if key in self._step_labels:
self._step_labels[key].configure(text=t(lbl_key))
self._rebuild_preset_list()
self._update_pipeline_status()
@@ -148,21 +170,21 @@ class DashboardView(BaseView):
cfg = self.app.cfg
if not cfg:
ctk.CTkLabel(self._preset_scroll,
text="No config found. Complete Setup first.",
text=t("dashboard.no_config"),
text_color=COLOR_WARN).pack(anchor="w")
return
html_dir = cfg.modlist_html
if not html_dir.is_dir():
ctk.CTkLabel(self._preset_scroll,
text=f"Folder missing:\n{html_dir}",
text=t("dashboard.folder_missing", path=html_dir),
text_color=COLOR_WARN, justify="left").pack(padx=4, pady=8)
return
files = sorted(html_dir.glob("*.html"))
if not files:
ctk.CTkLabel(self._preset_scroll,
text="No preset files yet.\nUse the button below to add them.",
text=t("dashboard.no_presets"),
text_color="gray", justify="left").pack(padx=4, pady=8)
return
@@ -207,9 +229,9 @@ class DashboardView(BaseView):
if cfg.missing_report.exists():
rep = json.loads(cfg.missing_report.read_text(encoding="utf-8"))
missing = rep.get("missing", 0)
stat = f"{total} mods · {shared} shared"
stat = t("dashboard.stats", total=total, shared=shared)
if missing:
stat += f"\n{missing} missing from server"
stat += t("dashboard.stats_missing", missing=missing)
self._stats_lbl.configure(text=stat)
except Exception:
pass
@@ -236,7 +258,9 @@ class DashboardView(BaseView):
COLOR_WARN if n_sel == 1 else
COLOR_ERROR)
self._sel_count_lbl.configure(
text=f"{n_sel} of {n_total} selected", text_color=color)
text=t("dashboard.sel_count", n_sel=n_sel, n_total=n_total),
text_color=color,
)
def _select_all(self) -> None:
for var in self._preset_checks.values():
@@ -253,11 +277,11 @@ class DashboardView(BaseView):
def _add_presets(self) -> None:
cfg = self.app.cfg
if not cfg:
messagebox.showwarning("Setup required",
"Please complete Setup before adding presets.")
messagebox.showwarning(t("dashboard.dlg_setup_title"),
t("dashboard.dlg_setup_body"))
return
files = filedialog.askopenfilenames(
title="Select Arma 3 Launcher preset files",
title=t("dashboard.file_dialog_title"),
filetypes=[("HTML Preset", "*.html"), ("All files", "*.*")],
)
if not files:
@@ -280,10 +304,10 @@ class DashboardView(BaseView):
def set_pipeline_ui(self, running: bool) -> None:
"""Called by the app to reflect pipeline start/end in the UI."""
if running:
self._run_btn.configure(state="disabled", text="Running")
self._run_btn.configure(state="disabled", text=t("dashboard.running"))
self._prog.pack(fill="x", pady=(6, 0))
self._prog.start()
else:
self._run_btn.configure(state="normal", text="▶ Run Full Pipeline")
self._run_btn.configure(state="normal", text=t("dashboard.run_btn"))
self._prog.stop()
self._prog.pack_forget()

View File

@@ -5,6 +5,7 @@ from typing import TYPE_CHECKING
import customtkinter as ctk
from gui._constants import COLOR_ERROR
from gui.locales import t
from gui.views.base import BaseView
if TYPE_CHECKING:
@@ -27,16 +28,19 @@ class LogsView(BaseView):
# ── Header ────────────────────────────────────────────────────────────
hdr = ctk.CTkFrame(self, fg_color="transparent")
hdr.grid(row=0, column=0, sticky="ew", padx=24, pady=(20, 8))
ctk.CTkLabel(hdr, text="Logs",
font=ctk.CTkFont(size=22, weight="bold")).pack(side="left")
self._title_lbl = ctk.CTkLabel(hdr, text=t("logs.title"),
font=ctk.CTkFont(size=22, weight="bold"))
self._title_lbl.pack(side="left")
btn_row = ctk.CTkFrame(hdr, fg_color="transparent")
btn_row.pack(side="right")
ctk.CTkButton(btn_row, text="Copy", width=72,
command=self._copy).pack(side="left", padx=4)
ctk.CTkButton(btn_row, text="Clear", width=72,
self._copy_btn = ctk.CTkButton(btn_row, text=t("logs.copy_btn"), width=72,
command=self._copy)
self._copy_btn.pack(side="left", padx=4)
self._clear_btn = ctk.CTkButton(btn_row, text=t("logs.clear_btn"), width=72,
fg_color=COLOR_ERROR, hover_color="#c62828",
command=self._clear).pack(side="left")
command=self._clear)
self._clear_btn.pack(side="left")
# ── Log textbox (persistent) ──────────────────────────────────────────
self._log_box = ctk.CTkTextbox(
@@ -44,6 +48,12 @@ class LogsView(BaseView):
font=ctk.CTkFont(family="Consolas", size=12))
self._log_box.grid(row=1, column=0, sticky="nsew", padx=24, pady=(0, 12))
def refresh(self) -> None:
# Retranslate header widgets (log content intentionally preserved)
self._title_lbl.configure(text=t("logs.title"))
self._copy_btn.configure(text=t("logs.copy_btn"))
self._clear_btn.configure(text=t("logs.clear_btn"))
def append(self, text: str) -> None:
"""Thread-safe-ish: called from the app's after() poll loop (main thread)."""
try:

