check_names: add --fix-ids to repair wrong steam_ids in meta.cpp

ID_COLLISION status (previously NOT_ON_SERVER) now has its own label
and shows the bad steam_id in the report output.

--fix-ids cross-references comparison.json to find the correct
publishedid for each colliding folder and rewrites it in-place in
meta.cpp using regex, preserving all other content.

New helpers: _lookup_detailed (returns server_name + local_sid tuple),
_write_steam_id (regex-replace publishedid in meta.cpp),
_build_comparison_id_map (builds normalized_name -> steam_id map
from comparison.json).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
revernomad17
2026-04-07 17:21:21 +07:00
parent 2ab6d87532
commit 9dea44fa3d
2 changed files with 329 additions and 122 deletions

View File

@@ -8,20 +8,24 @@ Matching strategy (most-reliable first):
2. Normalize folder name (@CBA_A3 -> cbaa3) -> server by_name
Status codes:
OK disk name matches server name exactly
MISMATCH disk name differs from server canonical name
NOT_ON_SERVER server has no folder for this mod (new mod? typo?)
OK disk name matches server name exactly
MISMATCH disk name differs from server canonical name
NOT_ON_SERVER server has no folder for this mod (new mod? typo?)
ID_COLLISION local meta.cpp has wrong steam_id (belongs to a different mod)
Usage:
python check_names.py # report only
python check_names.py --fix # rename + fix junctions
python check_names.py --group shared --fix
python check_names.py # report only
python check_names.py --fix # rename mismatched folders + fix junctions
python check_names.py --fix-ids # fix wrong steam_ids in local meta.cpp files
python check_names.py --fix --fix-ids # both
python check_names.py --group shared --fix-ids
"""
from __future__ import annotations
import argparse
import os
import json
import re
import sys
from pathlib import Path
@@ -29,7 +33,7 @@ from arma_modlist_tools.compat import fix_console_encoding
from arma_modlist_tools.config import load_config
from arma_modlist_tools.fetcher import (
_normalize_name, _parse_meta_cpp,
build_server_index, make_session,
build_server_index,
)
from arma_modlist_tools.linker import _is_junction, create_junction, remove_junction
@@ -37,21 +41,21 @@ fix_console_encoding()
# Column widths
W_DISK = 44
W_SERVER = 44
W_SERVER = 50
W_GROUP = 24
_PUBLISHEDID_RE = re.compile(r"(publishedid\s*=\s*)\d+(\s*;)", re.IGNORECASE)
# ---------------------------------------------------------------------------
# Helpers
# ---------------------------------------------------------------------------
def _server_name_from_url(url: str) -> str:
"""Extract the folder name from a trailing-slash server URL."""
return url.rstrip("/").split("/")[-1]
def _read_local_steam_id(mod_dir: Path) -> str | None:
"""Try to read publishedid from meta.cpp inside a local mod folder."""
for candidate in (mod_dir / "meta.cpp", mod_dir / "Meta.cpp"):
if candidate.exists():
try:
@@ -61,28 +65,35 @@ def _read_local_steam_id(mod_dir: Path) -> str | None:
return None
def _lookup_server_name(local_name: str, mod_dir: Path, index: dict) -> str | None:
def _lookup_detailed(
local_name: str,
mod_dir: Path,
index: dict,
) -> tuple[str | None, str | None]:
"""
Return the server's canonical folder name for this local mod, or None.
Tries steam_id first, then normalized name.
"""
# 1. Steam ID from local meta.cpp (most reliable)
steam_id = _read_local_steam_id(mod_dir)
if steam_id:
url = index["by_steam_id"].get(steam_id)
if url:
return _server_name_from_url(url)
Return (server_name, local_steam_id_used).
