fix check_names false positives from server steam_id collisions
When a server folder's meta.cpp publishedid appears in a local folder that has a completely different name, the steam_id lookup was returning a wrong MISMATCH. Added a two-pass classification: any proposed rename target that is already an exact OK match for another folder is reclassified as NOT_ON_SERVER (steam_id collision) instead of MISMATCH. _resolve_status moved to module level and takes ok_disk_names as a parameter so it can be unit-tested independently. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -97,6 +97,30 @@ def _collect_mod_folders(cfg, group_filter: str | None) -> list[tuple[str, Path]
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return result
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# ---------------------------------------------------------------------------
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# Classification helpers
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# ---------------------------------------------------------------------------
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def _resolve_status(
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disk_name: str,
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server_name: str | None,
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ok_disk_names: set[str],
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) -> tuple[str, str]:
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"""
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Return (status, display_col) for one mod, after false-positive filtering.
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A MISMATCH is downgraded to NOT_ON_SERVER when the proposed server name is
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already the exact disk name of another folder (steam_id collision on server).
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"""
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if server_name is None:
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return "NOT_ON_SERVER", "---"
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if server_name == disk_name:
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return "OK", server_name
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if server_name in ok_disk_names:
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return "NOT_ON_SERVER", "--- (steam_id collision)"
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return "MISMATCH", server_name
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# ---------------------------------------------------------------------------
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# Fix: rename folder + update junction
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# ---------------------------------------------------------------------------
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@@ -174,32 +198,43 @@ def main() -> None:
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print("No @Mod folders found in downloads/.\n")
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sys.exit(0)
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# ---- Classify each mod ----
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# ---- Pass 1: raw lookup for every mod ----
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# result row: (group, mod_dir, server_name | None)
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raw: list[tuple[str, Path, str | None]] = []
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for group, mod_dir in mods:
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raw.append((group, mod_dir, _lookup_server_name(mod_dir.name, mod_dir, index)))
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# ---- Pass 2: discard false positives caused by steam_id collisions ----
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# If a server name is already an exact disk name (i.e. an OK match exists),
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# any other folder whose steam_id lookup points to that same server name is a
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# false positive — the server has a bad/shared publishedid in meta.cpp.
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# Reclassify those entries as NOT_ON_SERVER.
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ok_disk_names: set[str] = {
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mod_dir.name
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for _, mod_dir, server_name in raw
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if server_name == mod_dir.name # exact match = genuinely OK
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}
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def _classify(disk_name: str, server_name: str | None) -> tuple[str, str]:
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return _resolve_status(disk_name, server_name, ok_disk_names)
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# ---- Print table ----
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ok_count = mismatch_count = unknown_count = 0
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mismatches: list[tuple[str, Path, str]] = [] # (group, mod_dir, server_name)
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mismatches: list[tuple[str, Path, str]] = []
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print(f" {'Disk name':<{W_DISK}} {'Group':<{W_GROUP}} {'Server name':<{W_SERVER}} Status")
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print(f" {'-'*W_DISK} {'-'*W_GROUP} {'-'*W_SERVER} ------")
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for group, mod_dir in mods:
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disk_name = mod_dir.name
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server_name = _lookup_server_name(disk_name, mod_dir, index)
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if server_name is None:
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status = "NOT_ON_SERVER"
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unknown_count += 1
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server_col = "---"
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elif server_name == disk_name:
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status = "OK"
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for group, mod_dir, server_name in raw:
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status, server_col = _classify(mod_dir.name, server_name)
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if status == "OK":
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ok_count += 1
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server_col = server_name
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else:
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status = "MISMATCH"
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elif status == "MISMATCH":
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mismatch_count += 1
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server_col = server_name
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mismatches.append((group, mod_dir, server_name))
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else:
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unknown_count += 1
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print(f" {disk_name:<{W_DISK}} {group:<{W_GROUP}} {server_col:<{W_SERVER}} {status}")
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print(f" {mod_dir.name:<{W_DISK}} {group:<{W_GROUP}} {server_col:<{W_SERVER}} {status}")
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print(f"\n {ok_count} OK, {mismatch_count} mismatch, {unknown_count} not on server\n")
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@@ -1064,7 +1064,7 @@ test("all exported symbols are callable or types", _test_exports_are_callable)
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group("check_names helpers")
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from check_names import _server_name_from_url, _read_local_steam_id, _lookup_server_name
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from check_names import _server_name_from_url, _read_local_steam_id, _lookup_server_name, _resolve_status
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def _test_server_name_from_url():
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@@ -1143,6 +1143,36 @@ test("_lookup_server_name: falls back to name", _test_lookup_server_name_by_name
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test("_lookup_server_name: steam_id beats name fallback", _test_lookup_server_name_steam_id_beats_name)
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test("_lookup_server_name: not found -> None", _test_lookup_server_name_not_found)
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# _resolve_status tests (the false-positive filter)
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def _test_resolve_status_ok():
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status, col = _resolve_status("@ace", "@ace", ok_disk_names={"@ace"})
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assert_eq(status, "OK")
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assert_eq(col, "@ace")
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def _test_resolve_status_mismatch():
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status, col = _resolve_status("@ACE3", "@ace3", ok_disk_names={"@cba_a3"})
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assert_eq(status, "MISMATCH")
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assert_eq(col, "@ace3")
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def _test_resolve_status_not_found():
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status, col = _resolve_status("@Unknown", None, ok_disk_names=set())
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assert_eq(status, "NOT_ON_SERVER")
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def _test_resolve_status_steam_id_collision():
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# server_name is already correctly held by another folder → false positive
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ok = {"@Realistic Ragdoll Physics"}
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status, col = _resolve_status("@NIArms All in One- ACE Compatibility",
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"@Realistic Ragdoll Physics",
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ok_disk_names=ok)
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assert_eq(status, "NOT_ON_SERVER", "Should be reclassified due to collision")
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assert "collision" in col
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test("_resolve_status: OK match", _test_resolve_status_ok)
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test("_resolve_status: genuine mismatch", _test_resolve_status_mismatch)
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test("_resolve_status: not found", _test_resolve_status_not_found)
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test("_resolve_status: steam_id collision reclassified as NOT_ON_SERVER", _test_resolve_status_steam_id_collision)
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# ---------------------------------------------------------------------------
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# 10. Integration: parse → compare → reporter (offline)
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