View File

@@ -7,24 +7,50 @@ from typing import TYPE_CHECKING, Optional
import customtkinter as ctk
from arma_modlist_tools.fetcher import _normalize_name, _parse_meta_cpp
from gui._constants import COLOR_OK, COLOR_ERROR, COLOR_WARN, COLOR_RUNNING
from gui.locales import t
from gui.views.base import BaseView
if TYPE_CHECKING:
from gui.app import ArmaModManagerApp
def _find_folder(group_dir: Path, mod_name: str) -> Optional[Path]:
"""Return the local mod folder path, or None if not downloaded."""
def _find_folder(group_dir: Path, mod_name: str, steam_id: str | None = None) -> Optional[Path]:
"""Return the local mod folder path, or None if not downloaded.
Matches in priority order:
1. Exact folder name ``@{mod_name}``
2. Case-insensitive name (handles ``@CBA_A3`` vs ``CBA_A3``)
3. Normalized name — strips non-alphanumeric (handles ``@cba_a3`` vs ``CBA A3``)
4. Steam ID match via ``meta.cpp`` ``publishedid`` field (folder name differs from modlist name)
"""
if not group_dir.is_dir():
return None
candidate = group_dir / f"@{mod_name}"
if candidate.is_dir():
return candidate
target = mod_name.lower()
target_lower = mod_name.lower()
target_norm = _normalize_name(mod_name)
for p in group_dir.iterdir():
if p.is_dir() and p.name.lstrip("@").lower() == target:
if not p.is_dir():
continue
if p.name.lstrip("@").lower() == target_lower:
return p
if _normalize_name(p.name) == target_norm:
return p
# Fallback: match by steam_id via meta.cpp when folder name diverges from modlist name
if steam_id:
for p in group_dir.iterdir():
if not p.is_dir():
continue
meta = p / "meta.cpp"
try:
sid = _parse_meta_cpp(meta.read_text(encoding="utf-8", errors="replace"))
if sid == steam_id:
return p
except OSError:
pass
return None
@@ -49,18 +75,19 @@ class ModsView(BaseView):
hdr.grid(row=0, column=0, sticky="ew", padx=24, pady=(20, 6))
hdr.columnconfigure(1, weight=1)
ctk.CTkLabel(hdr, text="Mods",
font=ctk.CTkFont(size=22, weight="bold")).grid(
row=0, column=0, sticky="w")
self._title_lbl = ctk.CTkLabel(hdr, text=t("mods.title"),
font=ctk.CTkFont(size=22, weight="bold"))
self._title_lbl.grid(row=0, column=0, sticky="w")
btn_frame = ctk.CTkFrame(hdr, fg_color="transparent")
btn_frame.grid(row=0, column=2, sticky="e")
ctk.CTkButton(btn_frame, text="⟳ Refresh", width=100,
command=self.refresh).pack(side="left", padx=(0, 6))
self._refresh_btn = ctk.CTkButton(btn_frame, text=t("mods.refresh_btn"),
width=100, command=self.refresh)
self._refresh_btn.pack(side="left", padx=(0, 6))
self._check_btn = ctk.CTkButton(
btn_frame, text="☁ Check Updates", width=130,
btn_frame, text=t("mods.check_btn"), width=140,
command=self._check_updates,
)
self._check_btn.pack(side="left")
@@ -68,9 +95,10 @@ class ModsView(BaseView):
# ── Search ────────────────────────────────────────────────────────────
bar = ctk.CTkFrame(self, fg_color="transparent")
bar.grid(row=1, column=0, sticky="ew", padx=24, pady=(0, 8))
ctk.CTkLabel(bar, text="Search:").pack(side="left", padx=(0, 6))
self._search_lbl = ctk.CTkLabel(bar, text=t("mods.search_label"))
self._search_lbl.pack(side="left", padx=(0, 6))
ctk.CTkEntry(bar, textvariable=self._search_var,
placeholder_text="Filter mods in active tab…",
placeholder_text=t("mods.search_placeholder"),
width=220).pack(side="left")
self._search_var.trace_add("write", lambda *_: self._apply_search())
@@ -87,6 +115,13 @@ class ModsView(BaseView):
# =========================================================================
def refresh(self) -> None:
# Retranslate static header widgets
self._title_lbl.configure(text=t("mods.title"))
self._refresh_btn.configure(text=t("mods.refresh_btn"))
if not self._checking:
self._check_btn.configure(text=t("mods.check_btn"))
self._search_lbl.configure(text=t("mods.search_label"))
self._mod_rows.clear()
# Destroy previous tab_view / message
@@ -99,19 +134,16 @@ class ModsView(BaseView):
cfg = self.app.cfg
if not cfg:
self._show_msg("No config found. Complete Setup first.")
self._show_msg(t("mods.no_config"))
return
if not cfg.comparison.exists():
self._show_msg(
"No mod data yet.\n"
"Go to Dashboard, select your presets, then click Run Full Pipeline."
)
self._show_msg(t("mods.no_data"))
return
try:
comp = json.loads(cfg.comparison.read_text(encoding="utf-8"))
except Exception as e:
self._show_msg(f"Error reading comparison.json: {e}", error=True)
self._show_msg(t("mods.read_error", e=e), error=True)
return
# Build ordered group list: shared first, then unique groups
@@ -152,19 +184,22 @@ class ModsView(BaseView):
fg_color=("gray82", "gray22"), corner_radius=6)
col_hdr.grid(row=0, column=0, sticky="ew", padx=4, pady=(6, 2))
col_hdr.columnconfigure(0, weight=1)
for col, (w, lbl) in enumerate([
(0, "Mod Name"),
(80, "Downloaded"),
(80, "Linked"),
(160, "Server Status"),
(80, ""),
for col, (w, lbl_key, anc) in enumerate([
(0, "mods.col_name", "w"),
(80, "mods.col_downloaded", "center"),
(80, "mods.col_linked", "center"),
(160, "mods.col_server", "w"),
(80, "", "center"),
]):
ctk.CTkLabel(col_hdr, text=lbl,
ctk.CTkLabel(col_hdr, text=t(lbl_key) if lbl_key else "",
font=ctk.CTkFont(weight="bold"),
anchor="w", width=w or 1).grid(
anchor=anc, width=w or 1).grid(
row=0, column=col,
padx=(10 if col == 0 else 4, 4), pady=5,
padx=(8 if col == 0 else 4, 4), pady=5,
sticky="ew" if col == 0 else "")
# Spacer compensates for CTkScrollableFrame's internal scrollbar width
# so the header columns line up with the data rows below.
ctk.CTkLabel(col_hdr, text="", width=16).grid(row=0, column=5, padx=0)
# Scrollable rows
scroll = ctk.CTkScrollableFrame(tab_frame)
@@ -196,7 +231,7 @@ class ModsView(BaseView):
link_map: dict[str, bool],
) -> None:
for i, mod in enumerate(sorted(mods, key=lambda m: m["name"].lower())):
folder_path = _find_folder(cfg.downloads / group, mod["name"])
folder_path = _find_folder(cfg.downloads / group, mod["name"], mod.get("steam_id"))
downloaded = folder_path is not None
linked = (link_map.get(folder_path.name.lower(), False)
if folder_path else False)
@@ -207,23 +242,23 @@ class ModsView(BaseView):
row.columnconfigure(0, weight=1)
# Mod name
name_lbl = ctk.CTkLabel(row, text=f" {mod['name']}", anchor="w")
name_lbl.grid(row=0, column=0, sticky="ew", padx=4, pady=3)
name_lbl = ctk.CTkLabel(row, text=mod["name"], anchor="w")
name_lbl.grid(row=0, column=0, sticky="ew", padx=(8, 4), pady=3)
# Downloaded
ctk.CTkLabel(
row,
text=" " if downloaded else " ",
text="" if downloaded else "",
text_color=COLOR_OK if downloaded else COLOR_ERROR,
width=80, anchor="w",
width=80, anchor="center",
).grid(row=0, column=1, padx=4)
# Linked
ctk.CTkLabel(
row,
text=" " if linked else (" " if not downloaded else " "),
text="" if linked else ("" if not downloaded else ""),
text_color=COLOR_OK if linked else "gray",
width=80, anchor="w",
width=80, anchor="center",
).grid(row=0, column=2, padx=4)
# Server status
@@ -235,7 +270,7 @@ class ModsView(BaseView):
# Update button (hidden until stale detected)
folder_name = folder_path.name if folder_path else None
update_btn = ctk.CTkButton(
row, text="Update", width=70,
row, text=t("mods.update_btn"), width=80,
command=(lambda g=group, fn=folder_name:
self._update_mod(g, fn)) if folder_name else None,
state="normal" if folder_name else "disabled",
@@ -270,13 +305,13 @@ class ModsView(BaseView):
return
self._checking = True
self._check_btn.configure(text="Checking", state="disabled")
self._check_btn.configure(text=t("mods.check_btn_checking"), state="disabled")
# Reset downloaded rows to "Checking…"
for row in self._mod_rows.values():
if row["folder_path"]:
row["status_label"].configure(
text="Checking", text_color=COLOR_RUNNING)
text=t("mods.status_checking"), text_color=COLOR_RUNNING)
else:
row["status_label"].configure(text="", text_color="gray")
@@ -313,27 +348,29 @@ class ModsView(BaseView):
threading.Thread(target=worker, daemon=True).start()
def _apply_check_results(self, results: dict[str, tuple[str, int]]) -> None:
# Build status map from current translations
_STATUS: dict[str, tuple[str, str]] = {
"ok": ("✓ Up to date", COLOR_OK),
"stale": ("{n} outdated", COLOR_WARN),
"not_downloaded": ("", "gray"),
"not_on_server": ("Not on server", "gray"),
"error": ("✗ Error", COLOR_ERROR),
"ok": (t("mods.status_ok"), COLOR_OK),
"stale": (t("mods.status_stale"), COLOR_WARN),
"not_downloaded": (t("mods.status_not_downloaded"), "gray"),
"not_on_server": (t("mods.status_not_on_server"), "gray"),
"error": (t("mods.status_error"), COLOR_ERROR),
}
for key, (status, n) in results.items():
row = self._mod_rows.get(key)
if not row:
continue
tmpl, color = _STATUS.get(status, ("", "gray"))
row["status_label"].configure(
text=tmpl.replace("{n}", str(n)), text_color=color)
# For "stale", the template contains {n} placeholder
text = tmpl.format_map({"n": n}) if "{n}" in tmpl else tmpl
row["status_label"].configure(text=text, text_color=color)
if status == "stale" and row["folder_path"]:
row["update_btn"].grid()
else:
row["update_btn"].grid_remove()
self._checking = False
self._check_btn.configure(text="☁ Check Updates", state="normal")
self._check_btn.configure(text=t("mods.check_btn"), state="normal")
def _update_mod(self, group: str, folder_name: str) -> None:
self.app.navigate_to("Logs")