# 2. Normalized name fallback
- server_name: canonical server folder name, or None if not found
- local_steam_id_used: the steam_id that was read from local meta.cpp
(present regardless of whether the lookup succeeded, so callers can
report what the wrong ID is)
"""
local_sid = _read_local_steam_id(mod_dir)
if local_sid:
url = index["by_steam_id"].get(local_sid)
if url:
return _server_name_from_url(url), local_sid
# Name-based fallback
url = index["by_name"].get(_normalize_name(local_name))
if url:
return _server_name_from_url(url)
return _server_name_from_url(url), local_sid
return None
return None, local_sid
def _collect_mod_folders(cfg, group_filter: str | None) -> list[tuple[str, Path]]:
"""Return list of (group_name, mod_path) for every @Mod in downloads/."""
result = []
if not cfg.downloads.is_dir():
return result
@@ -98,26 +109,30 @@ def _collect_mod_folders(cfg, group_filter: str | None) -> list[tuple[str, Path]
# ---------------------------------------------------------------------------
# Classification helpers
# Classification
# ---------------------------------------------------------------------------
def _resolve_status(
disk_name: str,
server_name: str | None,
local_sid: str | None,
ok_disk_names: set[str],
) -> tuple[str, str]:
"""
Return (status, display_col) for one mod, after false-positive filtering.
Return (status, display_col) after false-positive filtering.
A MISMATCH is downgraded to NOT_ON_SERVER when the proposed server name is
already the exact disk name of another folder (steam_id collision on server).
ID_COLLISION: steam_id lookup returned a name that's already correctly
held by a different folder — the local meta.cpp has the wrong publishedid.
"""
if server_name is None:
return "NOT_ON_SERVER", "---"
if server_name == disk_name:
return "OK", server_name
if server_name in ok_disk_names:
return "NOT_ON_SERVER", "--- (steam_id collision)"
# This folder's local steam_id belongs to a mod that already has a
# correct folder on disk — the meta.cpp is wrong.
sid_info = f" (local id: {local_sid})" if local_sid else ""
return "ID_COLLISION", f"{server_name}{sid_info}"
return "MISMATCH", server_name
@@ -131,17 +146,10 @@ def _fix_mismatch(
server_name: str,
cfg,
) -> tuple[bool, str]:
"""
Rename mod_dir to server_name and update the arma_dir junction.
Returns (success, message).
"""
new_dir = mod_dir.parent / server_name
if new_dir.exists():
return False, f"target already exists: {new_dir}"
# --- Remove old junction in arma_dir (if present) ---
old_link = cfg.arma_dir / mod_dir.name
removed_old_link = False
if _is_junction(old_link):
@@ -150,26 +158,83 @@ def _fix_mismatch(
return False, f"could not remove old junction {old_link}: {err}"
removed_old_link = True
# --- Rename the download folder ---
try:
mod_dir.rename(new_dir)
except OSError as exc:
# Try to restore the junction we just removed
if removed_old_link:
create_junction(old_link, mod_dir)
return False, f"rename failed: {exc}"
# --- Create new junction in arma_dir ---
new_link = cfg.arma_dir / server_name
if cfg.arma_dir.exists():
if _is_junction(new_link) or new_link.exists():
pass # already correct or non-junction exists; leave it
else:
if not (_is_junction(new_link) or new_link.exists()):
create_junction(new_link, new_dir)
return True, f"{mod_dir.name} -> {server_name}"
# ---------------------------------------------------------------------------
# Fix: rewrite wrong steam_id in local meta.cpp
# ---------------------------------------------------------------------------
def _build_comparison_id_map(cfg) -> dict[str, tuple[str, str]]:
"""
Load comparison.json and return {normalized_name: (steam_id, display_name)}
for every mod that has a steam_id.
"""
if not cfg.comparison.exists():
return {}
try:
data = json.loads(cfg.comparison.read_text(encoding="utf-8"))
except (OSError, json.JSONDecodeError):
return {}
result: dict[str, tuple[str, str]] = {}
all_mods = list(data.get("shared", {}).get("mods", []))
for preset_data in data.get("unique", {}).values():
all_mods.extend(preset_data.get("mods", []))
for mod in all_mods:
sid = mod.get("steam_id")
name = mod.get("name", "")
if sid and name:
result[_normalize_name(name)] = (sid, name)
return result
def _write_steam_id(mod_dir: Path, new_sid: str) -> tuple[bool, str]:
"""
Overwrite / insert publishedid in mod_dir/meta.cpp.
Returns (success, message).