View File

@@ -4,6 +4,7 @@ from typing import TYPE_CHECKING
import customtkinter as ctk
from gui.locales import t
from gui.views.base import BaseView
if TYPE_CHECKING:
@@ -11,15 +12,15 @@ if TYPE_CHECKING:
class SettingsView(BaseView):
"""Appearance switcher, wizard re-opener, and current config display."""
"""Appearance switcher, language selector, wizard re-opener, and current config display."""
def build(self) -> None:
self.grid_columnconfigure(0, weight=1)
self.grid_rowconfigure(1, weight=1)
ctk.CTkLabel(self, text="Settings",
font=ctk.CTkFont(size=22, weight="bold")).grid(
row=0, column=0, sticky="w", padx=24, pady=(20, 8))
self._title_lbl = ctk.CTkLabel(self, text=t("settings.title"),
font=ctk.CTkFont(size=22, weight="bold"))
self._title_lbl.grid(row=0, column=0, sticky="w", padx=24, pady=(20, 8))
self._scroll = ctk.CTkScrollableFrame(self, fg_color="transparent")
self._scroll.grid(row=1, column=0, sticky="nsew", padx=24, pady=(0, 12))
@@ -27,7 +28,8 @@ class SettingsView(BaseView):
self._build_cards()
def refresh(self) -> None:
# Config info may have changed (e.g. after wizard); rebuild cards.
# Config info and language may have changed; rebuild everything.
self._title_lbl.configure(text=t("settings.title"))
for w in self._scroll.winfo_children():
w.destroy()
self._build_cards()
@@ -36,22 +38,21 @@ class SettingsView(BaseView):
# ── Server & Paths ────────────────────────────────────────────────────
c1 = ctk.CTkFrame(self._scroll)
c1.pack(fill="x", pady=6)
ctk.CTkLabel(c1, text="Server & Path Configuration",
ctk.CTkLabel(c1, text=t("settings.server_card_title"),
font=ctk.CTkFont(size=14, weight="bold")).pack(
anchor="w", padx=16, pady=(14, 3))
ctk.CTkLabel(c1,
text="Re-run the setup wizard to change your server URL, "
"credentials, or Arma folder.",
text=t("settings.server_card_desc"),
text_color="gray", wraplength=600, justify="left").pack(
anchor="w", padx=16, pady=(0, 8))
ctk.CTkButton(c1, text="Open Setup Wizard", width=160,
ctk.CTkButton(c1, text=t("settings.wizard_btn"), width=160,
command=self.app.open_wizard).pack(
anchor="e", padx=16, pady=(0, 14))
# ── Appearance ────────────────────────────────────────────────────────
c2 = ctk.CTkFrame(self._scroll)
c2.pack(fill="x", pady=6)
ctk.CTkLabel(c2, text="Appearance",
ctk.CTkLabel(c2, text=t("settings.appearance_title"),
font=ctk.CTkFont(size=14, weight="bold")).pack(
anchor="w", padx=16, pady=(14, 3))
mode_var = ctk.StringVar(value=ctk.get_appearance_mode())
@@ -60,12 +61,28 @@ class SettingsView(BaseView):
command=ctk.set_appearance_mode,
width=140).pack(anchor="w", padx=16, pady=(0, 14))
# ── Language ──────────────────────────────────────────────────────────
c_lang = ctk.CTkFrame(self._scroll)
c_lang.pack(fill="x", pady=6)
ctk.CTkLabel(c_lang, text=t("settings.language_title"),
font=ctk.CTkFont(size=14, weight="bold")).pack(
anchor="w", padx=16, pady=(14, 3))
from gui.locales import get_language
current_display = "Tiếng Việt" if get_language() == "vi" else "English"
ctk.CTkOptionMenu(
c_lang,
values=["English", "Tiếng Việt"],
variable=ctk.StringVar(value=current_display),
command=lambda v: self.app.switch_language("vi" if v == "Tiếng Việt" else "en"),
width=160,
).pack(anchor="w", padx=16, pady=(0, 14))
# ── Current config info ───────────────────────────────────────────────
cfg = self.app.cfg
if cfg:
c3 = ctk.CTkFrame(self._scroll)
c3.pack(fill="x", pady=6)
ctk.CTkLabel(c3, text="Current Configuration",
ctk.CTkLabel(c3, text=t("settings.config_title"),
font=ctk.CTkFont(size=14, weight="bold")).pack(
anchor="w", padx=16, pady=(14, 3))
info = (

View File

@@ -1,12 +1,17 @@
from __future__ import annotations
import json
import shutil
import threading
from tkinter import messagebox
from typing import TYPE_CHECKING, Optional
from typing import TYPE_CHECKING
import customtkinter as ctk
from arma_modlist_tools.cleaner import find_orphan_folders
from arma_modlist_tools.linker import _is_junction, remove_junction
from gui._constants import COLOR_WARN, PROJECT_ROOT
from gui.locales import t
from gui.views.base import BaseView
if TYPE_CHECKING:
@@ -22,9 +27,9 @@ class ToolsView(BaseView):
self.grid_columnconfigure(0, weight=1)
self.grid_rowconfigure(1, weight=1)
ctk.CTkLabel(self, text="Tools",
font=ctk.CTkFont(size=22, weight="bold")).grid(
row=0, column=0, sticky="w", padx=24, pady=(20, 8))
self._title_lbl = ctk.CTkLabel(self, text=t("tools.title"),
font=ctk.CTkFont(size=22, weight="bold"))
self._title_lbl.grid(row=0, column=0, sticky="w", padx=24, pady=(20, 8))
self._tab_view = ctk.CTkTabview(self)
self._tab_view.grid(row=1, column=0, sticky="nsew", padx=16, pady=(0, 12))
@@ -32,34 +37,47 @@ class ToolsView(BaseView):
# Per-tab group menu references so refresh() can repopulate them all
self._group_menus: list[tuple[ctk.CTkOptionMenu, ctk.StringVar]] = []
# Tab-internal translatable labels (for hot-swap on refresh)
self._translatable: list[tuple[ctk.CTkLabel | ctk.CTkButton | ctk.CTkCheckBox, str]] = []
self._build_check_names_tab()
self._build_update_mods_tab()
self._build_link_mods_tab()
self._build_sync_missing_tab()
self._build_report_missing_tab()
self._build_clean_orphans_tab()
# =========================================================================
# Public
# =========================================================================
def refresh(self) -> None:
self._title_lbl.configure(text=t("tools.title"))
# Retranslate registered widgets
for widget, key in self._translatable:
widget.configure(text=t(key))
# Refresh link-mods button label (depends on current command selection)
self._lm_on_change()
groups = self._get_groups()
all_groups = ["All groups"] + groups
all_groups = [t("tools.all_groups")] + groups
# Repopulate generic group menus
for menu, var in self._group_menus:
prev = var.get()
menu.configure(values=all_groups)
if prev not in all_groups:
var.set("All groups")
# Keep selection if still valid, else reset to "All groups"
if prev not in all_groups and prev not in groups:
var.set(t("tools.all_groups"))
# Link Mods group menu (no "All groups")
lm_prev = self._lm_group_var.get()
lm_vals = groups if groups else ["(no groups found)"]
lm_vals = groups if groups else [t("tools.no_groups")]
self._lm_group_menu.configure(values=lm_vals)
if lm_prev not in lm_vals:
self._lm_group_var.set(lm_vals[0])
self._lm_on_change() # re-evaluate button state
# Info labels
self._update_sm_label()
@@ -70,47 +88,49 @@ class ToolsView(BaseView):
# =========================================================================
def _build_check_names_tab(self) -> None:
# Tab name kept in English — used as CTkTabview lookup key
self._tab_view.add("Check Names")
tab = self._tab_view.tab("Check Names")
tab.grid_columnconfigure(0, weight=1)
_desc(tab, row=0,
text="Scan mod folders and compare against the server. "
"Reports naming mismatches (MISMATCH), unrecognised folders "
"(NOT_ON_SERVER), and wrong Steam IDs in meta.cpp (ID_COLLISION).")
desc_lbl = _desc(tab, row=0, text=t("tools.cn_desc"))
self._translatable.append((desc_lbl, "tools.cn_desc"))
# Group
gf = _row(tab, row=1, label="Group:")
self._cn_group_var = ctk.StringVar(value="All groups")
gf, group_lbl = _row(tab, row=1, label=t("tools.label_group"))
self._translatable.append((group_lbl, "tools.label_group"))
self._cn_group_var = ctk.StringVar(value=t("tools.all_groups"))
menu = ctk.CTkOptionMenu(gf, variable=self._cn_group_var,
values=["All groups"], width=200)
values=[t("tools.all_groups")], width=200)
menu.pack(side="left")
self._group_menus.append((menu, self._cn_group_var))
# Checkboxes
cf = _row(tab, row=2, label="Options:")
cf, opts_lbl = _row(tab, row=2, label=t("tools.label_options"))
self._translatable.append((opts_lbl, "tools.label_options"))
self._cn_fix_var = ctk.BooleanVar(value=False)
self._cn_fix_ids_var = ctk.BooleanVar(value=False)
ctk.CTkCheckBox(cf, text="Auto-fix folder name mismatches (--fix)",
cn_fix_chk = ctk.CTkCheckBox(cf, text=t("tools.cn_fix_chk"),
variable=self._cn_fix_var,
command=self._cn_on_toggle).pack(side="left", padx=(0, 16))
ctk.CTkCheckBox(cf, text="Auto-fix wrong Steam IDs in meta.cpp (--fix-ids)",
command=self._cn_on_toggle)
cn_fix_chk.pack(side="left", padx=(0, 16))
self._translatable.append((cn_fix_chk, "tools.cn_fix_chk"))
cn_ids_chk = ctk.CTkCheckBox(cf, text=t("tools.cn_fix_ids_chk"),
variable=self._cn_fix_ids_var,
command=self._cn_on_toggle).pack(side="left")
command=self._cn_on_toggle)
cn_ids_chk.pack(side="left")
self._translatable.append((cn_ids_chk, "tools.cn_fix_ids_chk"))
# Warning (hidden until checkbox ticked)
self._cn_warn = ctk.CTkLabel(
tab,
text="⚠ --fix renames folders and updates junctions. "
"--fix-ids rewrites meta.cpp files.",
text_color=_WARN_COLOR, anchor="w",
)
# not gridded yet — shown on demand
self._cn_warn = ctk.CTkLabel(tab, text=t("tools.cn_warn"),
text_color=_WARN_COLOR, anchor="w")
self._translatable.append((self._cn_warn, "tools.cn_warn"))
# Run button
ctk.CTkButton(tab, text="Run Check Names", width=180,
command=self._cn_run).grid(
row=10, column=0, padx=24, pady=(16, 24), sticky="e")
cn_btn = ctk.CTkButton(tab, text=t("tools.cn_btn"), width=180,
command=self._cn_run)
cn_btn.grid(row=10, column=0, padx=24, pady=(16, 24), sticky="e")
self._translatable.append((cn_btn, "tools.cn_btn"))
def _cn_on_toggle(self) -> None:
if self._cn_fix_var.get() or self._cn_fix_ids_var.get():
@@ -121,7 +141,7 @@ class ToolsView(BaseView):
def _cn_run(self) -> None:
args = ["check_names.py"]
g = self._cn_group_var.get()
if g != "All groups":
if g != t("tools.all_groups"):
args += ["--group", g]
if self._cn_fix_var.get():
args.append("--fix")
@@ -136,54 +156,56 @@ class ToolsView(BaseView):
tab = self._tab_view.tab("Update Mods")
tab.grid_columnconfigure(0, weight=1)
_desc(tab, row=0,
text="Re-download mod files whose size on the server differs from "
"your local copy. Use --force to re-download everything "
"regardless of size.")
desc_lbl = _desc(tab, row=0, text=t("tools.um_desc"))
self._translatable.append((desc_lbl, "tools.um_desc"))
# Group
gf = _row(tab, row=1, label="Group:")
self._um_group_var = ctk.StringVar(value="All groups")
gf, group_lbl = _row(tab, row=1, label=t("tools.label_group"))
self._translatable.append((group_lbl, "tools.label_group"))
self._um_group_var = ctk.StringVar(value=t("tools.all_groups"))
um_menu = ctk.CTkOptionMenu(
gf, variable=self._um_group_var, values=["All groups"], width=200,
gf, variable=self._um_group_var, values=[t("tools.all_groups")], width=200,
command=self._um_on_group_change,
)
um_menu.pack(side="left")
self._group_menus.append((um_menu, self._um_group_var))
# Mod name (enabled only when a specific group is selected)
mf = _row(tab, row=2, label="Mod folder:")
mf, mod_lbl = _row(tab, row=2, label=t("tools.um_mod_label"))
self._translatable.append((mod_lbl, "tools.um_mod_label"))
self._um_mod_entry = ctk.CTkEntry(
mf, placeholder_text="Optional — e.g. @ace", width=220,
mf, placeholder_text=t("tools.um_mod_placeholder"), width=220,
state="disabled",
)
self._um_mod_entry.pack(side="left")
ctk.CTkLabel(mf, text="(only when a specific group is selected)",
text_color="gray").pack(side="left", padx=8)
um_hint = ctk.CTkLabel(mf, text=t("tools.um_mod_hint"), text_color="gray")
um_hint.pack(side="left", padx=8)
self._translatable.append((um_hint, "tools.um_mod_hint"))
# Force checkbox
ff = _row(tab, row=3, label="Options:")
ff, opts_lbl = _row(tab, row=3, label=t("tools.label_options"))