"""
meta_path = mod_dir / "meta.cpp"
if meta_path.exists():
try:
text = meta_path.read_text(encoding="utf-8", errors="ignore")
except OSError as exc:
return False, str(exc)
old_sid_match = _parse_meta_cpp(text)
if _PUBLISHEDID_RE.search(text):
new_text = _PUBLISHEDID_RE.sub(rf"\g<1>{new_sid}\g<2>", text)
else:
new_text = text.rstrip() + f"\npublishedid = {new_sid};\n"
try:
meta_path.write_text(new_text, encoding="utf-8")
except OSError as exc:
return False, str(exc)
old_str = old_sid_match or "missing"
return True, f"meta.cpp: {old_str} -> {new_sid}"
else:
try:
meta_path.write_text(f"publishedid = {new_sid};\n", encoding="utf-8")
except OSError as exc:
return False, str(exc)
return True, f"meta.cpp created with id {new_sid}"
# ---------------------------------------------------------------------------
# Main
# ---------------------------------------------------------------------------
@@ -178,12 +243,14 @@ def main() -> None:
cfg = load_config()
parser = argparse.ArgumentParser(
description="Check and optionally fix mod folder name mismatches."
description="Check and fix mod folder name mismatches and wrong steam IDs."
)
parser.add_argument("--group", "-g", metavar="GROUP",
help="Only check this group (default: all)")
parser.add_argument("--fix", action="store_true",
help="Rename mismatched folders and fix junctions")
help="Rename MISMATCH folders and fix junctions")
parser.add_argument("--fix-ids", action="store_true",
help="Rewrite wrong publishedid in meta.cpp using comparison.json")
args = parser.parse_args()
# ---- Build server index ----
@@ -198,74 +265,116 @@ def main() -> None:
print("No @Mod folders found in downloads/.\n")
sys.exit(0)
# ---- Pass 1: raw lookup for every mod ----
# result row: (group, mod_dir, server_name | None)
raw: list[tuple[str, Path, str | None]] = []
# ---- Pass 1: raw lookup ----
# (group, mod_dir, server_name | None, local_steam_id | None)
raw: list[tuple[str, Path, str | None, str | None]] = []
for group, mod_dir in mods:
raw.append((group, mod_dir, _lookup_server_name(mod_dir.name, mod_dir, index)))
server_name, local_sid = _lookup_detailed(mod_dir.name, mod_dir, index)
raw.append((group, mod_dir, server_name, local_sid))
# ---- Pass 2: discard false positives caused by steam_id collisions ----
# If a server name is already an exact disk name (i.e. an OK match exists),
# any other folder whose steam_id lookup points to that same server name is a
# false positive — the server has a bad/shared publishedid in meta.cpp.
# Reclassify those entries as NOT_ON_SERVER.
# ---- Pass 2: build ok_disk_names for collision detection ----
ok_disk_names: set[str] = {
mod_dir.name
for _, mod_dir, server_name in raw
if server_name == mod_dir.name # exact match = genuinely OK
for _, mod_dir, server_name, _ in raw
if server_name == mod_dir.name
}
def _classify(disk_name: str, server_name: str | None) -> tuple[str, str]:
return _resolve_status(disk_name, server_name, ok_disk_names)
# ---- Print table ----
ok_count = mismatch_count = unknown_count = 0
mismatches: list[tuple[str, Path, str]] = []
ok_count = mismatch_count = collision_count = unknown_count = 0
mismatches: list[tuple[str, Path, str]] = []
collisions: list[tuple[str, Path, str | None]] = [] # (group, mod_dir, local_sid)
print(f" {'Disk name':<{W_DISK}} {'Group':<{W_GROUP}} {'Server name':<{W_SERVER}} Status")
print(f" {'-'*W_DISK} {'-'*W_GROUP} {'-'*W_SERVER} ------")
print(f" {'Disk name':<{W_DISK}} {'Group':<{W_GROUP}} {'Status / Server name':<{W_SERVER}}")
print(f" {'-'*W_DISK} {'-'*W_GROUP} {'-'*W_SERVER}")
for group, mod_dir, server_name in raw:
status, server_col = _classify(mod_dir.name, server_name)