self._translatable.append((opts_lbl, "tools.label_options"))
self._um_force_var = ctk.BooleanVar(value=False)
ctk.CTkCheckBox(
ff, text="Force re-download all files (--force)",
um_force_chk = ctk.CTkCheckBox(
ff, text=t("tools.um_force_chk"),
variable=self._um_force_var,
command=self._um_on_toggle,
).pack(side="left")
)
um_force_chk.pack(side="left")
self._translatable.append((um_force_chk, "tools.um_force_chk"))
# Warning
self._um_warn = ctk.CTkLabel(
tab,
text="⚠ --force re-downloads every file regardless of size. "
"This may transfer a large amount of data.",
text_color=_WARN_COLOR, anchor="w",
)
self._um_warn = ctk.CTkLabel(tab, text=t("tools.um_warn"),
text_color=_WARN_COLOR, anchor="w")
self._translatable.append((self._um_warn, "tools.um_warn"))
ctk.CTkButton(tab, text="Run Update", width=180,
command=self._um_run).grid(
row=10, column=0, padx=24, pady=(16, 24), sticky="e")
um_btn = ctk.CTkButton(tab, text=t("tools.um_btn"), width=180,
command=self._um_run)
um_btn.grid(row=10, column=0, padx=24, pady=(16, 24), sticky="e")
self._translatable.append((um_btn, "tools.um_btn"))
def _um_on_group_change(self, _: str) -> None:
is_specific = self._um_group_var.get() != "All groups"
is_specific = self._um_group_var.get() != t("tools.all_groups")
self._um_mod_entry.configure(state="normal" if is_specific else "disabled")
if not is_specific:
self._um_mod_entry.delete(0, "end")
@@ -197,7 +219,7 @@ class ToolsView(BaseView):
def _um_run(self) -> None:
args = ["update_mods.py"]
g = self._um_group_var.get()
if g != "All groups":
if g != t("tools.all_groups"):
args += ["--group", g]
mod = self._um_mod_entry.get().strip()
if mod:
@@ -213,15 +235,12 @@ class ToolsView(BaseView):
tab = self._tab_view.tab("Link Mods")
tab.grid_columnconfigure(0, weight=1)
_desc(tab, row=0,
text="Manage junction/symlink links between your downloads folder "
"and the Arma 3 directory.\n"
"Status — show what's linked. "
"Link — create missing junctions. "
"Unlink — remove junctions (mod files are NOT deleted).")
desc_lbl = _desc(tab, row=0, text=t("tools.lm_desc"))
self._translatable.append((desc_lbl, "tools.lm_desc"))
# Command selector
cf = _row(tab, row=1, label="Command:")
# Command selector — values kept in English (drive internal logic)
cf, cmd_lbl = _row(tab, row=1, label=t("tools.label_command"))
self._translatable.append((cmd_lbl, "tools.label_command"))
self._lm_cmd_var = ctk.StringVar(value="Status")
ctk.CTkSegmentedButton(
cf,
@@ -231,33 +250,36 @@ class ToolsView(BaseView):
).pack(side="left")
# Group (required — no "All groups")
gf = _row(tab, row=2, label="Group:")
gf, group_lbl = _row(tab, row=2, label=t("tools.label_group"))
self._translatable.append((group_lbl, "tools.label_group"))
self._lm_group_var = ctk.StringVar(value="")
self._lm_group_menu = ctk.CTkOptionMenu(
gf, variable=self._lm_group_var,
values=["(no groups found)"], width=200,
values=[t("tools.no_groups")], width=200,
command=lambda _: self._lm_on_change(),
)
self._lm_group_menu.pack(side="left")
# Warning (shown for Unlink)
self._lm_warn = ctk.CTkLabel(
tab,
text="⚠ Unlink removes junction links from the Arma 3 directory. "
"Mod files in downloads/ are NOT deleted.",
text_color=_WARN_COLOR, anchor="w",
)
self._lm_warn = ctk.CTkLabel(tab, text=t("tools.lm_warn"),
text_color=_WARN_COLOR, anchor="w")
self._translatable.append((self._lm_warn, "tools.lm_warn"))
# Run button (label changes with command)
self._lm_run_btn = ctk.CTkButton(
tab, text="Show Status", width=180,
tab, text=t("tools.lm_show_status"), width=180,
command=self._lm_run,
)
self._lm_run_btn.grid(row=10, column=0, padx=24, pady=(16, 24), sticky="e")
def _lm_on_change(self, _: str = "") -> None:
cmd = self._lm_cmd_var.get()
labels = {"Status": "Show Status", "Link": "Create Links", "Unlink": "Remove Links"}
# Keys are English segmented-button values; values are translated labels
labels = {
"Status": t("tools.lm_show_status"),
"Link": t("tools.lm_create_links"),
"Unlink": t("tools.lm_remove_links"),
}
self._lm_run_btn.configure(text=labels.get(cmd, cmd))
if cmd == "Unlink":
@@ -269,19 +291,17 @@ class ToolsView(BaseView):
cmd = self._lm_cmd_var.get().lower()
group = self._lm_group_var.get()
if not group or group == "(no groups found)":
messagebox.showwarning("No group selected",
"Please select a group from the dropdown.")
if not group or group == t("tools.no_groups"):
messagebox.showwarning(t("tools.lm_no_group_title"),
t("tools.lm_no_group_body"))
return
args = ["link_mods.py", cmd, "--group", group]
if cmd == "unlink":
confirmed = messagebox.askyesno(
"Confirm Unlink",
f"Remove junction links for group '{group}'?\n\n"
"This removes links from the Arma 3 directory but does NOT delete "
"mod files in downloads/.",
t("tools.lm_confirm_title"),
t("tools.lm_confirm_body", group=group),
)
if not confirmed:
return
@@ -296,17 +316,16 @@ class ToolsView(BaseView):
tab = self._tab_view.tab("Sync Missing")
tab.grid_columnconfigure(0, weight=1)
_desc(tab, row=0,
text="Retry downloading mods that were missing from the server "
"when you last ran the pipeline. "
"Checks the server again and downloads any that have since appeared.")
desc_lbl = _desc(tab, row=0, text=t("tools.sm_desc"))
self._translatable.append((desc_lbl, "tools.sm_desc"))
self._sm_info = ctk.CTkLabel(tab, text="", text_color="gray", anchor="w")
self._sm_info.grid(row=1, column=0, padx=24, pady=(4, 0), sticky="w")
ctk.CTkButton(tab, text="Run Sync Missing", width=180,
command=lambda: self._launch(["sync_missing.py"])).grid(
row=10, column=0, padx=24, pady=(16, 24), sticky="e")
sm_btn = ctk.CTkButton(tab, text=t("tools.sm_btn"), width=180,
command=lambda: self._launch(["sync_missing.py"]))
sm_btn.grid(row=10, column=0, padx=24, pady=(16, 24), sticky="e")
self._translatable.append((sm_btn, "tools.sm_btn"))
def _update_sm_label(self) -> None:
cfg = self.app.cfg
@@ -321,13 +340,11 @@ class ToolsView(BaseView):
try:
data = json.loads(report_path.read_text(encoding="utf-8"))
count = data.get("missing", len(data.get("missing_mods", [])))
self._sm_info.configure(
text=f"{count} mod(s) currently listed as missing.")
self._sm_info.configure(text=t("tools.sm_count", count=count))
return
except Exception:
pass
self._sm_info.configure(
text="No missing_report.json found — run the pipeline first.")
self._sm_info.configure(text=t("tools.sm_no_report"))
# -------------------------------------------------------------------------
@@ -336,17 +353,16 @@ class ToolsView(BaseView):
tab = self._tab_view.tab("Report Missing")
tab.grid_columnconfigure(0, weight=1)
_desc(tab, row=0,
text="Check which mods from comparison.json are absent from the "
"file server. Saves missing_report.json so you can track what "
"still needs to be added to the server.")
desc_lbl = _desc(tab, row=0, text=t("tools.rm_desc"))
self._translatable.append((desc_lbl, "tools.rm_desc"))
self._rm_info = ctk.CTkLabel(tab, text="", text_color="gray", anchor="w")
self._rm_info.grid(row=1, column=0, padx=24, pady=(4, 0), sticky="w")
ctk.CTkButton(tab, text="Generate Report", width=180,
command=lambda: self._launch(["report_missing.py"])).grid(
row=10, column=0, padx=24, pady=(16, 24), sticky="e")
rm_btn = ctk.CTkButton(tab, text=t("tools.rm_btn"), width=180,
command=lambda: self._launch(["report_missing.py"]))
rm_btn.grid(row=10, column=0, padx=24, pady=(16, 24), sticky="e")
self._translatable.append((rm_btn, "tools.rm_btn"))
def _update_rm_label(self) -> None:
cfg = self.app.cfg
@@ -361,11 +377,213 @@ class ToolsView(BaseView):
try:
data = json.loads(report_path.read_text(encoding="utf-8"))
ts = data.get("generated_at", "unknown")
self._rm_info.configure(text=f"Last generated: {ts}")
self._rm_info.configure(text=t("tools.rm_last", ts=ts))
return
except Exception:
pass
self._rm_info.configure(text="No report yet.")
self._rm_info.configure(text=t("tools.rm_none"))
# -------------------------------------------------------------------------
def _build_clean_orphans_tab(self) -> None:
self._tab_view.add("Clean Orphans")
tab = self._tab_view.tab("Clean Orphans")
tab.grid_columnconfigure(0, weight=1)
tab.grid_rowconfigure(3, weight=1)
desc_lbl = _desc(tab, row=0, text=t("tools.oc_desc"))
self._translatable.append((desc_lbl, "tools.oc_desc"))
oc_warn = ctk.CTkLabel(tab, text=t("tools.oc_warn"),
text_color=_WARN_COLOR, anchor="w")
oc_warn.grid(row=1, column=0, padx=24, pady=(0, 4), sticky="w")
self._translatable.append((oc_warn, "tools.oc_warn"))
self._oc_status = ctk.CTkLabel(tab, text="", text_color="gray", anchor="w")
self._oc_status.grid(row=2, column=0, padx=24, pady=(0, 2), sticky="w")
# Scrollable list for results
self._oc_scroll = ctk.CTkScrollableFrame(tab)
self._oc_scroll.grid(row=3, column=0, sticky="nsew", padx=16, pady=(0, 4))
self._oc_scroll.grid_columnconfigure(0, weight=1)
# Bottom action bar
bot = ctk.CTkFrame(tab, fg_color="transparent")
bot.grid(row=4, column=0, sticky="ew", padx=16, pady=(4, 12))
self._oc_sel_all_btn = ctk.CTkButton(
bot, text=t("tools.oc_sel_all"), width=110,
command=self._oc_select_all,
)
self._oc_sel_all_btn.pack(side="left", padx=(0, 4))
self._translatable.append((self._oc_sel_all_btn, "tools.oc_sel_all"))
self._oc_sel_none_btn = ctk.CTkButton(
bot, text=t("tools.oc_sel_none"), width=110,
command=self._oc_deselect_all,
)
self._oc_sel_none_btn.pack(side="left", padx=4)
self._translatable.append((self._oc_sel_none_btn, "tools.oc_sel_none"))
self._oc_scan_btn = ctk.CTkButton(
bot, text=t("tools.oc_scan_btn"), width=150,
command=self._oc_scan,
)
self._oc_scan_btn.pack(side="right", padx=(4, 0))
self._translatable.append((self._oc_scan_btn, "tools.oc_scan_btn"))
self._oc_delete_btn = ctk.CTkButton(
bot, text=t("tools.oc_delete_btn"), width=150,
fg_color="darkred", hover_color="#8b0000",
command=self._oc_delete_selected,
state="disabled",
)
self._oc_delete_btn.pack(side="right", padx=4)
self._translatable.append((self._oc_delete_btn, "tools.oc_delete_btn"))
# Internal scan state
self._oc_orphans: list[dict] = []
self._oc_check_vars: list[ctk.BooleanVar] = []
self._oc_pending_done_msg: str | None = None
def _oc_scan(self) -> None:
cfg = self.app.cfg
if not cfg:
self._oc_status.configure(text=t("tools.oc_no_config"), text_color="gray")
return
if not cfg.comparison.exists():
self._oc_status.configure(text=t("tools.oc_no_comparison"), text_color="gray")
return
self._oc_scan_btn.configure(state="disabled", text=t("tools.oc_scanning"))
self._oc_delete_btn.configure(state="disabled")
self._oc_status.configure(text=t("tools.oc_scanning"), text_color="gray")
def _run() -> None:
try:
comparison = json.loads(cfg.comparison.read_text(encoding="utf-8"))
orphans = find_orphan_folders(cfg.downloads, comparison)
except Exception as e:
self.after(0, lambda: self._oc_scan_done(None, str(e)))
return
self.after(0, lambda: self._oc_scan_done(orphans, None))
threading.Thread(target=_run, daemon=True).start()
def _oc_scan_done(self, orphans: list[dict] | None, error: str | None) -> None:
self._oc_scan_btn.configure(state="normal", text=t("tools.oc_scan_btn"))
# Consume any pending success message from a previous delete operation
done_msg = self._oc_pending_done_msg
self._oc_pending_done_msg = None
# Clear previous results
for w in self._oc_scroll.winfo_children():
w.destroy()
self._oc_orphans = []
self._oc_check_vars = []
if error:
self._oc_status.configure(text=t("tools.oc_scan_error", e=error), text_color="red")
return
if not orphans:
msg = done_msg or t("tools.oc_none_found")
self._oc_status.configure(text=msg, text_color="gray")
return
total_size = sum(o["size"] for o in orphans)
self._oc_status.configure(
text=t("tools.oc_found", count=len(orphans), size=_fmt_size(total_size)),
text_color="gray",
)
self._oc_orphans = orphans
self._oc_delete_btn.configure(state="normal")
for i, orphan in enumerate(orphans):
var = ctk.BooleanVar(value=True)
self._oc_check_vars.append(var)
bg = ("gray90", "gray17") if i % 2 == 0 else ("gray86", "gray14")
row = ctk.CTkFrame(self._oc_scroll, fg_color=bg, corner_radius=4)
row.pack(fill="x", pady=1)
row.columnconfigure(1, weight=1)
ctk.CTkCheckBox(row, text="", variable=var, width=24).grid(
row=0, column=0, padx=(8, 4), pady=4,
)
ctk.CTkLabel(
row,
text=f" {orphan['group']} / {orphan['name']}",
anchor="w",
).grid(row=0, column=1, sticky="ew", padx=4)
ctk.CTkLabel(
row,
text=_fmt_size(orphan["size"]),
text_color="gray",
width=80,
anchor="e",
).grid(row=0, column=2, padx=(4, 12))
def _oc_select_all(self) -> None:
for var in self._oc_check_vars:
var.set(True)
def _oc_deselect_all(self) -> None:
for var in self._oc_check_vars:
var.set(False)
def _oc_delete_selected(self) -> None:
selected = [
self._oc_orphans[i]
for i, var in enumerate(self._oc_check_vars)
if var.get()
]
if not selected:
return
total_size = sum(o["size"] for o in selected)
confirmed = messagebox.askyesno(
t("tools.oc_confirm_title"),
t("tools.oc_confirm_body", count=len(selected), size=_fmt_size(total_size)),
)
if not confirmed:
return
self._oc_delete_btn.configure(state="disabled")
self._oc_scan_btn.configure(state="disabled")
def _run() -> None:
freed = 0
errors = []
for orphan in selected:
try:
p = orphan["path"]
if _is_junction(p):
# Safety: never rmtree a junction — it follows the
# reparse point and deletes the target's contents.
# Use remove_junction() which calls os.rmdir() instead.
ok, err = remove_junction(p)
if not ok:
errors.append(t("tools.oc_error", path=p.name, e=err))
continue
else:
shutil.rmtree(p)
freed += orphan["size"]
except Exception as e:
errors.append(t("tools.oc_error", path=orphan["path"].name, e=e))
self.after(0, lambda: self._oc_delete_done(len(selected), freed, errors))
threading.Thread(target=_run, daemon=True).start()
def _oc_delete_done(self, count: int, freed: int, errors: list[str]) -> None:
# Store success message so _oc_scan_done() can display it after the rescan
self._oc_pending_done_msg = (
None if errors
else t("tools.oc_done", count=count, size=_fmt_size(freed))
)
self._oc_scan_btn.configure(state="normal")
self._oc_scan()
if errors:
messagebox.showerror(t("tools.oc_error_title"), "\n".join(errors))
# =========================================================================
# Private — helpers
@@ -389,6 +607,21 @@ class ToolsView(BaseView):
self.app.run_tool(args)
# ---------------------------------------------------------------------------
# Size formatting helper
# ---------------------------------------------------------------------------
def _fmt_size(n: int) -> str:
"""Human-readable file size string."""
if n < 1024:
return f"{n} B"
if n < 1024 ** 2:
return f"{n / 1024:.1f} KB"
if n < 1024 ** 3:
return f"{n / 1024 ** 2:.1f} MB"
return f"{n / 1024 ** 3:.2f} GB"
# ---------------------------------------------------------------------------
# Layout helpers
# ---------------------------------------------------------------------------
@@ -400,10 +633,14 @@ def _desc(parent, row: int, text: str) -> ctk.CTkLabel:
return lbl
def _row(parent, row: int, label: str) -> ctk.CTkFrame:
"""A label + horizontal frame for a settings row."""
ctk.CTkLabel(parent, text=label, anchor="w", width=110).grid(
row=row, column=0, padx=(24, 0), pady=6, sticky="w")
def _row(parent, row: int, label: str) -> tuple[ctk.CTkFrame, ctk.CTkLabel]:
"""A label + horizontal frame for a settings row.
Returns (content_frame, label_widget) so callers can register the label
for later retranslation.
"""
lbl = ctk.CTkLabel(parent, text=label, anchor="w", width=110)
lbl.grid(row=row, column=0, padx=(24, 0), pady=6, sticky="w")
f = ctk.CTkFrame(parent, fg_color="transparent")
f.grid(row=row, column=0, padx=(140, 24), pady=6, sticky="w")
return f
return f, lbl