for group, mod_dir, server_name, local_sid in raw:
status, server_col = _resolve_status(mod_dir.name, server_name, local_sid, ok_disk_names)
if status == "OK":
ok_count += 1
detail = f"OK ({server_col})"
elif status == "MISMATCH":
mismatch_count += 1
mismatches.append((group, mod_dir, server_name))
detail = f"MISMATCH -> {server_col}"
elif status == "ID_COLLISION":
collision_count += 1
collisions.append((group, mod_dir, local_sid))
detail = f"ID_COLLISION {server_col}"
else:
unknown_count += 1
detail = "NOT_ON_SERVER"
print(f" {mod_dir.name:<{W_DISK}} {group:<{W_GROUP}} {server_col:<{W_SERVER}} {status}")
print(f" {mod_dir.name:<{W_DISK}} {group:<{W_GROUP}} {detail}")
print(f"\n {ok_count} OK, {mismatch_count} mismatch, {unknown_count} not on server\n")
print(f"\n {ok_count} OK, {mismatch_count} mismatch, "
f"{collision_count} id_collision, {unknown_count} not on server\n")
if not mismatches:
if mismatch_count == 0:
print(" All folder names match the server. Safe to run full pipeline.\n")
any_action = args.fix or args.fix_ids
nothing_to_do = (not mismatches) and (not collisions)
if nothing_to_do:
if mismatch_count == 0 and collision_count == 0:
print(" All folder names match. Safe to run full pipeline.\n")
sys.exit(0)
# ---- Fix mode ----
if not args.fix:
print(" Run with --fix to rename mismatched folders and update junctions.\n")
if not any_action:
hints = []
if mismatches:
hints.append("--fix to rename mismatched folders")
if collisions:
hints.append("--fix-ids to correct wrong steam IDs in meta.cpp")
print(" Run with " + " and ".join(hints) + ".\n")
sys.exit(0)
print(f"Fixing {len(mismatches)} mismatch(es)...\n")
fixed = failed = 0
# ---- --fix: rename mismatched folders ----
if args.fix and mismatches:
print(f"Fixing {len(mismatches)} name mismatch(es)...\n")
fixed = failed = 0
for group, mod_dir, server_name in mismatches:
ok, msg = _fix_mismatch(group, mod_dir, server_name, cfg)
if ok:
print(f" [+] {msg}")
fixed += 1
else:
print(f" [X] {mod_dir.name} FAILED: {msg}")
failed += 1
print(f"\n Done: {fixed} renamed" + (f", {failed} failed" if failed else "") + "\n")
for group, mod_dir, server_name in mismatches:
ok, msg = _fix_mismatch(group, mod_dir, server_name, cfg)
if ok:
print(f" [+] {msg}")
fixed += 1
else:
print(f" [X] {mod_dir.name} FAILED: {msg}")
failed += 1
# ---- --fix-ids: rewrite wrong steam_ids ----
if args.fix_ids and collisions:
id_map = _build_comparison_id_map(cfg)
if not id_map:
print(" WARNING: comparison.json not found or empty. "
"Run 'python run.py --skip-fetch --skip-link' first.\n")
sys.exit(1)
print(f"\n Done: {fixed} renamed"
+ (f", {failed} failed" if failed else "")
+ "\n")
print(f"Fixing {len(collisions)} steam_id collision(s)...\n")
fixed = failed = unknown = 0
if fixed:
print(" Run 'python run.py --skip-fetch' to verify links are correct.\n")
for group, mod_dir, bad_sid in collisions:
norm = _normalize_name(mod_dir.name)
match = id_map.get(norm)
if match is None:
print(f" [?] {mod_dir.name:<{W_DISK}} not in comparison.json — skipped")
unknown += 1
continue
correct_sid, display_name = match
if bad_sid == correct_sid:
print(f" [=] {mod_dir.name:<{W_DISK}} id already correct ({correct_sid})")
fixed += 1
continue
ok, msg = _write_steam_id(mod_dir, correct_sid)
if ok:
print(f" [+] {mod_dir.name:<{W_DISK}} {msg}")
fixed += 1
else:
print(f" [X] {mod_dir.name:<{W_DISK}} FAILED: {msg}")
failed += 1
print(f"\n Done: {fixed} fixed" +
(f", {unknown} skipped (not in comparison.json)" if unknown else "") +
(f", {failed} failed" if failed else "") + "\n")
print(" Re-run check_names.py to verify.\n")
if __name__ == "__main__":