View File

@@ -1,12 +1,14 @@
from __future__ import annotations
import json
import threading
from tkinter import TclError, filedialog
from typing import Callable
import customtkinter as ctk
from tkinter import filedialog
from gui._constants import COLOR_OK, COLOR_ERROR, PROJECT_ROOT
from gui.locales import t
class SetupWizard(ctk.CTkToplevel):
@@ -18,7 +20,7 @@ class SetupWizard(ctk.CTkToplevel):
on_complete: Callable[[], None],
) -> None:
super().__init__(parent)
self.title("Setup — Arma Mod Manager")
self.title(t("wizard.title"))
self.geometry("500x420")
self.resizable(False, False)
self.grab_set()
@@ -48,20 +50,20 @@ class SetupWizard(ctk.CTkToplevel):
def _page_server(self) -> None:
ctk.CTkLabel(
self._body, text="Step 1 of 3 — Server Connection",
self._body, text=t("wizard.step1_title"),
font=ctk.CTkFont(size=16, weight="bold"),
).pack(anchor="w")
ctk.CTkLabel(
self._body, text="Enter the details for your Caddy mod server.",
self._body, text=t("wizard.step1_desc"),
text_color="gray",
).pack(anchor="w", pady=(4, 18))
for lbl, var, show in [
("Server URL", self._url, ""),
("Username", self._user, ""),
("Password", self._pw, ""),
for lbl_key, var, show in [
("wizard.label_url", self._url, ""),
("wizard.label_user", self._user, ""),
("wizard.label_pw", self._pw, ""),
]:
ctk.CTkLabel(self._body, text=lbl).pack(anchor="w")
ctk.CTkLabel(self._body, text=t(lbl_key)).pack(anchor="w")
ctk.CTkEntry(self._body, textvariable=var, width=440, show=show).pack(
anchor="w", pady=(2, 10))
@@ -69,69 +71,85 @@ class SetupWizard(ctk.CTkToplevel):
foot.pack(fill="x", pady=(8, 0))
self._conn_lbl = ctk.CTkLabel(foot, text="", text_color="gray")
self._conn_lbl.pack(side="left")
ctk.CTkButton(foot, text="Next", width=90,
ctk.CTkButton(foot, text=t("wizard.btn_next"), width=90,
command=lambda: self._show(1)).pack(side="right")
ctk.CTkButton(foot, text="Test Connection", width=140,
self._test_btn = ctk.CTkButton(foot, text=t("wizard.btn_test"), width=140,
fg_color="transparent", border_width=1,
text_color=("gray10", "gray90"),
command=self._test).pack(side="right", padx=(0, 8))
command=self._test)
self._test_btn.pack(side="right", padx=(0, 8))
def _test(self) -> None:
self._conn_lbl.configure(text="Testing…", text_color="gray")
self.update()
# Capture widget refs now — _clear() replaces them if the user
# navigates away and back while the request is in-flight.
lbl = self._conn_lbl
btn = self._test_btn
lbl.configure(text=t("wizard.testing"), text_color="gray")
btn.configure(state="disabled")
url = self._url.get()
auth = (self._user.get(), self._pw.get())
def worker() -> None:
try:
import requests
r = requests.get(self._url.get(),
auth=(self._user.get(), self._pw.get()),
timeout=8)
r = requests.get(url, auth=auth, timeout=8)
if r.ok:
self._conn_lbl.configure(text="✓ Connected", text_color=COLOR_OK)
result = (t("wizard.connected"), COLOR_OK)
else:
self._conn_lbl.configure(text=f"✗ HTTP {r.status_code}",
text_color=COLOR_ERROR)
result = (t("wizard.http_error", code=r.status_code), COLOR_ERROR)
except Exception as e:
self._conn_lbl.configure(text=f"{e}", text_color=COLOR_ERROR)
result = (t("wizard.conn_error", e=e), COLOR_ERROR)
self.after(0, lambda: _apply_test_result(lbl, btn, *result))
threading.Thread(target=worker, daemon=True).start()
def _apply_test_result(lbl: ctk.CTkLabel, btn: ctk.CTkButton,
text: str, color: str) -> None:
"""Update connection test result widgets. Silently ignores destroyed widgets."""
try:
lbl.configure(text=text, text_color=color)
btn.configure(state="normal")
except TclError:
pass # wizard was closed before the HTTP response arrived
# ── Page 2: paths ────────────────────────────────────────────────────────
def _page_paths(self) -> None:
ctk.CTkLabel(
self._body, text="Step 2 of 3 — Arma 3 Server Folder",
self._body, text=t("wizard.step2_title"),
font=ctk.CTkFont(size=16, weight="bold"),
).pack(anchor="w")
ctk.CTkLabel(
self._body,
text="Point to your Arma 3 Server installation. "
"Links (junctions) will be created here.",
self._body, text=t("wizard.step2_desc"),
text_color="gray", wraplength=440, justify="left",
).pack(anchor="w", pady=(4, 18))
ctk.CTkLabel(self._body, text="Arma 3 Server folder").pack(anchor="w")
ctk.CTkLabel(self._body, text=t("wizard.label_arma")).pack(anchor="w")
row = ctk.CTkFrame(self._body, fg_color="transparent")
row.pack(fill="x", pady=(2, 8))
ctk.CTkEntry(row, textvariable=self._arma, width=350).pack(side="left")
ctk.CTkButton(row, text="Browse", width=80,
ctk.CTkButton(row, text=t("wizard.btn_browse"), width=80,
command=self._browse_arma).pack(side="left", padx=8)
ctk.CTkLabel(
self._body,
text="All other folders (downloads, presets) will be created "
"automatically next to this tool.",
self._body, text=t("wizard.step2_hint"),
text_color="gray", font=ctk.CTkFont(size=11),
wraplength=440, justify="left",
).pack(anchor="w", pady=(8, 0))
foot = ctk.CTkFrame(self._body, fg_color="transparent")
foot.pack(fill="x", pady=(20, 0))
ctk.CTkButton(foot, text="← Back", width=80,
ctk.CTkButton(foot, text=t("wizard.btn_back"), width=80,
fg_color="transparent", border_width=1,
text_color=("gray10", "gray90"),
command=lambda: self._show(0)).pack(side="left")
ctk.CTkButton(foot, text="Next", width=80,
ctk.CTkButton(foot, text=t("wizard.btn_next"), width=80,
command=lambda: self._show(2)).pack(side="right")
def _browse_arma(self) -> None:
d = filedialog.askdirectory(title="Select Arma 3 Server folder")
d = filedialog.askdirectory(title=t("wizard.browse_title"))
if d:
self._arma.set(d)
@@ -139,18 +157,18 @@ class SetupWizard(ctk.CTkToplevel):
def _page_review(self) -> None:
ctk.CTkLabel(
self._body, text="Step 3 of 3 — Review & Save",
self._body, text=t("wizard.step3_title"),
font=ctk.CTkFont(size=16, weight="bold"),
).pack(anchor="w")
ctk.CTkLabel(
self._body, text="Check your settings, then click Save.",
self._body, text=t("wizard.step3_desc"),
text_color="gray",
).pack(anchor="w", pady=(4, 14))
summary = (
f"Server URL: {self._url.get()}\n"
f"Username: {self._user.get()}\n"
f"Arma folder: {self._arma.get() or '(not set)'}\n"
f"Arma folder: {self._arma.get() or t('wizard.not_set')}\n"
)
box = ctk.CTkTextbox(self._body, height=90,
font=ctk.CTkFont(family="Consolas", size=12))
@@ -160,11 +178,11 @@ class SetupWizard(ctk.CTkToplevel):
foot = ctk.CTkFrame(self._body, fg_color="transparent")
foot.pack(fill="x")
ctk.CTkButton(foot, text="← Back", width=80,
ctk.CTkButton(foot, text=t("wizard.btn_back"), width=80,
fg_color="transparent", border_width=1,
text_color=("gray10", "gray90"),
command=lambda: self._show(1)).pack(side="left")
ctk.CTkButton(foot, text="Save & Open", width=120,
ctk.CTkButton(foot, text=t("wizard.btn_save"), width=120,
command=self._save).pack(side="right")
def _save(self) -> None:

33
run.py
View File

@@ -78,6 +78,22 @@ def step_compare(cfg) -> None:
print(f" -> {cfg.comparison}")
def step_migrate(cfg) -> None:
if not cfg.comparison.exists():
print(f" NOTE: {cfg.comparison} not found — skipping migration.")
return
if not cfg.downloads.is_dir():
print(f" NOTE: downloads dir missing ({cfg.downloads}) — nothing to migrate.")
return
from arma_modlist_tools.migrator import migrate_mod_groups
comparison = json.loads(cfg.comparison.read_text(encoding="utf-8"))
arma_dir = cfg.arma_dir if cfg.arma_dir.is_dir() else None
result = migrate_mod_groups(cfg.downloads, arma_dir, comparison)
if result["errors"]:
for name, err in result["errors"].items():
print(f" ERROR {name}: {err}")
def step_fetch(cfg) -> None:
if not cfg.comparison.exists():
print(f" ERROR: {cfg.comparison} not found. Run parse + compare first.")
@@ -91,9 +107,14 @@ def step_fetch(cfg) -> None:
for mod in data["mods"]:
queue.append((mod, preset_name))
def _index_progress(current: int, total: int, name: str) -> None:
if current == 1 or current % 25 == 0 or current == total:
print(f" Indexing {current}/{total}: {name}")
print(f" Building server index...")
index = build_server_index(cfg.server_url, cfg.server_auth)
print(f" Indexed {len(index['by_steam_id'])} mods\n")
index = build_server_index(cfg.server_url, cfg.server_auth, progress_fn=_index_progress)
print(f" Indexed {len(index['by_steam_id'])} mods by steam_id, "
f"{len(index['by_name'])} by name\n")
session = make_session(cfg.server_auth)
resolved = []
@@ -173,6 +194,7 @@ def main() -> None:
parser = argparse.ArgumentParser(description="Run the full mod management pipeline.")
parser.add_argument("--skip-parse", action="store_true")
parser.add_argument("--skip-compare", action="store_true")
parser.add_argument("--skip-migrate", action="store_true")
parser.add_argument("--skip-fetch", action="store_true")
parser.add_argument("--skip-link", action="store_true")
parser.add_argument("--group", "-g", metavar="GROUP",
@@ -182,13 +204,15 @@ def main() -> None:
steps = [
(not args.skip_parse, "Parse presets"),
(not args.skip_compare, "Compare presets"),
(not args.skip_migrate, "Migrate mods"),
(not args.skip_fetch, "Fetch mods"),
(not args.skip_link, "Link mods"),
]
active_count = sum(1 for run, _ in steps if run)
step_num = 0
if args.skip_parse and args.skip_compare and args.skip_fetch and args.skip_link:
if (args.skip_parse and args.skip_compare and args.skip_migrate
and args.skip_fetch and args.skip_link):
print("All steps skipped — nothing to do.")
sys.exit(0)
@@ -196,6 +220,7 @@ def main() -> None:
(cfg,),
(cfg,),
(cfg,),
(cfg,),
None, # handled separately
]):
if not run:
@@ -216,6 +241,8 @@ def main() -> None:
step_parse(cfg)
elif name == "Compare presets":
step_compare(cfg)
elif name == "Migrate mods":
step_migrate(cfg)
elif name == "Fetch mods":
step_fetch(cfg)

File diff suppressed because it is too large Load Diff

View File

@@ -102,6 +102,7 @@ def main() -> None:
COL_GROUP = 24
total_checked = total_updated = total_bytes = 0
total_removed = 0
not_on_server = []
for group, folder_name, mod_dir in targets:
@@ -123,13 +124,21 @@ def main() -> None:
all_files = list_mod_files(folder_url, session) if not args.force else stale
checked = len(all_files) if not args.force else len(stale)
if not stale:
# Find local files that no longer exist on the server (orphans)
server_rel = {rel for rel, _, _ in all_files}
orphans = [
f for f in mod_dir.rglob("*") if f.is_file()
and str(f.relative_to(mod_dir)).replace("\\", "/") not in server_rel
]
if not stale and not orphans:
print(f" [=] {folder_name:<{COL_MOD}} {group:<{COL_GROUP}} {checked} files up-to-date")
total_checked += checked
continue
# Download stale files
mod_bytes = 0
if stale:
with tqdm(
total=len(stale), unit="file",
desc=f" {folder_name[-COL_MOD:]:<{COL_MOD}}",
@@ -148,21 +157,32 @@ def main() -> None:
mod_bytes += n
file_bar.update(1)
# Remove orphan files
for orphan in orphans:
tqdm.write(f" [-] orphan removed: {orphan.relative_to(mod_dir)}")
orphan.unlink()
total_checked += checked
total_updated += len(stale)
total_bytes += mod_bytes
print(f" [+] {folder_name:<{COL_MOD}} {group:<{COL_GROUP}} "
f"{checked} files {len(stale)} updated ({_fmt_bytes(mod_bytes)})")
total_removed += len(orphans)
parts = [f"{checked} files"]
if stale:
parts.append(f"{len(stale)} updated ({_fmt_bytes(mod_bytes)})")
if orphans:
parts.append(f"{len(orphans)} orphan(s) removed")
print(f" [+] {folder_name:<{COL_MOD}} {group:<{COL_GROUP}} {' '.join(parts)}")
print(f"\n{'='*56}")
print(f" Total: {total_checked} files checked, "
f"{total_updated} updated, "
f"{total_removed} orphan(s) removed, "
f"{_fmt_bytes(total_bytes)} downloaded")
if not_on_server:
print(f" Not found on server ({len(not_on_server)}): {', '.join(not_on_server)}")
print(f"{'='*56}\n")
if total_updated == 0 and not not_on_server:
if total_updated == 0 and total_removed == 0 and not not_on_server:
print(" All mods are up-to-date.\n")